raze-gles/source/common/menu/menudef.cpp

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/*
** menudef.cpp
** MENUDEF parser amd menu generation code
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <float.h>
#include "menu.h"
#include "c_dispatch.h"
#include "filesystem.h"
#include "sc_man.h"
#include "v_font.h"
#include "c_bind.h"
#include "d_event.h"
#include "d_gui.h"
#include "printf.h"
#include "gamecontrol.h"
#include "cmdlib.h"
#include "c_cvars.h"
#include "optionmenuitems.h"
// Menu-relevant content that gets filled in by scripts. This will get processed after the game has loaded.
FString gSkillNames[MAXSKILLS];
FString gVolumeNames[MAXVOLUMES];
FString gVolumeSubtitles[MAXVOLUMES];
int32_t gVolumeFlags[MAXVOLUMES];
int gDefaultVolume = 0, gDefaultSkill = 1;
MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
MenuDescriptorList MenuDescriptors;
static FListMenuDescriptor DefaultListMenuSettings; // contains common settings for all list menus
static FOptionMenuDescriptor DefaultOptionMenuSettings; // contains common settings for all Option menus
FOptionMenuSettings OptionSettings;
FOptionMap OptionValues;
void I_BuildALDeviceList(FOptionValues *opt);
static void DeinitMenus()
{
{
MenuDescriptorList::Iterator it(MenuDescriptors);
MenuDescriptorList::Pair *pair;
while (it.NextPair(pair))
{
delete pair->Value;
pair->Value = NULL;
}
}
{
FOptionMap::Iterator it(OptionValues);
FOptionMap::Pair *pair;
while (it.NextPair(pair))
{
delete pair->Value;
pair->Value = NULL;
}
}
MenuDescriptors.Clear();
OptionValues.Clear();
DMenu::CurrentMenu = NULL;
DefaultListMenuSettings.mItems.Clear();
}
static FTexture* GetMenuTexture(const char* const name)
{
auto tex = TileFiles.GetTexture(name);
if (!tex)
{
Printf("Missing menu texture: \"%s\"\n", name);
}
return tex;
}
//=============================================================================
//
//
//
//=============================================================================
static void SkipSubBlock(FScanner &sc)
{
sc.MustGetStringName("{");
int depth = 1;
while (depth > 0)
{
sc.MustGetString();
if (sc.Compare("{")) depth++;
if (sc.Compare("}")) depth--;
}
}
//=============================================================================
//
//
//
//=============================================================================
struct gamefilter
{
const char* gamename;
int gameflag;
};
static const gamefilter games[] = {
{ "Duke", GAMEFLAG_DUKE},
{ "Nam", GAMEFLAG_NAM|GAMEFLAG_NAPALM},
{ "NamOnly", GAMEFLAG_NAM}, // for cases where the difference matters.
{ "Napalm", GAMEFLAG_NAPALM},
{ "WW2GI", GAMEFLAG_WW2GI},
{ "Fury", GAMEFLAG_FURY},
{ "Redneck", GAMEFLAG_RR},
{ "RedneckRides", GAMEFLAG_RRRA},
{ "Blood", GAMEFLAG_BLOOD},
{ "ShadowWarrior", GAMEFLAG_SW},
};
// for other parts that need to filter by game name.
bool validFilter(const char *str)
{
for (auto &gf : games)
{
if (g_gameType & gf.gameflag)
{
if (!stricmp(str, gf.gamename)) return true;
}
}
return false;
}
static bool CheckSkipGameBlock(FScanner &sc)
{
int filter = 0;
sc.MustGetStringName("(");
do
{
sc.MustGetString();
int gi = sc.MustMatchString(&games[0].gamename, sizeof(games[0]));
filter |= games[gi].gameflag;
}
while (sc.CheckString(","));
sc.MustGetStringName(")");
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if (!(filter & g_gameType))
{
SkipSubBlock(sc);
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return !sc.CheckString("else");
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
static bool CheckSkipOptionBlock(FScanner &sc)
{
bool filter = false;
sc.MustGetStringName("(");
do
{
sc.MustGetString();
if (sc.Compare("Windows"))
{
#ifdef _WIN32
filter = true;
#endif
}
else if (sc.Compare("unix"))
{
#ifdef __unix__
filter = true;
#endif
}
else if (sc.Compare("Mac"))
{
#ifdef __APPLE__
filter = true;
#endif
}
}
while (sc.CheckString(","));
sc.MustGetStringName(")");
if (!filter)
{
SkipSubBlock(sc);
return !sc.CheckString("else");
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
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static bool CheckSkipNoSwBlock(FScanner& sc)
{
sc.MustGetStringName("(");
sc.MustGetString();
bool res = sc.Compare("true");
sc.MustGetStringName(")");
if ((!!(g_gameType & GAMEFLAG_SHAREWARE)) == res)
{
SkipSubBlock(sc);
return !sc.CheckString("else");
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("else"))
{
SkipSubBlock(sc);
}
else if (sc.Compare("ifgame"))
{
if (!CheckSkipGameBlock(sc))
{
// recursively parse sub-block
ParseListMenuBody(sc, desc);
}
}
