raze-gles/polymer/eduke32/source/net.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "game.h"
#include "gamedef.h"
#include "net.h"
#include "premap.h"
#include "savegame.h"
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
#include "input.h"
#include "enet/enet.h"
#include "quicklz.h"
#include "crc32.h"
#include "xdelta3.h"
/*
this should be lower than the MTU size by at least the size of the UDP and ENet headers
or else fragmentation will occur
*/
#define SYNCPACKETSIZE 1344
uint32_t g_netMapRevision = 0;
ENetHost *g_netServer = NULL;
ENetHost *g_netClient = NULL;
ENetPeer *g_netClientPeer = NULL;
int32_t g_netPort = 23513;
int32_t g_netDisconnect = 0;
char g_netPassword[32];
int32_t g_netSync = 0;
int32_t g_netPlayersWaiting = 0;
int32_t g_networkMode = NET_CLIENT;
static char recbuf[180];
static int32_t g_chatPlayer = -1;
// sprites of these statnums are synced to clients by the server
int16_t g_netStatnums[10] = { STAT_PROJECTILE, STAT_PLAYER, STAT_STANDABLE, STAT_ACTIVATOR, STAT_TRANSPORT,
STAT_EFFECTOR, STAT_ACTOR, STAT_ZOMBIEACTOR, STAT_MISC, MAXSTATUS
};
int32_t lastupdate[MAXSPRITES];
int32_t lastsectupdate[MAXSECTORS];
int32_t lastwallupdate[MAXWALLS];
#pragma pack(push,1)
netmapstate_t *g_multiMapState[MAXPLAYERS];
netmapstate_t *g_multiMapRevisions[NET_REVISIONS];
netmapstate_t *streamoutput = NULL;
#pragma pack(pop)
static void alloc_multimapstate(int32_t i)
{
if (g_multiMapState[i] == NULL)
{
g_multiMapState[i] = Bcalloc(1, sizeof(netmapstate_t));
if (g_multiMapState[i] == NULL)
G_GameExit("OUT OF MEMORY in alloc_multimapstate");
}
}
void Net_SaveMapState(netmapstate_t *save)
{
if (save != NULL)
{
int32_t i;
intptr_t j;
save->revision = g_netMapRevision;
Bmemcpy(&save->numwalls,&numwalls,sizeof(numwalls));
Bmemcpy(&save->wall[0],&wall[0],sizeof(walltype)*MAXWALLS);
Bmemcpy(&save->numsectors,&numsectors,sizeof(numsectors));
Bmemcpy(&save->sector[0],&sector[0],sizeof(sectortype)*MAXSECTORS);
Bmemcpy(&save->sprite[0],&sprite[0],sizeof(spritetype)*MAXSPRITES);
Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
Bmemcpy(&save->headspritesect[0],&headspritesect[0],sizeof(headspritesect));
Bmemcpy(&save->prevspritesect[0],&prevspritesect[0],sizeof(prevspritesect));
Bmemcpy(&save->nextspritesect[0],&nextspritesect[0],sizeof(nextspritesect));
Bmemcpy(&save->headspritestat[0],&headspritestat[0],sizeof(headspritestat));
Bmemcpy(&save->prevspritestat[0],&prevspritestat[0],sizeof(prevspritestat));
Bmemcpy(&save->nextspritestat[0],&nextspritestat[0],sizeof(nextspritestat));
for (i=MAXSPRITES-1; i>=0; i--)
save->scriptptrs[i] = 0;
Bmemcpy(&save->actor[0],&actor[0],offsetof(netactor_t, t_data[0])*MAXSPRITES);
for (i=MAXSPRITES-1; i>=0; i--)
for (j=0;j<10;j++)
save->actor[i].t_data[j] = actor[i].t_data[j];
Bmemcpy(&save->g_numCyclers,&g_numCyclers,sizeof(g_numCyclers));
Bmemcpy(&save->cyclers[0][0],&cyclers[0][0],sizeof(cyclers));
Bmemcpy(&save->g_playerSpawnPoints[0],&g_playerSpawnPoints[0],sizeof(g_playerSpawnPoints));
Bmemcpy(&save->g_numAnimWalls,&g_numAnimWalls,sizeof(g_numAnimWalls));
Bmemcpy(&save->SpriteDeletionQueue[0],&SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
Bmemcpy(&save->g_spriteDeleteQueuePos,&g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
Bmemcpy(&save->animwall[0],&animwall[0],sizeof(animwall));
Bmemcpy(&save->msx[0],&msx[0],sizeof(msx));
Bmemcpy(&save->msy[0],&msy[0],sizeof(msy));
Bmemcpy(&save->g_mirrorWall[0],&g_mirrorWall[0],sizeof(g_mirrorWall));
Bmemcpy(&save->g_mirrorSector[0],&g_mirrorSector[0],sizeof(g_mirrorSector));
Bmemcpy(&save->g_mirrorCount,&g_mirrorCount,sizeof(g_mirrorCount));
/* Bmemcpy(&save->animategoal[0],&animategoal[0],sizeof(animategoal));
Bmemcpy(&save->animatevel[0],&animatevel[0],sizeof(animatevel));
Bmemcpy(&save->g_animateCount,&g_animateCount,sizeof(g_animateCount));
Bmemcpy(&save->animatesect[0],&animatesect[0],sizeof(animatesect));
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_FWD);
Bmemcpy(&save->animateptr[0],&animateptr[0],sizeof(animateptr));
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
*/
Bmemcpy(&save->g_numPlayerSprites,&g_numPlayerSprites,sizeof(g_numPlayerSprites));
Bmemcpy(&save->g_earthquakeTime,&g_earthquakeTime,sizeof(g_earthquakeTime));
// Bmemcpy(&save->lockclock,&lockclock,sizeof(lockclock));
Bmemcpy(&save->randomseed,&randomseed,sizeof(randomseed));
Bmemcpy(&save->g_globalRandom,&g_globalRandom,sizeof(g_globalRandom));
/*
for (i=g_gameVarCount-1; i>=0; i--)
{
if (aGameVars[i].dwFlags & GAMEVAR_NORESET) continue;
if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
{
if (!save->vars[i])
save->vars[i] = Bcalloc(MAXPLAYERS,sizeof(intptr_t));
Bmemcpy(&save->vars[i][0],&aGameVars[i].val.plValues[0],sizeof(intptr_t) * MAXPLAYERS);
}
else if (aGameVars[i].dwFlags & GAMEVAR_PERACTOR)
{
if (!save->vars[i])
save->vars[i] = Bcalloc(MAXSPRITES,sizeof(intptr_t));
Bmemcpy(&save->vars[i][0],&aGameVars[i].val.plValues[0],sizeof(intptr_t) * MAXSPRITES);
}
else save->vars[i] = (intptr_t *)aGameVars[i].val.lValue;
}
*/
// ototalclock = totalclock;
save->crc = crc32once((uint8_t *)save, offsetof(netmapstate_t, crc));
}
}
extern void Gv_RefreshPointers(void);
void Net_RestoreMapState(netmapstate_t *save)
{
if (save != NULL)
{
int32_t i;
// int32_t x; // used in commented code below
intptr_t j;
char phealth[MAXPLAYERS];
Bassert(save->crc == crc32once((uint8_t *)save, offsetof(netmapstate_t, crc)));
for (i=0; i<playerswhenstarted; i++)
phealth[i] = sprite[g_player[i].ps->i].extra;
pub = NUMPAGES;
pus = NUMPAGES;
G_UpdateScreenArea();
Bmemcpy(&numwalls,&save->numwalls,sizeof(numwalls));
Bmemcpy(&wall[0],&save->wall[0],sizeof(walltype)*MAXWALLS);
Bmemcpy(&numsectors,&save->numsectors,sizeof(numsectors));
