raze-gles/source/build/src/baselayer.cpp

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#include "compat.h"
#include "osd.h"
#include "build.h"
#include "baselayer.h"
#include "renderlayer.h"
#include "a.h"
#include "polymost.h"
// input
char inputdevices=0;
char keystatus[KEYSTATUSSIZ], keyfifo[KEYFIFOSIZ], keyasciififo[KEYFIFOSIZ];
uint8_t keyfifoplc, keyfifoend, keyasciififoplc, keyasciififoend;
char keyremap[KEYSTATUSSIZ];
int32_t keyremapinit=0;
char key_names[NUMKEYS][24];
int32_t mousex=0,mousey=0,mouseb=0;
vec2_t mouseabs;
uint8_t mousepressstate;
uint8_t moustat = 0, mousegrab = 0, mouseinwindow = 1, AppMouseGrab = 1;
int32_t mousepressstateadvance(void)
{
if (mousepressstate == Mouse_Pressed)
{
mousepressstate = Mouse_Held;
return 1;
}
else if (mousepressstate == Mouse_Released)
{
mousepressstate = Mouse_Idle;
return 1;
}
else if (mousepressstate == Mouse_Held)
return 1;
return 0;
}
int32_t *joyaxis = NULL, joyb=0, *joyhat = NULL;
char joyisgamepad=0, joynumaxes=0, joynumbuttons=0, joynumhats=0;
int32_t joyaxespresent=0;
void(*keypresscallback)(int32_t,int32_t) = 0;
void(*mousepresscallback)(int32_t,int32_t) = 0;
void(*joypresscallback)(int32_t,int32_t) = 0;
extern int16_t brightness;
//
// set{key|mouse|joy}presscallback() -- sets a callback which gets notified when keys are pressed
//
void setkeypresscallback(void (*callback)(int32_t, int32_t)) { keypresscallback = callback; }
void setmousepresscallback(void (*callback)(int32_t, int32_t)) { mousepresscallback = callback; }
void setjoypresscallback(void (*callback)(int32_t, int32_t)) { joypresscallback = callback; }
char scantoasc[128] = {
0, 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p',
'[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0, 92, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',',
'.', '/', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
int32_t defaultres[][2]
= { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 }, { 1600, 1200 },
{ 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1152, 864 }, { 1024, 768 }, { 1024, 600 }, { 800, 600 },
{ 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 }, { 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } };
int32_t GetKey(int32_t key)
{
return keystatus[keyremap[key]];
}
void SetKey(int32_t key, int32_t state)
{
keystatus[keyremap[key]] = state;
if (state)
{
keyfifo[keyfifoend] = keyremap[key];
keyfifo[(keyfifoend+1)&(KEYFIFOSIZ-1)] = state;
keyfifoend = ((keyfifoend+2)&(KEYFIFOSIZ-1));
}
}
//
// bgetchar, bflushchars -- character-based input functions
//
char bgetchar(void)
{
if (keyasciififoplc == keyasciififoend)
return 0;
{
char c = keyasciififo[keyasciififoplc];
keyasciififoplc = ((keyasciififoplc+1)&(KEYFIFOSIZ-1));
return c;
}
}
void bflushchars(void)
{
Bmemset(&keyasciififo,0,sizeof(keyasciififo));
keyasciififoplc = keyasciififoend = 0;
}
const char *getkeyname(int32_t num)
{
return ((unsigned)num >= 256) ? NULL : key_names[num];
}
void readmousexy(int32_t *x, int32_t *y)
{
if (!moustat || !mousegrab || !appactive) { *x = *y = 0; return; }
*x = mousex;
*y = mousey;
mousex = mousey = 0;
}
int32_t readmouseabsxy(vec2_t * const destination, vec2_t const * const source)
{
int32_t xwidth;
if (!moustat || !appactive || !mouseinwindow || (osd && osd->flags & OSD_CAPTURE))
return 0;
xwidth = max(scale(240<<16, xdim, ydim), 320<<16);
destination->x = scale(source->x, xwidth, xdim) - ((xwidth>>1) - (320<<15));
destination->y = scale(source->y, 200<<16, ydim);
return 1;
}
void readmousebstatus(int32_t *b)
{
if (!moustat || !appactive || !mouseinwindow || (osd && osd->flags & OSD_CAPTURE)) { *b = 0; return; }
*b = mouseb;