else if (sc.Compare("ifoption"))
{
if (!CheckSkipOptionBlock(sc))
{
// recursively parse sub-block
ParseListMenuBody(sc, desc);
}
}
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else if (sc.Compare("ifshareware"))
{
if (!CheckSkipNoSwBlock(sc))
{
// recursively parse sub-block
ParseListMenuBody(sc, desc);
}
}
else if (sc.Compare("Class"))
{
sc.MustGetString();
desc->mClass = sc.String;
}
else if (sc.Compare("Selector"))
{
sc.MustGetString();
desc->mSelector = GetMenuTexture(sc.String);
sc.MustGetStringName(",");
sc.MustGetNumber();
desc->mSelectOfsX = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
desc->mSelectOfsY = sc.Number;
}
else if (sc.Compare("Linespacing"))
{
sc.MustGetNumber();
desc->mLinespacing = sc.Number;
}
else if (sc.Compare("Position"))
{
sc.MustGetNumber();
desc->mXpos = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
desc->mYpos = sc.Number;
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if (sc.CheckString(","))
{
sc.MustGetNumber();
desc->mYbotton = sc.Number;
}
}
else if (sc.Compare("Centermenu"))
{
desc->mFlags |= LMF_Centered;
}
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else if (sc.Compare("animatedtransition"))
{
desc->mFlags |= LMF_Animate;
}
else if (sc.Compare("Fixedspacing"))
{
sc.MustGetNumber();
desc->mSpacing = sc.Number;
}
else if (sc.Compare("MouseWindow"))
{
sc.MustGetNumber();
desc->mWLeft = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
desc->mWRight = sc.Number;
}
else if (sc.Compare("StaticPatch") || sc.Compare("StaticPatchCentered"))
{
bool centered = sc.Compare("StaticPatchCentered");
sc.MustGetNumber();
int x = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
int y = sc.Number;
sc.MustGetStringName(",");
sc.MustGetString();
FTexture* tex = GetMenuTexture(sc.String);
FListMenuItem *it = new FListMenuItemStaticPatch(x, y, tex, centered);
desc->mItems.Push(it);
}
else if (sc.Compare("ScriptId"))
{
sc.MustGetNumber();
desc->mScriptId = sc.Number;
}
else if (sc.Compare("Caption"))
{
sc.MustGetString();
desc->mCaption = sc.String;
}
else if (sc.Compare("StaticText") || sc.Compare("StaticTextCentered"))
{
bool centered = sc.Compare("StaticTextCentered");
sc.MustGetNumber();
int x = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
int y = sc.Number;
sc.MustGetStringName(",");
sc.MustGetString();
FListMenuItem *it = new FListMenuItemStaticText(x, y, sc.String, desc->mFont, desc->mFontColor, centered);
desc->mItems.Push(it);
}
else if (sc.Compare("PatchItem"))
{
sc.MustGetString();
FTexture* tex = GetMenuTexture(sc.String);
sc.MustGetStringName(",");
sc.MustGetString();
int hotkey = sc.String[0];
sc.MustGetStringName(",");
sc.MustGetString();
FName action = sc.String;
int param = 0;
if (sc.CheckString(","))
{
sc.MustGetNumber();
param = sc.Number;
}
FListMenuItem *it = new FListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param);
desc->mItems.Push(it);
desc->mYpos += desc->mLinespacing;
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
}
else if (sc.Compare("TextItem"))
{
sc.MustGetString();
FString text = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
int hotkey = sc.String[0];
sc.MustGetStringName(",");
sc.MustGetString();
FName action = sc.String;
int param = 0;
if (sc.CheckString(","))
{
sc.MustGetNumber();
param = sc.Number;
}
FListMenuItem *it = new FListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param);
desc->mItems.Push(it);
desc->mYpos += desc->mLinespacing;
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
}
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else if (sc.Compare("NativeTextItem"))
{
sc.MustGetString();
FString text = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
int hotkey = sc.String[0];
sc.MustGetStringName(",");
sc.MustGetString();
FName action = sc.String;
int param = 0;
if (sc.CheckString(","))
{
sc.MustGetNumber();
param = sc.Number;
}
auto it = new FListMenuItemNativeText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mNativeFontNum, desc->mNativePalNum, desc->mNativeFontScale, action, param);
desc->mItems.Push(it);
desc->mYpos += desc->mLinespacing;
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if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size() - 1;
}
else if (sc.Compare("NativeFont"))
{
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desc->mNativePalNum = NIT_ActiveColor;
desc->mNativeFontScale = 1.f;
sc.MustGetString();
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if (sc.Compare("Big")) desc->mNativeFontNum = NIT_BigFont;