Bmemcpy(&sector[0],&save->sector[0],sizeof(sectortype)*MAXSECTORS);
Bmemcpy(&sprite[0],&save->sprite[0],sizeof(spritetype)*MAXSPRITES);
Bmemcpy(&spriteext[0],&save->spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
Bmemcpy(&headspritesect[0],&save->headspritesect[0],sizeof(headspritesect));
Bmemcpy(&prevspritesect[0],&save->prevspritesect[0],sizeof(prevspritesect));
Bmemcpy(&nextspritesect[0],&save->nextspritesect[0],sizeof(nextspritesect));
Bmemcpy(&headspritestat[0],&save->headspritestat[0],sizeof(headspritestat));
Bmemcpy(&prevspritestat[0],&save->prevspritestat[0],sizeof(prevspritestat));
Bmemcpy(&nextspritestat[0],&save->nextspritestat[0],sizeof(nextspritestat));
Bmemcpy(&actor[0],&save->actor[0],offsetof(netactor_t, t_data)*MAXSPRITES);
for (i=MAXSPRITES-1; i>=0; i--)
for (j=0;j<10;j++)
actor[i].t_data[j] = save->actor[i].t_data[j];
Bmemcpy(&g_numCyclers,&save->g_numCyclers,sizeof(g_numCyclers));
Bmemcpy(&cyclers[0][0],&save->cyclers[0][0],sizeof(cyclers));
Bmemcpy(&g_playerSpawnPoints[0],&save->g_playerSpawnPoints[0],sizeof(g_playerSpawnPoints));
Bmemcpy(&g_numAnimWalls,&save->g_numAnimWalls,sizeof(g_numAnimWalls));
Bmemcpy(&SpriteDeletionQueue[0],&save->SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
Bmemcpy(&g_spriteDeleteQueuePos,&save->g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
Bmemcpy(&animwall[0],&save->animwall[0],sizeof(animwall));
Bmemcpy(&msx[0],&save->msx[0],sizeof(msx));
Bmemcpy(&msy[0],&save->msy[0],sizeof(msy));
Bmemcpy(&g_mirrorWall[0],&save->g_mirrorWall[0],sizeof(g_mirrorWall));
Bmemcpy(&g_mirrorSector[0],&save->g_mirrorSector[0],sizeof(g_mirrorSector));
Bmemcpy(&g_mirrorCount,&save->g_mirrorCount,sizeof(g_mirrorCount));
/*
Bmemcpy(&animategoal[0],&save->animategoal[0],sizeof(animategoal));
Bmemcpy(&animatevel[0],&save->animatevel[0],sizeof(animatevel));
Bmemcpy(&g_animateCount,&save->g_animateCount,sizeof(g_animateCount));
Bmemcpy(&animatesect[0],&save->animatesect[0],sizeof(animatesect));
Bmemcpy(&animateptr[0],&save->animateptr[0],sizeof(animateptr));
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
*/
Bmemcpy(&g_numPlayerSprites,&save->g_numPlayerSprites,sizeof(g_numPlayerSprites));
Bmemcpy(&g_earthquakeTime,&save->g_earthquakeTime,sizeof(g_earthquakeTime));
// Bmemcpy(&lockclock,&save->lockclock,sizeof(lockclock));
Bmemcpy(&randomseed,&save->randomseed,sizeof(randomseed));
Bmemcpy(&g_globalRandom,&save->g_globalRandom,sizeof(g_globalRandom));
/*
for (i=g_gameVarCount-1; i>=0; i--)
{
if (aGameVars[i].dwFlags & GAMEVAR_NORESET) continue;
if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
{
if (!save->vars[i]) continue;
Bmemcpy(&aGameVars[i].val.plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXPLAYERS);
}
else if (aGameVars[i].dwFlags & GAMEVAR_PERACTOR)
{
if (!save->vars[i]) continue;
Bmemcpy(&aGameVars[i].val.plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXSPRITES);
}
else aGameVars[i].val.lValue = (intptr_t)save->vars[i];
}
*/
Gv_RefreshPointers();
for (i=0; i<playerswhenstarted; i++)
sprite[g_player[i].ps->i].extra = phealth[i];
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
{
g_cameraDistance = 0;
g_cameraClock = 0;
g_player[myconnectindex].ps->over_shoulder_on = 1;
}
screenpeek = myconnectindex;
/*
if (ud.lockout == 0)
{
for (x=g_numAnimWalls-1; x>=0; x--)
if (wall[animwall[x].wallnum].extra >= 0)
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
else
{
for (x=g_numAnimWalls-1; x>=0; x--)
switch (DynamicTileMap[wall[animwall[x].wallnum].picnum])
{
case FEMPIC1__STATIC:
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
break;
}
}
*/
G_ResetInterpolations();
// Net_ResetPrediction();
// G_ClearFIFO();
// G_ResetTimers();
initprintf("Net_RestoreMapState(): restored revision %u\n",save->revision);
}
}
void Net_Connect(const char *srvaddr)
{
ENetAddress address;
ENetEvent event;
char *addrstr = NULL;
int32_t i;
Net_Disconnect();
g_netClient = enet_host_create(NULL, 1, CHAN_MAX, 0, 0);
if (g_netClient == NULL)
{
initprintf("An error occurred while trying to create an ENet client host.\n");
return;
}
addrstr = strtok((char *)srvaddr, ":");
enet_address_set_host(&address, addrstr);
address.port = atoi((addrstr = strtok(NULL, ":")) == NULL ? "23513" : addrstr);
g_netClientPeer = enet_host_connect(g_netClient, &address, CHAN_MAX, 0);
if (g_netClientPeer == NULL)
{
initprintf("No available peers for initiating an ENet connection.\n");
return;
}
for (i=4; i>0; i--)
{
/* Wait up to 5 seconds for the connection attempt to succeed. */
if (enet_host_service(g_netClient, & event, 5000) > 0 &&
event.type == ENET_EVENT_TYPE_CONNECT)
{
initprintf("Connection to %s:%d succeeded.\n", (char *)srvaddr, address.port);
return;
}
else
{
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset(g_netClientPeer);
initprintf("Connection to %s:%d failed.\n",(char *)srvaddr,address.port);
}
initprintf(i ? "Retrying...\n" : "Giving up connection attempt.\n");
}
Net_Disconnect();
}
void Net_Disconnect(void)
{
if (g_netClient)
{
ENetEvent event;
if (g_netClientPeer)
enet_peer_disconnect_later(g_netClientPeer, 0);
while (enet_host_service(g_netClient, & event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_RECEIVE:
if (event.packet)
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
numplayers = playerswhenstarted = ud.multimode = 1;
myconnectindex = screenpeek = 0;
G_BackToMenu();
break;
}
}
enet_peer_reset(g_netClientPeer);
g_netClientPeer = NULL;
enet_host_destroy(g_netClient);
g_netClient = NULL;
return;
}
if (g_netServer)
{
int32_t i;
ENetEvent event;
for (i=0; i<(signed)g_netServer->peerCount; i++)
enet_peer_disconnect_later(&g_netServer->peers[i], 0);