}
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
void readjoybstatus(int32_t *b)
{
if (!appactive) { *b = 0; return; }
*b = joyb;
}
#if defined __linux || defined EDUKE32_BSD || defined __APPLE__
# include <sys/mman.h>
#endif
#if !defined(NOASM) && !defined(GEKKO) && !defined(__ANDROID__)
#ifdef __cplusplus
extern "C" {
#endif
extern intptr_t dep_begin, dep_end;
#ifdef __cplusplus
}
#endif
#endif
#if !defined(NOASM) && !defined(GEKKO) && !defined(__ANDROID__)
static int32_t nx_unprotect(intptr_t beg, intptr_t end, int prot)
{
# if defined _WIN32
# define B_PROT_RW PAGE_READWRITE
# define B_PROT_RX PAGE_EXECUTE_READ
# define B_PROT_RWX PAGE_EXECUTE_READWRITE
DWORD oldprot;
if (!VirtualProtect((LPVOID) beg, (SIZE_T)end - (SIZE_T)beg, prot, &oldprot))
{
initprintf("VirtualProtect() error! Crashing in 3... 2... 1...\n");
return 1;
}
# elif defined __linux || defined EDUKE32_BSD || defined __APPLE__
# define B_PROT_RW (PROT_READ|PROT_WRITE)
# define B_PROT_RX (PROT_READ|PROT_EXEC)
# define B_PROT_RWX (PROT_READ|PROT_WRITE|PROT_EXEC)
int32_t pagesize;
size_t dep_begin_page;
pagesize = sysconf(_SC_PAGE_SIZE);
if (pagesize == -1)
{
initprintf("Error getting system page size\n");
return 1;
}
dep_begin_page = ((size_t)beg) & ~(pagesize-1);
if (mprotect((void *) dep_begin_page, (size_t)end - dep_begin_page, prot) < 0)
{
initprintf("Error making code writeable (errno=%d)\n", errno);
return 1;
}
# else
# error "Don't know how to unprotect the self-modifying assembly on this platform!"
# endif
return 0;
}
#endif
// Calculate ylookup[] and call setvlinebpl()
void calc_ylookup(int32_t bpl, int32_t lastyidx)
{
int32_t i, j=0;
static int32_t ylookupsiz;
Bassert(lastyidx <= MAXYDIM);
lastyidx++;
if (lastyidx > ylookupsiz)
{
Baligned_free(ylookup);
ylookup = (intptr_t *)Xaligned_alloc(16, lastyidx * sizeof(intptr_t));
ylookupsiz = lastyidx;
}
for (i=0; i<=lastyidx-4; i+=4)
{
ylookup[i] = j;
ylookup[i + 1] = j + bpl;
ylookup[i + 2] = j + (bpl << 1);
ylookup[i + 3] = j + (bpl * 3);
j += (bpl << 2);
}
for (; i<lastyidx; i++)
{
ylookup[i] = j;
j += bpl;
}
setvlinebpl(bpl);
}
void makeasmwriteable(void)
{
#if !defined(NOASM) && !defined(GEKKO) && !defined(__ANDROID__)
nx_unprotect((intptr_t)&dep_begin, (intptr_t)&dep_end, B_PROT_RWX);
#endif
}
int32_t vsync=0;
#ifdef USE_OPENGL
extern int32_t nofog;
void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
{
bglMatrixMode(GL_PROJECTION);
bglPushMatrix();
bglLoadIdentity();
bglMatrixMode(GL_MODELVIEW);
bglPushMatrix();
bglLoadIdentity();
bglDisable(GL_DEPTH_TEST);
bglDisable(GL_ALPHA_TEST);
bglDisable(GL_TEXTURE_2D);
bglDisable(GL_FOG);
bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
bglEnable(GL_BLEND);
bglColor4ub(r, g, b, f);
bglBegin(GL_TRIANGLES);
bglVertex2f(-2.5f, 1.f);
bglVertex2f(2.5f, 1.f);
bglVertex2f(.0f, -2.5f);
bglEnd();
bglPopMatrix();
bglMatrixMode(GL_PROJECTION);
bglPopMatrix();
}
struct glinfo_t glinfo =
{
"Unknown", // vendor
"Unknown", // renderer
"0.0.0", // version
"", // extensions
1.0, // max anisotropy
0, // brga texture format
0, // clamp-to-edge support
0, // texture compression
0, // non-power-of-two textures
0, // multisampling
0, // nvidia multisampling hint
0, // ARBfp
0, // depth textures
0, // shadow comparison
0, // Frame Buffer Objects
0, // rectangle textures
0, // multitexturing
0, // env_combine
0, // Vertex Buffer Objects
0, // VSync support
0, // Shader Model 4 support
0, // Occlusion Queries
0, // GLSL
0, // Debug Output
0, // Buffer storage
0, // GL info dumped
};
#endif
int32_t flushlogwindow = 1;
#ifdef USE_OPENGL
// Used to register the game's / editor's osdcmd_vidmode() functions here.