else if (sc.Compare("Small")) desc->mNativeFontNum = NIT_SmallFont;
else if (sc.Compare("Tiny")) desc->mNativeFontNum = NIT_TinyFont;
else sc.ScriptError("Unknown native font type");
if (sc.CheckString(","))
{
sc.MustGetString();
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if (sc.Compare("Active")) desc->mNativePalNum = NIT_ActiveColor;
else if (sc.Compare("Inactive")) desc->mNativePalNum = NIT_InactiveColor;
else if (sc.Compare("Selected")) desc->mNativePalNum = NIT_SelectedColor;
else
{
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char* ep;
int v = (int)strtoll(sc.String, &ep, 0);
if (*ep != 0) sc.ScriptError("Unknown native palette");
desc->mNativePalNum = v;
}
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if (sc.CheckString(","))
{
sc.MustGetFloat();
desc->mNativeFontScale = sc.Float;
}
}
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}
else if (sc.Compare("Font"))
{
sc.MustGetString();
FFont* newfont = V_GetFont(sc.String);
if (newfont != NULL) desc->mFont = newfont;
if (sc.CheckString(","))
{
sc.MustGetString();
desc->mFontColor2 = desc->mFontColor = V_FindFontColor((FName)sc.String);
if (sc.CheckString(","))
{
sc.MustGetString();
desc->mFontColor2 = V_FindFontColor((FName)sc.String);
}
}
else
{
desc->mFontColor = OptionSettings.mFontColor;
desc->mFontColor2 = OptionSettings.mFontColorValue;
}
}
else if (sc.Compare("NetgameMessage"))
{
sc.MustGetString();
desc->mNetgameMessage = sc.String;
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
static bool CheckCompatible(FMenuDescriptor *newd, FMenuDescriptor *oldd)
{
/*if (oldd->mClass == NULL)*/ return true;
//return oldd->mClass == newd->mClass;
}
static bool ReplaceMenu(FScanner &sc, FMenuDescriptor *desc)
{
FMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName);
if (pOld != NULL && *pOld != NULL)
{
if (CheckCompatible(desc, *pOld))
{
delete *pOld;
}
else
{
sc.ScriptMessage("Tried to replace menu '%s' with a menu of different type", desc->mMenuName.GetChars());
return true;
}
}
MenuDescriptors[desc->mMenuName] = desc;
return false;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseListMenu(FScanner &sc)
{
sc.MustGetString();
FListMenuDescriptor *desc = new FListMenuDescriptor;
desc->mType = MDESC_ListMenu;
desc->mMenuName = sc.String;
desc->mSelectedItem = -1;
desc->mAutoselect = -1;
desc->mSelectOfsX = DefaultListMenuSettings.mSelectOfsX;
desc->mSelectOfsY = DefaultListMenuSettings.mSelectOfsY;
desc->mSelector = DefaultListMenuSettings.mSelector;
desc->mDisplayTop = DefaultListMenuSettings.mDisplayTop;
desc->mXpos = DefaultListMenuSettings.mXpos;
desc->mYpos = DefaultListMenuSettings.mYpos;
desc->mLinespacing = DefaultListMenuSettings.mLinespacing;
desc->mNetgameMessage = DefaultListMenuSettings.mNetgameMessage;
desc->mFont = DefaultListMenuSettings.mFont;
desc->mFontColor = DefaultListMenuSettings.mFontColor;
desc->mFontColor2 = DefaultListMenuSettings.mFontColor2;
desc->mClass = NULL;
desc->mRedirect = NULL;
desc->mWLeft = 0;
desc->mWRight = 0;
ParseListMenuBody(sc, desc);
bool scratch = ReplaceMenu(sc, desc);
if (scratch) delete desc;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseImageScrollerBody(FScanner &sc, FImageScrollerDescriptor *desc)
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("else"))
{
SkipSubBlock(sc);
}
else if (sc.Compare("ifgame"))
{
if (!CheckSkipGameBlock(sc))
{
// recursively parse sub-block
ParseImageScrollerBody(sc, desc);
}
}
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else if (sc.Compare("ifshareware"))
{
if (!CheckSkipNoSwBlock(sc))
{
// recursively parse sub-block
ParseImageScrollerBody(sc, desc);
}
}
else if (sc.Compare("ifoption"))
{
if (!CheckSkipOptionBlock(sc))
{
// recursively parse sub-block
ParseImageScrollerBody(sc, desc);
}
}
else if (sc.Compare("Class"))
{
sc.MustGetString();
desc->mClass = sc.String;
}
else if (sc.Compare("TextItem") || sc.Compare("ImageItem"))
{
FImageScrollerDescriptor::ScrollerItem item;
int type = sc.Compare("TextItem");
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sc.MustGetString();
item.text = strbin1(sc.String);
if (type)
{
sc.MustGetStringName(",");
sc.MustGetNumber();
item.type = sc.Number; // y-coordinate
}
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else item.type = 0;
item.scriptID = INT_MAX;
if (sc.CheckString(","))
{
sc.MustGetNumber();
item.scriptID = sc.Number;
}
desc->mItems.Push(item);
}
else if (sc.Compare("qavanimationitem"))
{
if (!(g_gameType & GAMEFLAG_BLOOD))
{
I_Error("QAV animations not available!"); // these (currently) only exist in Blood.