while (enet_host_service(g_netServer, & event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_RECEIVE:
case ENET_EVENT_TYPE_DISCONNECT:
if (event.packet)
enet_packet_destroy(event.packet);
break;
}
}
enet_host_destroy(g_netServer);
g_netServer = NULL;
Bfree(streamoutput);
}
}
static void Net_SendVersion(ENetPeer *client)
{
if (!g_netServer) return;
buf[0] = PACKET_VERSION;
buf[1] = BYTEVERSION;
// XXX: s_buildDate is outdated and useless; uint8 is not enough :/
buf[2] = (uint8_t)atoi(s_buildDate);
buf[3] = myconnectindex;
enet_peer_send(client, CHAN_GAMESTATE, enet_packet_create(&buf[0], 4, ENET_PACKET_FLAG_RELIABLE));
}
void Net_SendClientInfo(void)
{
int32_t i,l;
for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
g_player[myconnectindex].user_name[l] = Btoupper(szPlayerName[l]);
if (numplayers < 2) return;
buf[0] = PACKET_CLIENT_INFO;
l = 1;
//null terminated player name to send
for (i=0; szPlayerName[i]; i++) buf[l++] = Btoupper(szPlayerName[i]);
buf[l++] = 0;
buf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
buf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
buf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
buf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
buf[l++] = g_player[myconnectindex].pteam = ud.team;
for (i=0; i<10; i++)
{
g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
buf[l++] = (uint8_t)g_player[0].wchoice[i];
}
buf[l++] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
}
void Net_SendUserMapName(void)
{
int32_t j;
if (numplayers < 2)
return;
packbuf[0] = PACKET_USER_MAP;
Bcorrectfilename(boardfilename,0);
// user map name is sent with a NUL at the end
j = Bstrlen(boardfilename)+1;
Bmemcpy(&packbuf[1], boardfilename, j);
j++;
packbuf[j++] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
}
// FIXME: change all of the game starting support code to be fully server controlled
void Net_NewGame(int32_t volume, int32_t level)
{
packbuf[0] = PACKET_NEW_GAME;
packbuf[1] = ud.m_level_number = level;
packbuf[2] = ud.m_volume_number = volume;
packbuf[3] = ud.m_player_skill+1;
packbuf[4] = ud.m_monsters_off;
packbuf[5] = ud.m_respawn_monsters;
packbuf[6] = ud.m_respawn_items;
packbuf[7] = ud.m_respawn_inventory;
packbuf[8] = ud.m_coop;
packbuf[9] = ud.m_marker;
packbuf[10] = ud.m_ffire;
packbuf[11] = ud.m_noexits;
packbuf[12] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
}
// sends a simple crc32 of the current password, verified by the server before the connection can continue
static void Net_SendChallenge(void)
{
int32_t l = 1;
if (!g_netClientPeer) return;
buf[0] = PACKET_AUTH;
*(uint32_t *)&buf[1] = crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword));
l += sizeof(int32_t);
buf[l++] = myconnectindex;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
}
static void P_RemovePlayer(int32_t p)
{
// server obviously can't leave the game, and index 0 shows up for disconnect events from
// players that haven't gotten far enough into the connection process to get a player ID
if (p == 0) return;
g_player[p].playerquitflag = 0;
Bsprintf(buf,"%s^00 is history!",g_player[p].user_name);
G_AddUserQuote(buf);
if (numplayers == 1)
S_PlaySound(GENERIC_AMBIENCE17);
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
if (screenpeek == p)
screenpeek = myconnectindex;
pub = NUMPAGES;
pus = NUMPAGES;
G_UpdateScreenArea();
P_QuickKill(g_player[p].ps);
if (voting == p)
{
for (p=0; p<MAXPLAYERS; p++)
{
g_player[p].vote = 0;
g_player[p].gotvote = 0;
}
voting = -1;
}
Bstrcpy(ScriptQuotes[QUOTE_RESERVED2],buf);
g_player[myconnectindex].ps->ftq = QUOTE_RESERVED2;
g_player[myconnectindex].ps->fta = 180;
}
}
// sync a connecting player up with the current game state
void Net_SyncPlayer(ENetEvent *event)
{
int32_t i, j;
g_netPlayersWaiting++;
S_PlaySound(DUKE_GETWEAPON2);
// open a new slot if necessary and save off the resulting slot # for future reference
for (TRAVERSE_CONNECT(i))
if (g_player[i].playerquitflag == 0)
break;
if (i == -1)
i = playerswhenstarted++;
event->peer->data = (void *)(intptr_t)i;
g_player[i].netsynctime = totalclock;
g_player[i].playerquitflag = 1;
for (j=0; j<playerswhenstarted-1; j++) connectpoint2[j] = j+1;
connectpoint2[playerswhenstarted-1] = -1;
if (!g_player[i].ps) g_player[i].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
if (!g_player[i].sync) g_player[i].sync = (input_t *) Bcalloc(1, sizeof(input_t));
packbuf[0] = PACKET_NUM_PLAYERS;
packbuf[1] = ++numplayers;
packbuf[2] = playerswhenstarted;
packbuf[3] = ++ud.multimode;
packbuf[4] = i;
packbuf[5] = g_networkMode;
packbuf[6] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 7, ENET_PACKET_FLAG_RELIABLE));
packbuf[0] = PACKET_PLAYER_INDEX;
packbuf[1] = i;
packbuf[2] = myconnectindex;
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 3, ENET_PACKET_FLAG_RELIABLE));
Net_SendClientInfo();
Net_SendUserMapName();
if (g_player[0].ps->gm & MODE_GAME)
{
alloc_multimapstate(i);
{
char *buf = (char *)Bmalloc(sizeof(netmapstate_t)+512);
sprite[g_player[i].ps->i].cstat = 32768;
g_player[i].ps->runspeed = g_playerFriction;
g_player[i].ps->last_extra = sprite[g_player[i].ps->i].extra = g_player[i].ps->max_player_health = g_maxPlayerHealth;
Net_SaveMapState(g_multiMapState[i]);
if ((j = qlz_compress((char *)g_multiMapState[i], buf, sizeof(netmapstate_t), state_compress)))
{
size_t csize = qlz_size_compressed(buf);
// all of these packets are SYNCPACKETSIZE
do
{
enet_peer_send(event->peer, CHAN_SYNC,
enet_packet_create(buf+csize-j, SYNCPACKETSIZE, ENET_PACKET_FLAG_RELIABLE));
j -= SYNCPACKETSIZE;
enet_host_service(g_netServer, NULL, 0);
}
while (j >= SYNCPACKETSIZE);
// ...except for this one. A non-SYNCPACKETSIZE packet on
// CHAN_SYNC doubles as the signal that the transfer is done.