int32_t (*baselayer_osdcmd_vidmode_func)(osdfuncparm_t const * const parm);
static int32_t osdfunc_setrendermode(osdfuncparm_t const * const parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
char *p;
int32_t m = Bstrtol(parm->parms[0], &p, 10);
if (m != REND_CLASSIC && m != REND_POLYMOST && m != REND_POLYMER)
return OSDCMD_SHOWHELP;
if ((m==REND_CLASSIC) != (bpp==8) && baselayer_osdcmd_vidmode_func)
{
// Mismatch between video mode and requested renderer, do auto switch.
osdfuncparm_t parm;
char arg[4];
const char *ptrptr[1];
ptrptr[0] = arg;
Bmemset(&parm, 0, sizeof(parm));
if (m==REND_CLASSIC)
Bmemcpy(&arg, "8", 2);
else
Bmemcpy(&arg, "32", 3);
// CAUTION: we assume that the osdcmd_vidmode function doesn't use any
// other member!
parm.numparms = 1;
parm.parms = ptrptr;
baselayer_osdcmd_vidmode_func(&parm);
}
setrendermode(m);
char const *renderer;
switch (getrendermode())
{
case REND_CLASSIC:
renderer = "classic software";
break;
case REND_POLYMOST:
renderer = "polygonal OpenGL";
break;
#ifdef POLYMER
case REND_POLYMER:
renderer = "great justice (Polymer)";
break;
#endif
default:
EDUKE32_UNREACHABLE_SECTION(break);
}
OSD_Printf("Rendering method changed to %s\n", renderer);
return OSDCMD_OK;
}
#if defined(USE_OPENGL)
#ifdef DEBUGGINGAIDS
static int32_t osdcmd_hicsetpalettetint(osdfuncparm_t const * const parm)
{
int32_t pal, cols[3], eff;
if (parm->numparms != 5) return OSDCMD_SHOWHELP;
pal = Batol(parm->parms[0]);
cols[0] = Batol(parm->parms[1]);
cols[1] = Batol(parm->parms[2]);
cols[2] = Batol(parm->parms[3]);
eff = Batol(parm->parms[4]);
hicsetpalettetint(pal,cols[0],cols[1],cols[2],eff);
return OSDCMD_OK;
}
#endif
int32_t osdcmd_glinfo(osdfuncparm_t const * const UNUSED(parm))
{
char *s,*t,*u,i;
UNREFERENCED_CONST_PARAMETER(parm);
if (bpp == 8)
{
initprintf("glinfo: not in OpenGL mode!\n");
return OSDCMD_OK;
}
initprintf("OpenGL information\n %s %s %s\n",
glinfo.vendor, glinfo.renderer, glinfo.version);
if (!glinfo.dumped)
return OSDCMD_OK;
initprintf(
" BGRA textures: %s\n"
" Non-power-of-2 textures: %s\n"
" Clamp-to-edge: %s\n"
" Multitexturing: %s\n"
" Frame Buffer Objects: %s\n"
#ifndef EDUKE32_GLES
" Texture compression: %s\n"
" Multisampling: %s\n"
" NVIDIA multisample hint: %s\n"
" ARBfp fragment programs: %s\n"
" Depth textures: %s\n"
" Shadow textures: %s\n"
" Rectangle textures: %s\n"
" env_combine: %s\n"
" Vertex Buffer Objects: %s\n"
" Shader Model 4: %s\n"
" Occlusion queries: %s\n"
" GLSL: %s\n"
" Debug Output: %s\n"
" Buffer Storage: %s\n"
#endif
" Maximum anisotropy: %.1f%s\n"
" Extensions:\n",
glinfo.bgra ? "supported": "not supported",
glinfo.texnpot ? "supported": "not supported",
glinfo.clamptoedge ? "supported": "not supported",
glinfo.multitex ? "supported": "not supported",
glinfo.fbos ? "supported": "not supported",
#ifndef EDUKE32_GLES
glinfo.texcompr ? "supported": "not supported",
glinfo.multisample ? "supported": "not supported",
glinfo.nvmultisamplehint ? "supported": "not supported",
glinfo.arbfp ? "supported": "not supported",
glinfo.depthtex ? "supported": "not supported",
glinfo.shadow ? "supported": "not supported",
glinfo.rect ? "supported": "not supported",
glinfo.envcombine ? "supported": "not supported",
glinfo.vbos ? "supported": "not supported",
glinfo.sm4 ? "supported": "not supported",
glinfo.occlusionqueries ? "supported": "not supported",
glinfo.glsl ? "supported": "not supported",
glinfo.debugoutput ? "supported": "not supported",
glinfo.bufferstorage ? "supported" : "not supported",
#endif