enet_peer_send(event->peer, CHAN_SYNC,
enet_packet_create(buf+csize-j, j, ENET_PACKET_FLAG_RELIABLE));
enet_host_service(g_netServer, NULL, 0);
initprintf("Compressed %u bytes to %u\n", (uint32_t)sizeof(netmapstate_t), (uint32_t)qlz_size_compressed(buf));
}
else
initprintf("Error compressing map state for transfer!\n");
Bfree(buf);
/*
Bfree(g_multiMapState);
g_multiMapState = NULL;
*/
}
}
}
static int32_t NewGameCommon(uint8_t *pbuf)
{
int32_t i;
if ((vote_map + vote_episode + voting) != -3)
G_AddUserQuote("Vote Succeeded");
ud.m_level_number = ud.level_number = pbuf[1];
ud.m_volume_number = ud.volume_number = pbuf[2];
ud.m_player_skill = ud.player_skill = pbuf[3];
ud.m_monsters_off = ud.monsters_off = pbuf[4];
ud.m_respawn_monsters = ud.respawn_monsters = pbuf[5];
ud.m_respawn_items = ud.respawn_items = pbuf[6];
ud.m_respawn_inventory = ud.respawn_inventory = pbuf[7];
ud.m_coop = pbuf[8];
ud.m_marker = ud.marker = pbuf[9];
ud.m_ffire = ud.ffire = pbuf[10];
ud.m_noexits = ud.noexits = pbuf[11];
for (TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
ud.coop = ud.m_coop;
if (G_EnterLevel(MODE_GAME))
{
G_BackToMenu();
return 1;
}
return 0;
}
static void ParsePacketCommon(uint8_t *pbuf, int32_t packbufleng, int32_t serverpacketp)
{
int32_t i, j;
int32_t other = pbuf[packbufleng];
switch (pbuf[0])
{
case PACKET_MESSAGE:
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
recbuf[packbufleng-2] = 0;
G_AddUserQuote(recbuf);
S_PlaySound(EXITMENUSOUND);
pus = pub = NUMPAGES;
break;
case PACKET_CLIENT_INFO:
for (i=1; pbuf[i]; i++)
g_player[other].user_name[i-1] = pbuf[i];
g_player[other].user_name[i-1] = 0;
i++;
g_player[other].ps->aim_mode = pbuf[i++];
g_player[other].ps->auto_aim = pbuf[i++];
g_player[other].ps->weaponswitch = pbuf[i++];
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
g_player[other].pteam = pbuf[i++];
for (j=i; i-j<10; i++) g_player[other].wchoice[i-j] = pbuf[i];
if (serverpacketp)
g_player[other].playerquitflag = 1;
break;
case PACKET_RTS:
if (rts_numlumps == 0) break;
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
break;
FX_PlayAuto3D((char *)RTS_GetSound(pbuf[1]-1),RTS_SoundLength(pbuf[1]-1),0,0,0,255,-pbuf[1]);
g_RTSPlaying = 7;
break;
case PACKET_USER_MAP:
Bstrcpy(boardfilename,(char *)pbuf+1);
boardfilename[packbufleng-1] = 0;
Bcorrectfilename(boardfilename,0);
if (boardfilename[0] != 0)
{
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
{
Bmemset(boardfilename,0,sizeof(boardfilename));
Net_SendUserMapName();
}
else kclose(i);
}
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
ud.m_level_number = 0;
break;
case PACKET_MAP_VOTE:
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
{
g_player[(uint8_t)pbuf[1]].gotvote = 1;
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
Bsprintf(tempbuf,"Confirmed vote from %s",g_player[(uint8_t)pbuf[1]].user_name);
G_AddUserQuote(tempbuf);
}
break;
case PACKET_MAP_VOTE_INITIATE: // call map vote
voting = pbuf[1];
vote_episode = pbuf[2];
vote_map = pbuf[3];
Bsprintf(tempbuf,"%s^00 has called a vote to change map to %s (E%dL%d)",
g_player[(uint8_t)pbuf[1]].user_name,
MapInfo[(uint8_t)(pbuf[2]*MAXLEVELS + pbuf[3])].name,
pbuf[2]+1,pbuf[3]+1);
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"Press F1 to Accept, F2 to Decline");
G_AddUserQuote(tempbuf);
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[voting].gotvote = g_player[voting].vote = 1;
break;
case PACKET_MAP_VOTE_CANCEL: // cancel map vote
if (voting == pbuf[1])
{
voting = -1;
i = 0;
for (j=MAXPLAYERS-1; j>=0; j--)
i += g_player[j].gotvote;
if (i != numplayers)
Bsprintf(tempbuf,"%s^00 has canceled the vote",g_player[(uint8_t)pbuf[1]].user_name);
else Bsprintf(tempbuf,"Vote Failed");
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
G_AddUserQuote(tempbuf);
}
break;
}
}
void Net_ParseServerPacket(ENetEvent *event)
{
uint8_t *pbuf = event->packet->data;
int32_t packbufleng = event->packet->dataLength;
int32_t i, j, l;
input_t *nsyn;
--packbufleng; // int32_t other = pbuf[--packbufleng];
#if 0
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
#endif
switch (pbuf[0])
{
case PACKET_MASTER_TO_SLAVE: //[0] (receive master sync buffer)
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) return;
j = 0;
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
pbuf = (uint8_t *)Bcalloc(1, packbufleng+512);
packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
ticrandomseed = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
ud.pause_on = pbuf[j++];
for (TRAVERSE_CONNECT(i))
{
g_player[i].ps->dead_flag = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
g_player[i].playerquitflag = pbuf[j++];
if (g_player[i].playerquitflag == 0) continue;
/* if (i == myconnectindex && !g_player[i].ps->dead_flag)
{
j += offsetof(input_t, filler) +
(sizeof(vec3_t) * 3) + // position and velocity
(sizeof(int16_t) * 3); // ang and horiz
goto process;
}
*/
nsyn = (input_t *)&inputfifo[0][0];
if (i != myconnectindex || g_player[i].ps->dead_flag)
Bmemcpy(&nsyn[i], &pbuf[j], offsetof(input_t, filler));
j += offsetof(input_t, filler);
// Bmemcpy(&g_player[i].ps->opos.x, &g_player[i].ps->pos.x, sizeof(vec3_t));
// Bmemcpy(&g_player[i].ps->pos.x, &pbuf[j], sizeof(vec3_t) * 2);
Bmemcpy(&sprite[g_player[i].ps->i], &pbuf[j], sizeof(vec3_t));
sprite[g_player[i].ps->i].z += PHEIGHT;
j += sizeof(vec3_t) * 2;
Bmemcpy(&g_player[i].ps->vel.x, &pbuf[j], sizeof(vec3_t));
j += sizeof(vec3_t);
if (i != myconnectindex)
{
g_player[i].ps->oang = g_player[i].ps->ang;
g_player[i].ps->ang = sprite[g_player[i].ps->i].ang = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
Bmemcpy(&g_player[i].ps->ohoriz, &g_player[i].ps->horiz, sizeof(int16_t) * 2);
Bmemcpy(&g_player[i].ps->horiz, &pbuf[j], sizeof(int16_t) * 2);
j += sizeof(int16_t) * 2;
}
else j += sizeof(int16_t) * 3;
//process:
g_player[i].ps->gotweapon = *(uint16_t *)&pbuf[j];
j += sizeof(uint16_t);
Bmemcpy(&g_player[i].ps->ammo_amount[0], &pbuf[j], sizeof(g_player[i].ps->ammo_amount));
j += sizeof(g_player[i].ps->ammo_amount);
Bmemcpy(&g_player[i].ps->inv_amount[0], &pbuf[j], sizeof(g_player[i].ps->inv_amount));
j += sizeof(g_player[i].ps->inv_amount);
Bmemcpy(g_player[i].frags, &pbuf[j], sizeof(g_player[i].frags));
j += sizeof(g_player[i].frags);
sprite[g_player[i].ps->i].extra = (uint8_t)pbuf[j++];
sprite[g_player[i].ps->i].cstat = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
g_player[i].ps->kickback_pic = (uint8_t)pbuf[j++];
actor[g_player[i].ps->i].owner = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
actor[g_player[i].ps->i].picnum = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
g_player[i].ps->curr_weapon = (uint8_t)pbuf[j++];
g_player[i].ps->last_weapon = (int8_t)pbuf[j++];
g_player[i].ps->wantweaponfire = (int8_t)pbuf[j++];
g_player[i].ps->weapon_pos = (int8_t)pbuf[j++];
g_player[i].ps->frag_ps = (uint8_t)pbuf[j++];
g_player[i].ps->frag = (uint8_t)pbuf[j++];
g_player[i].ps->fraggedself = (uint8_t)pbuf[j++];
g_player[i].ps->last_extra = (uint8_t)pbuf[j++];
g_player[i].ping = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
g_player[i].ps->newowner = *(int16_t *)&pbuf[j];
j += sizeof(int16_t);
if (g_player[i].ps->newowner == -1 && g_player[i].ps->cursectnum >= 0 && g_player[i].ps->cursectnum < numsectors)
{
updatesectorz(g_player[i].ps->pos.x, g_player[i].ps->pos.y, g_player[i].ps->pos.z,
&g_player[i].ps->cursectnum);
changespritesect(g_player[i].ps->i, g_player[i].ps->cursectnum);
}
sprite[g_player[i].ps->i].pal = (uint8_t)pbuf[j++];
l = i;
i = g_player[l].ps->i;
{
int32_t oa;
j++;
oa = T5;
T5 = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
if (oa != T5) T3 = T4 = 0;
}
do
{
uint16_t var_id = *(uint16_t *)&pbuf[j];
j += sizeof(int16_t);
if (var_id == MAXGAMEVARS) break;
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
while (1);
i = l;
do
{
uint16_t var_id = *(uint16_t *)&pbuf[j];
j += sizeof(int16_t);
if (var_id == MAXGAMEVARS) break;
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
j += sizeof(int32_t);
}
while (1);
}
Bfree(pbuf);
break;
case PACKET_MAP_STREAM:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync)
return;
if (!streamoutput)
streamoutput = (netmapstate_t *)Bcalloc(1, sizeof(netmapstate_t));
{
usize_t osize = 0;
int ret;
j = 0;
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
pbuf = (uint8_t *)Bmalloc(packbufleng<<1);
packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
initprintf("packbufleng: %d\n", packbufleng);
ret = xd3_decode_memory((const uint8_t *)pbuf, packbufleng,
(const uint8_t *)g_multiMapState[0], sizeof(netmapstate_t),
(uint8_t *)streamoutput, &osize, sizeof(netmapstate_t), XD3_COMPLEVEL_1|XD3_NOCOMPRESS);
initprintf("xdelta3 returned %d\n", ret);
if (sizeof(netmapstate_t) != osize)
initprintf("decompressed data size mismatch!\n");
Net_RestoreMapState(streamoutput);
Bfree(pbuf);
}
break;
case PACKET_NEW_GAME:
if (NewGameCommon(pbuf))
break;
if (g_netSync)
{
packbuf[0] = PACKET_PLAYER_READY;
packbuf[1] = myconnectindex;
if (g_netClientPeer)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
g_netSync = 0;
Net_RestoreMapState(g_multiMapState[0]);
g_player[myconnectindex].ps->gm = MODE_GAME;
ready2send = 1;
}
break;
case PACKET_VERSION:
if (pbuf[1] != BYTEVERSION || pbuf[2] != (uint8_t)atoi(s_buildDate))
{
initprintf("Server protocol is version %d.%d, expecting %d.%d\n",
pbuf[1], pbuf[2], BYTEVERSION, (uint8_t)atoi(s_buildDate));
initprintf("Server version mismatch! You cannot play Duke with different versions!\n");
g_netDisconnect = 1;
return;
}
Net_SendChallenge();
break;
case PACKET_NUM_PLAYERS:
numplayers = pbuf[1];
playerswhenstarted = pbuf[2];
ud.multimode = pbuf[3];
if (pbuf[4]) // ID of new player
{
g_player[pbuf[4]].playerquitflag = 1;
if (!g_player[pbuf[4]].ps) g_player[pbuf[4]].ps = (DukePlayer_t *) Bcalloc(1,sizeof(DukePlayer_t));
if (!g_player[pbuf[4]].sync) g_player[pbuf[4]].sync = (input_t *) Bcalloc(1,sizeof(input_t));
}
if (pbuf[5] == NET_DEDICATED_SERVER)
g_networkMode = NET_DEDICATED_CLIENT;
for (i=0; i<playerswhenstarted-1; i++) connectpoint2[i] = i+1;
connectpoint2[playerswhenstarted-1] = -1;
S_PlaySound(DUKE_GETWEAPON2);
// myconnectindex is 0 until we get PACKET_PLAYER_INDEX
if (myconnectindex != 0)
Net_SendClientInfo();
break;
// receive client player index from server
case PACKET_PLAYER_INDEX:
myconnectindex = pbuf[1];
g_player[myconnectindex].playerquitflag = 1;
Net_SendClientInfo();
break;
case PACKET_PLAYER_DISCONNECTED:
if ((g_player[myconnectindex].ps->gm & MODE_GAME) && !g_netSync)
P_RemovePlayer(pbuf[1]);
numplayers = pbuf[2];
ud.multimode = pbuf[3];
playerswhenstarted = pbuf[4];
break;
case PACKET_PLAYER_SPAWN:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) break;
P_ResetPlayer(pbuf[1]);
Bmemcpy(&g_player[pbuf[1]].ps->pos.x, &pbuf[2], sizeof(vec3_t) * 2);
Bmemcpy(&sprite[g_player[pbuf[1]].ps->i], &pbuf[2], sizeof(vec3_t));
break;
case PACKET_PLAYER_PING:
g_player[0].pingcnt++;
return;
case PACKET_FRAG:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME) || g_netSync) break;
g_player[pbuf[1]].ps->frag_ps = pbuf[2];
actor[g_player[pbuf[1]].ps->i].picnum = pbuf[3];
ticrandomseed = *(int32_t *)&pbuf[4];
P_FragPlayer(pbuf[1]);
break;
default:
ParsePacketCommon(pbuf, packbufleng, 1);
break;
}
}
void Net_ParseClientPacket(ENetEvent *event)
{
uint8_t *pbuf = event->packet->data;
int32_t packbufleng = event->packet->dataLength;
int16_t i, j;
int32_t other = pbuf[--packbufleng];
input_t *nsyn;
#if 0
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
#endif
switch (pbuf[0])
{
case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
{
const intptr_t playeridx = (intptr_t)event->peer->data;
j = 0;
packbufleng = qlz_size_decompressed((char *)&pbuf[1]);
pbuf = (uint8_t *)Bcalloc(1, packbufleng+512);
packbufleng = qlz_decompress((const char *)&event->packet->data[1], (char *)(pbuf), state_decompress);
nsyn = (input_t *)&inputfifo[0][0];
g_player[other].revision = *(uint32_t *)&pbuf[j];
j += sizeof(uint32_t);
alloc_multimapstate(playeridx);
// XXX: g_multiMapRevisions[...] is NULL when started like
// (peer 1)$ eduke32 -server
// (peer 2)$ eduke32 -connect localhost
// (peer 1 starts some map)
// Bmemcpy(g_multiMapState[playeridx], g_multiMapRevisions[g_player[other].revision&(NET_REVISIONS-1)], sizeof(netmapstate_t));
Bmemcpy(&nsyn[other], &pbuf[j], sizeof(input_t));
j += offsetof(input_t, filler);
// anyone the server thinks is dead can go fuck themselves
if (g_player[other].ps->dead_flag)
{
Bfree(pbuf);
break;
}
else
g_player[other].playerquitflag = 1;
// Bmemcpy(&g_player[other].ps->opos.x, &g_player[other].ps->pos.x, sizeof(vec3_t));
// Bmemcpy(&g_player[other].ps->pos.x, &pbuf[j], sizeof(vec3_t) * 2);