glinfo.maxanisotropy, glinfo.maxanisotropy>1.0?"":" (no anisotropic filtering)"
);
s = Bstrdup(glinfo.extensions);
if (!s) initprintf("%s", glinfo.extensions);
else
{
i = 0; t = u = s;
while (*t)
{
if (*t == ' ')
{
if (i&1)
{
*t = 0;
initprintf(" %s\n",u);
u = t+1;
}
i++;
}
t++;
}
if (i&1) initprintf(" %s\n",u);
Bfree(s);
}
return OSDCMD_OK;
}
#endif
#endif
static int32_t osdcmd_cvar_set_baselayer(osdfuncparm_t const * const parm)
{
int32_t r = osdcmd_cvar_set(parm);
if (r != OSDCMD_OK) return r;
if (!Bstrcasecmp(parm->name, "vid_gamma") || !Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
{
setbrightness(GAMMA_CALC,0,0);
return r;
}
return r;
}
int32_t baselayer_init(void)
{
uint32_t i;
#ifdef _WIN32
// on Windows, don't save the "r_screenaspect" cvar because the physical screen size is
// determined at startup
# define SCREENASPECT_CVAR_TYPE (CVAR_UINT|CVAR_NOSAVE)
#else
# define SCREENASPECT_CVAR_TYPE (CVAR_UINT)
#endif
static osdcvardata_t cvars_engine[] =
{
{ "r_usenewaspect","enable/disable new screen aspect ratio determination code",(void *) &r_usenewaspect, CVAR_BOOL, 0, 1 },
{ "r_screenaspect","if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9",
(void *) &r_screenxy, SCREENASPECT_CVAR_TYPE, 0, 9999 },
{ "r_novoxmips","turn off/on the use of mipmaps when rendering 8-bit voxels",(void *) &novoxmips, CVAR_BOOL, 0, 1 },
{ "r_voxels","enable/disable automatic sprite->voxel rendering",(void *) &usevoxels, CVAR_BOOL, 0, 1 },
#ifdef YAX_ENABLE
{ "r_tror_nomaskpass", "enable/disable additional pass in TROR software rendering", (void *)&r_tror_nomaskpass, CVAR_BOOL, 0, 1 },
#endif
{ "r_windowpositioning", "enable/disable window position memory", (void *) &windowpos, CVAR_BOOL, 0, 1 },
{ "vid_gamma","adjusts gamma component of gamma ramp",(void *) &vid_gamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
{ "vid_contrast","adjusts contrast component of gamma ramp",(void *) &vid_contrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
{ "vid_brightness","adjusts brightness component of gamma ramp",(void *) &vid_brightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
#ifdef DEBUGGINGAIDS
{ "debug1","debug counter",(void *) &debug1, CVAR_FLOAT, -100000, 100000 },
{ "debug2","debug counter",(void *) &debug2, CVAR_FLOAT, -100000, 100000 },
#endif
#ifdef DEBUG_MASK_DRAWING
{ "debug_maskdrawmode", "Show mask draw orders", (void *)&g_maskDrawMode, CVAR_BOOL, 0, 1 },
#endif
};
for (i=0; i<ARRAY_SIZE(cvars_engine); i++)
OSD_RegisterCvar(&cvars_engine[i], (cvars_engine[i].flags & CVAR_FUNCPTR) ? osdcmd_cvar_set_baselayer : osdcmd_cvar_set);
#ifdef USE_OPENGL
OSD_RegisterFunction("setrendermode","setrendermode <number>: sets the engine's rendering mode.\n"
"Mode numbers are:\n"
" 0 - Classic Build software\n"
" 3 - Polygonal OpenGL\n"
#ifdef POLYMER
" 4 - Great justice renderer (Polymer)\n"
#endif
,
osdfunc_setrendermode);
# ifdef DEBUGGINGAIDS
OSD_RegisterFunction("hicsetpalettetint","hicsetpalettetint: sets palette tinting values",osdcmd_hicsetpalettetint);
# endif
OSD_RegisterFunction("glinfo","glinfo: shows OpenGL information about the current OpenGL mode",osdcmd_glinfo);
polymost_initosdfuncs();
#endif
return 0;
}
void maybe_redirect_outputs(void)
{
#if !(defined __APPLE__ && defined __BIG_ENDIAN__)
char *argp;
// pipe standard outputs to files
if ((argp = Bgetenv("BUILD_LOGSTDOUT")) != NULL)
if (!Bstrcasecmp(argp, "TRUE"))
{
FILE *fp = freopen("stdout.txt", "w", stdout);
if (!fp)
fp = fopen("stdout.txt", "w");
if (fp)
{
setvbuf(fp, 0, _IONBF, 0);
*stdout = *fp;
*stderr = *fp;
}
}
#endif
}