// updatesectorz(g_player[other].ps->pos.x, g_player[other].ps->pos.y, g_player[other].ps->pos.z,
// &g_player[other].ps->cursectnum);
// Bmemcpy(&sprite[g_player[other].ps->i], &pbuf[j], sizeof(vec3_t));
// sprite[g_player[other].ps->i].z += PHEIGHT;
// changespritesect(g_player[other].ps->i, g_player[other].ps->cursectnum);
// Bmemcpy(&g_player[other].ps->npos.x, &pbuf[j], sizeof(vec3_t));
j += sizeof(vec3_t) * 2;
// Bmemcpy(&g_player[other].ps->vel.x, &pbuf[j], sizeof(vec3_t));
j += sizeof(vec3_t);
g_player[other].ps->oang = g_player[other].ps->ang;
Bmemcpy(&g_player[other].ps->ang, &pbuf[j], sizeof(int16_t));
Bmemcpy(&sprite[g_player[other].ps->i].ang, &pbuf[j], sizeof(int16_t));
j += sizeof(int16_t);
Bmemcpy(&g_player[other].ps->ohoriz, &g_player[other].ps->horiz, sizeof(int16_t) * 2);
Bmemcpy(&g_player[other].ps->horiz, &pbuf[j], sizeof(int16_t) * 2);
j += sizeof(int16_t) * 2;
Bfree(pbuf);
break;
}
case PACKET_PLAYER_READY:
j = g_player[other].ps->i;
Bmemcpy(g_player[other].ps, g_player[0].ps, sizeof(DukePlayer_t));
g_player[other].ps->i = j;
changespritestat(j, STAT_PLAYER);
g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health;
sprite[g_player[other].ps->i].cstat = 1+256;
actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
P_ResetPlayer(other);
j = 0;
packbuf[j++] = PACKET_PLAYER_SPAWN;
packbuf[j++] = other;
Bmemcpy(&packbuf[j], &g_player[other].ps->pos.x, sizeof(vec3_t) * 2);
j += sizeof(vec3_t) * 2;
packbuf[j++] = 0;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
// a player connecting is a good time to mark things as needing to be updated
// we invalidate everything that has changed since we started sending the snapshot of the map to the new player
{
int32_t zz, i, nexti;
for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])); zz++)
for (TRAVERSE_SPRITE_STAT(headspritestat[g_netStatnums[zz]], i, nexti))
{
if (lastupdate[i] >= g_player[other].netsynctime)
lastupdate[i] = 0;
}
}
for (i=numwalls-1; i>=0; i--)
if (lastwallupdate[i] >= g_player[other].netsynctime)
lastwallupdate[i] = 0;
for (i=numsectors-1; i>=0; i--)
if (lastsectupdate[i] >= g_player[other].netsynctime)
lastsectupdate[i] = 0;
break;
case PACKET_PLAYER_PING:
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
packbuf[0] = PACKET_PLAYER_PING;
packbuf[1] = myconnectindex;
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
}
g_player[other].pingcnt++;
return;
case PACKET_NEW_GAME:
NewGameCommon(pbuf);
case PACKET_AUTH:
{
uint32_t crc = *(uint32_t *)&pbuf[1];
if (crc == crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword)))
Net_SyncPlayer(event);
else
{
enet_peer_disconnect_later(event->peer, DISC_BAD_PASSWORD);
initprintf("Bad password from client.\n");
}
}
break;
case PACKET_REQUEST_GAMESTATE:
if (g_netServer && g_player[0].ps->gm & MODE_GAME)
{
packbuf[0] = PACKET_NEW_GAME;
packbuf[1] = ud.level_number;
packbuf[2] = ud.volume_number;
packbuf[3] = ud.player_skill+1;
packbuf[4] = ud.monsters_off;
packbuf[5] = ud.respawn_monsters;
packbuf[6] = ud.respawn_items;
packbuf[7] = ud.respawn_inventory;
packbuf[8] = ud.coop;
packbuf[9] = ud.marker;
packbuf[10] = ud.ffire;
packbuf[11] = ud.noexits;
packbuf[12] = myconnectindex;
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE));
g_netPlayersWaiting--;
}
break;
default:
ParsePacketCommon(pbuf, packbufleng, 0);
break;
}
}
static void display_betascreen(void)
{
rotatesprite_fs(0,0,65536,0,BETASCREEN,0,0,2+8+16+64);
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
}
void Net_GetPackets(void)
{
sampletimer();
MUSIC_Update();
S_Update();
G_HandleSpecialKeys();
if (g_netDisconnect)
{
Net_Disconnect();
g_netDisconnect = 0;
if (g_gameQuit)
G_GameExit(" ");
return;
}
if (g_netServer)
{
ENetEvent event;
// pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call
enet_host_service(g_netServer, NULL, 0);
// dispatch any pending events from the local packet queue
while (enet_host_check_events(g_netServer, &event) > 0)
{
const intptr_t playeridx = (intptr_t)event.peer->data;
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
char ipaddr[32];
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
initprintf("A new client connected from %s:%u.\n", ipaddr, event.peer->address.port);
Net_SendVersion(event.peer);
break;
}
case ENET_EVENT_TYPE_RECEIVE:
/*
initprintf ("A packet of length %u containing %s was received from player %d on channel %u.\n",
event.packet -> dataLength,
event.packet -> data,
event.peer -> data,
event.channelID);
*/
Net_ParseClientPacket(&event);
// broadcast takes care of enet_packet_destroy itself
// we set the state to disconnected so enet_host_broadcast
// doesn't send the player back his own packets
if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST)
|| event.channelID == CHAN_CHAT)
{
const ENetPacket *pak = event.packet;
event.peer->state = ENET_PEER_STATE_DISCONNECTED;
enet_host_broadcast(g_netServer, event.channelID,
enet_packet_create(pak->data, pak->dataLength, pak->flags&ENET_PACKET_FLAG_RELIABLE));
event.peer->state = ENET_PEER_STATE_CONNECTED;
}
enet_packet_destroy(event.packet);
g_player[playeridx].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
break;
case ENET_EVENT_TYPE_DISCONNECT:
numplayers--;
ud.multimode--;
P_RemovePlayer(playeridx);
packbuf[0] = PACKET_PLAYER_DISCONNECTED;
packbuf[1] = playeridx;
packbuf[2] = numplayers;
packbuf[3] = ud.multimode;
packbuf[4] = playerswhenstarted;
packbuf[5] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE,
enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
initprintf("%s disconnected.\n", g_player[playeridx].user_name);
event.peer->data = NULL;
break;
default:
break;
}
}
}
else if (g_netClient)
{
ENetEvent event;
size_t datasiz = 0;
do
{
enet_host_service(g_netClient, NULL, 0);
while (enet_host_check_events(g_netClient, &event) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_RECEIVE:
/*
initprintf("A packet of length %u was received from player %d on channel %u.\n",
event.packet -> dataLength,
event.peer -> data,
event.channelID);
*/
// mapstate transfer from the server... all packets but the last are SYNCPACKETSIZE
if (event.channelID == CHAN_SYNC)
{
static uint8_t *buf = NULL;
if (buf == NULL)
{
g_netSync = 1;
buf = (uint8_t *)Bcalloc(1, sizeof(netmapstate_t)+512);
if (buf == NULL) // TODO: G_GameExit should send a "bye" packet?
G_GameExit("OUT OF MEMORY in Net_GetPackets:sync");
}
alloc_multimapstate(0);
display_betascreen();
Bassert(datasiz+event.packet->dataLength <= sizeof(netmapstate_t)+512);
if (event.packet->dataLength == SYNCPACKETSIZE)
{
char tbuf[64];
Bmemcpy(buf+datasiz, event.packet->data, SYNCPACKETSIZE);
datasiz += SYNCPACKETSIZE;
Bsprintf(tbuf, "Received %d bytes\n", (int32_t)datasiz);
gametext(160,190,tbuf,14,2);
}
else
{
// last packet of mapstate sequence
Bmemcpy(buf+datasiz, event.packet->data, event.packet->dataLength);
datasiz = 0;
if (qlz_size_decompressed((const char *)buf) == sizeof(netmapstate_t))
{
qlz_decompress((const char *)buf, g_multiMapState[0], state_decompress);
packbuf[0] = PACKET_REQUEST_GAMESTATE;
packbuf[1] = myconnectindex;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE,
enet_packet_create(&packbuf[0], 2, ENET_PACKET_FLAG_RELIABLE));
gametext(160,190,"Transfer Complete",14,2);
}
else
{
initprintf("Invalid map state from server! Decompressed to %u bytes, expected %u.\n",
(uint32_t)qlz_size_decompressed((char *)buf), (uint32_t)sizeof(netmapstate_t));
g_netDisconnect = 1;
g_netSync = 0;
gametext(160,190,"Transfer Error",14,2);
}
Bfree(buf);
buf = NULL;
}
nextpage();
}
else Net_ParseServerPacket(&event);
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
g_netDisconnect = 1;
numplayers = playerswhenstarted = ud.multimode = 1;
myconnectindex = screenpeek = 0;
G_BackToMenu();
switch (event.data)
{
case DISC_BAD_PASSWORD:
initprintf("Bad password.\n");
return;
case DISC_KICKED:
initprintf("You have been kicked from the server.\n");
return;
case DISC_BANNED:
initprintf("You are banned from this server.\n");
return;
default:
initprintf("Disconnected.\n");
return;
}
default:
break;
}
}
}
while (datasiz);
}
}
void Net_ClientMove(void)
{
int32_t siz = 1;
input_t *nsyn = (input_t *)&inputfifo[0][myconnectindex];
packbuf[0] = PACKET_SLAVE_TO_MASTER;
*(uint32_t *)&packbuf[siz] = g_player[myconnectindex].revision;
siz += sizeof(uint32_t);
Bmemcpy(&packbuf[siz], &nsyn[0], offsetof(input_t, filler));
siz += offsetof(input_t, filler);
Bmemcpy(&packbuf[siz], &g_player[myconnectindex].ps->pos.x, sizeof(vec3_t) * 2);
siz += sizeof(vec3_t) * 2;
Bmemcpy(&packbuf[siz], &g_player[myconnectindex].ps->vel.x, sizeof(vec3_t));
siz += sizeof(vec3_t);
*(int16_t *)&packbuf[siz] = g_player[myconnectindex].ps->ang;
siz += sizeof(int16_t);
Bmemcpy(&packbuf[siz], &g_player[myconnectindex].ps->horiz, sizeof(int16_t) * 2);
siz += sizeof(int16_t) * 2;
{
char buf[1024];
Bassert((signed)sizeof(buf) >= siz+400);
siz = qlz_compress((char *)(packbuf)+1, (char *)buf, siz, state_compress);
Bmemcpy((char *)(packbuf)+1, (char *)buf, siz);
siz++;
}
packbuf[siz++] = myconnectindex;
enet_peer_send(g_netClientPeer, CHAN_MOVE, enet_packet_create(packbuf, siz, 0));
}
void Net_UpdateClients(void)
{
input_t *osyn = (input_t *)&inputfifo[1][0];
input_t *nsyn = (input_t *)&inputfifo[0][0];
int16_t i, l;
int32_t siz = 1;
if (!g_netServer || numplayers < 2)
{
ticrandomseed = randomseed;
if (g_netServer)
Bmemcpy(&osyn[0], &nsyn[0], sizeof(input_t));
return;
}
packbuf[0] = PACKET_MASTER_TO_SLAVE;
*(int32_t *)&packbuf[siz] = ticrandomseed = randomseed;
siz += sizeof(int32_t);
packbuf[siz++] = ud.pause_on;
for (TRAVERSE_CONNECT(i))
{
Bmemcpy(&osyn[i], &nsyn[i], offsetof(input_t, filler));
*(int16_t *)&packbuf[siz] = g_player[i].ps->dead_flag;
siz += sizeof(int16_t);
packbuf[siz++] = g_player[i].playerquitflag;
if (g_player[i].playerquitflag == 0) continue;
Bmemcpy(&packbuf[siz], &nsyn[i], offsetof(input_t, filler));
siz += offsetof(input_t, filler);
Bmemcpy(&packbuf[siz], &g_player[i].ps->pos.x, sizeof(vec3_t) * 2);
siz += sizeof(vec3_t) * 2;
Bmemcpy(&packbuf[siz], &g_player[i].ps->vel.x, sizeof(vec3_t));
siz += sizeof(vec3_t);
*(int16_t *)&packbuf[siz] = g_player[i].ps->ang;
siz += sizeof(int16_t);
Bmemcpy(&packbuf[siz], &g_player[i].ps->horiz, sizeof(int16_t) * 2);
siz += sizeof(int16_t) * 2;
*(uint16_t *)&packbuf[siz] = g_player[i].ps->gotweapon;
siz += sizeof(uint16_t);
Bmemcpy(&packbuf[siz], &g_player[i].ps->ammo_amount[0], sizeof(g_player[i].ps->ammo_amount));
siz += sizeof(g_player[i].ps->ammo_amount);
Bmemcpy(&packbuf[siz], &g_player[i].ps->inv_amount[0], sizeof(g_player[i].ps->inv_amount));
siz += sizeof(g_player[i].ps->inv_amount);
Bmemcpy(&packbuf[siz], g_player[i].frags, sizeof(g_player[i].frags));
siz += sizeof(g_player[i].frags);
packbuf[siz++] = (uint8_t) sprite[g_player[i].ps->i].extra;
*(int16_t *)&packbuf[siz] = sprite[g_player[i].ps->i].cstat;
siz += sizeof(int16_t);
packbuf[siz++] = (uint8_t) g_player[i].ps->kickback_pic;
*(int16_t *)&packbuf[siz] = actor[g_player[i].ps->i].owner;
siz += sizeof(int16_t);
*(int16_t *)&packbuf[siz] = actor[g_player[i].ps->i].picnum;
siz += sizeof(int16_t);
packbuf[siz++] = (uint8_t) g_player[i].ps->curr_weapon;
packbuf[siz++] = (int8_t) g_player[i].ps->last_weapon;
packbuf[siz++] = (int8_t) g_player[i].ps->wantweaponfire;
packbuf[siz++] = (int8_t) g_player[i].ps->weapon_pos;
packbuf[siz++] = (uint8_t) g_player[i].ps->frag_ps;
packbuf[siz++] = g_player[i].ps->frag;
packbuf[siz++] = g_player[i].ps->fraggedself;
packbuf[siz++] = g_player[i].ps->last_extra;
*(int16_t *)&packbuf[siz] = g_player[i].ping;
siz += sizeof(int16_t);
*(int16_t *)&packbuf[siz] = g_player[i].ps->newowner;
siz += sizeof(int16_t);
packbuf[siz++] = sprite[g_player[i].ps->i].pal;
l = i;
i = g_player[l].ps->i;
{
packbuf[siz++] = 0;
*(int32_t *)&packbuf[siz] = T5;
siz += sizeof(int32_t);
}
{
int16_t ii=g_gameVarCount-1;
for (; ii>=0 && siz <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); ii--)
{
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NOMULTI)) == GAMEVAR_PERACTOR && aGameVars[ii].val.plValues &&
aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
{
*(int16_t *)&packbuf[siz] = ii;
siz += sizeof(int16_t);
*(int32_t *)&packbuf[siz] = aGameVars[ii].val.plValues[i];
siz += sizeof(int32_t);
if (siz >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
break;
}
}
*(int16_t *)&packbuf[siz] = MAXGAMEVARS;
siz += sizeof(int16_t);
}
i = l;
{
int16_t ii=g_gameVarCount-1;
for (; ii>=0 && siz <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); ii--)
{
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERPLAYER|GAMEVAR_NOMULTI)) == GAMEVAR_PERPLAYER && aGameVars[ii].val.plValues &&
aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
{
*(int16_t *)&packbuf[siz] = ii;
siz += sizeof(int16_t);
*(int32_t *)&packbuf[siz] = aGameVars[ii].val.plValues[i];
siz += sizeof(int32_t);
if (siz >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
break;
}
}
*(int16_t *)&packbuf[siz] = MAXGAMEVARS;
siz += sizeof(int16_t);
}
}
{
char buf[PACKBUF_SIZE+512];
if (siz >= PACKBUF_SIZE)
initprintf("Global packet buffer overflow! Size of packet: %i\n", siz);
siz = qlz_compress((char *)(packbuf)+1, (char *)buf, siz, state_compress);
Bmemcpy((char *)(packbuf)+1, (char *)buf, siz);
siz++;
}
packbuf[siz++] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_MOVE, enet_packet_create(packbuf, siz, 0));
}
void Net_StreamLevel(void)
{
int32_t pi;
int32_t siz = 0;
usize_t osize = sizeof(netmapstate_t);
if (!g_netServer || numplayers < 2)
return;
if (!streamoutput)
streamoutput = (netmapstate_t *)Bcalloc(1, sizeof(netmapstate_t));
for (pi=0; pi<(signed)g_netServer->peerCount; pi++)
{
ENetPeer *const currentPeer = &g_netServer->peers[pi];
const intptr_t playeridx = (intptr_t)currentPeer->data;
if (currentPeer->state != ENET_PEER_STATE_CONNECTED)
continue;
packbuf[siz++] = PACKET_MAP_STREAM;
if (g_multiMapRevisions[g_netMapRevision&(NET_REVISIONS-1)] == NULL)
g_multiMapRevisions[g_netMapRevision&(NET_REVISIONS-1)] = Bcalloc(1, sizeof(netmapstate_t));
Net_SaveMapState(g_multiMapRevisions[g_netMapRevision&(NET_REVISIONS-1)]);
xd3_encode_memory((const uint8_t *)g_multiMapRevisions[g_netMapRevision&(NET_REVISIONS-1)], sizeof(netmapstate_t),
(const uint8_t *)g_multiMapState[playeridx], sizeof(netmapstate_t),
(uint8_t *)streamoutput, &osize, sizeof(netmapstate_t), XD3_COMPLEVEL_1|XD3_NOCOMPRESS);
g_netMapRevision++;
{
char buf[PACKBUF_SIZE+512];
if (siz >= PACKBUF_SIZE)
{
initprintf("Global packet buffer overflow! Size of packet: %i\n", siz);
return;
}
siz = qlz_compress((char *)streamoutput, (char *)buf, osize, state_compress);
Bmemcpy((char *)(packbuf)+1, (char *)buf, siz);
siz++;
}
packbuf[siz++] = myconnectindex;
initprintf("revision %u: final packet size: %d\n", g_netMapRevision-1, siz);
enet_peer_send(currentPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, siz, ENET_PACKET_FLAG_RELIABLE));
}
}
void faketimerhandler(void)
{
if (g_netServer==NULL && g_netClient==NULL)
return;
enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
}
void Net_EnterMessage(void)
{
int16_t hitstate, i, j, l;
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
{
if (g_chatPlayer != -1 || ud.multimode < 3)
{
tempbuf[0] = PACKET_MESSAGE;
tempbuf[2] = 0;
recbuf[0] = 0;
if (ud.multimode < 3)
g_chatPlayer = 2;
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
{
Bstrcat(recbuf,"* ");
i = 3, j = Bstrlen(typebuf);
Bstrcpy(tempbuf,typebuf);
while (i < j)
{
typebuf[i-3] = tempbuf[i];
i++;
}
typebuf[i-3] = '\0';
Bstrcat(recbuf,g_player[myconnectindex].user_name);
}
else
{
Bstrcat(recbuf,g_player[myconnectindex].user_name);
Bstrcat(recbuf,": ");
}
Bstrcat(recbuf,"^00");
Bstrcat(recbuf,typebuf);
j = Bstrlen(recbuf);
recbuf[j] = 0;
Bstrcat(tempbuf+2,recbuf);
if (g_chatPlayer >= ud.multimode)
{
tempbuf[1] = 255;
tempbuf[j+2] = myconnectindex;
j++;
if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
G_AddUserQuote(recbuf);
quotebot += 8;
l = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,recbuf));
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
l -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
quotebot += 8;
}
quotebotgoal = quotebot;
}
g_chatPlayer = -1;
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
}
else if (g_chatPlayer == -1)
{
j = 50;
gametext(320>>1,j,"Send message to...",0,2+8+16);
j += 8;
for (TRAVERSE_CONNECT(i))
{
if (i == myconnectindex)
{
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
j += 7;
}
else
{
Bsprintf(buf," %d - %s",i+1,g_player[i].user_name);
minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
minitext((320>>1)-40-6,j,buf,0,2+8+16);
j += 7;
}
}
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
j += 7;
if (ud.screen_size > 0) j = 200-45;
else j = 200-8;
mpgametext(j,typebuf,0,2+8+16);
if (KB_KeyWaiting())
{
i = KB_GetCh();
if (i == 'A' || i == 'a' || i == 13)
g_chatPlayer = ud.multimode;
else if (i >= '1' || i <= (ud.multimode + '1'))
g_chatPlayer = i - '1';
else
{
g_chatPlayer = ud.multimode;
if (i == 27)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
g_chatPlayer = -1;
}
else
typebuf[0] = 0;
}
KB_ClearKeyDown(sc_1);
KB_ClearKeyDown(sc_2);
KB_ClearKeyDown(sc_3);
KB_ClearKeyDown(sc_4);
KB_ClearKeyDown(sc_5);
KB_ClearKeyDown(sc_6);
KB_ClearKeyDown(sc_7);
KB_ClearKeyDown(sc_8);
KB_ClearKeyDown(sc_A);
KB_ClearKeyDown(sc_Escape);
KB_ClearKeyDown(sc_Enter);
}
}
}
else
{
if (ud.screen_size > 1) j = 200-45;
else j = 200-8;
if (xdim >= 640 && ydim >= 480)
j = scale(j,ydim,200);
hitstate = Net_EnterText(320>>1,j,typebuf,120,1);
if (hitstate == 1)
{
KB_ClearKeyDown(sc_Enter);
if (Bstrlen(typebuf) == 0)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
return;
}
if (ud.automsg)
{
if (SHIFTS_IS_PRESSED) g_chatPlayer = -1;
else g_chatPlayer = ud.multimode;
}
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
}
else if (hitstate == -1)
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
else pub = NUMPAGES;
}
}
void Net_WaitForServer(void)
{
int32_t server_ready = g_player[0].pingcnt;
if (numplayers < 2 || g_netServer) return;
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2);
do
{
if (quitevent || keystatus[1]) G_GameExit("");
display_betascreen();
gametext(160,170,"Waiting for server",14,2);
nextpage();
packbuf[0] = PACKET_PLAYER_PING;
packbuf[1] = myconnectindex;
if (g_netClientPeer)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
handleevents();
Net_GetPackets();
if (g_player[0].pingcnt > server_ready)
{
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2);
return;
}
}
while (1);
}
void Net_ResetPrediction(void)
{
Bmemcpy(&my, &g_player[myconnectindex].ps, sizeof(vec3_t));
Bmemcpy(&omy, &g_player[myconnectindex].ps, sizeof(vec3_t));
Bmemset(&myvel, 0, sizeof(vec3_t));
myang = omyang = g_player[myconnectindex].ps->ang;
myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
mycursectnum = g_player[myconnectindex].ps->cursectnum;
myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
myonground = g_player[myconnectindex].ps->on_ground;
myhardlanding = g_player[myconnectindex].ps->hard_landing;
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
}