}
FImageScrollerDescriptor::ScrollerItem item;
sc.GetString();
item.text = sc.String;
item.type = -1;
item.scriptID = INT_MAX;
desc->mItems.Push(item);
}
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else if (sc.Compare("animatedtransition"))
{
desc->mFlags |= LMF_Animate;
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseImageScroller(FScanner &sc)
{
sc.MustGetString();
FImageScrollerDescriptor *desc = new FImageScrollerDescriptor;
desc->mType = MDESC_ImageScroller;
desc->mMenuName = sc.String;
desc->mClass = NAME_None;
ParseImageScrollerBody(sc, desc);
bool scratch = ReplaceMenu(sc, desc);
if (scratch) delete desc;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionValue(FScanner &sc)
{
FName optname;
FOptionValues *val = new FOptionValues;
sc.MustGetString();
optname = sc.String;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)];
sc.MustGetFloat();
pair.Value = sc.Float;
sc.MustGetStringName(",");
sc.MustGetString();
pair.Text = strbin1(sc.String);
}
FOptionValues **pOld = OptionValues.CheckKey(optname);
if (pOld != NULL && *pOld != NULL)
{
delete *pOld;
}
OptionValues[optname] = val;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionString(FScanner &sc)
{
FName optname;
FOptionValues *val = new FOptionValues;
sc.MustGetString();
optname = sc.String;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)];
sc.MustGetString();
pair.Value = DBL_MAX;
pair.TextValue = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
pair.Text = strbin1(sc.String);
}
FOptionValues **pOld = OptionValues.CheckKey(optname);
if (pOld != NULL && *pOld != NULL)
{
delete *pOld;
}
OptionValues[optname] = val;
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionSettings(FScanner &sc)
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("else"))
{
SkipSubBlock(sc);
}
else if (sc.Compare("ifgame"))
{
if (!CheckSkipGameBlock(sc))
{
// recursively parse sub-block
ParseOptionSettings(sc);
}
}
else if (sc.Compare("Linespacing"))
{
sc.MustGetNumber();
OptionSettings.mLinespacing = sc.Number;
}
else if (sc.Compare("LabelOffset"))
{
sc.MustGetNumber();
// ignored
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("else"))
{
SkipSubBlock(sc);
}
else if (sc.Compare("ifgame"))
{
if (!CheckSkipGameBlock(sc))
{
// recursively parse sub-block
ParseOptionMenuBody(sc, desc);
}
}
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else if (sc.Compare("ifshareware"))
{
if (!CheckSkipNoSwBlock(sc))
{
// recursively parse sub-block
ParseOptionMenuBody(sc, desc);
}
}
else if (sc.Compare("ifoption"))
{
if (!CheckSkipOptionBlock(sc))
{
// recursively parse sub-block
ParseOptionMenuBody(sc, desc);
}
}
else if (sc.Compare("Class"))
{
sc.MustGetString();
desc->mClass = sc.String;
}
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else if (sc.Compare("Title") || sc.Compare("Caption"))
{
sc.MustGetString();
desc->mTitle = sc.String;
}
else if (sc.Compare("Position"))
{
sc.MustGetNumber();
desc->mPosition = sc.Number;
}
else if (sc.Compare("DefaultSelection"))
{
sc.MustGetNumber();
desc->mSelectedItem = sc.Number;
}
else if (sc.Compare("ScrollTop"))
{
sc.MustGetNumber();
desc->mScrollTop = sc.Number;
}
else if (sc.Compare("Indent"))
{
sc.MustGetNumber();
desc->mIndent = sc.Number;
}
else if (sc.Compare("Submenu"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemSubmenu(label, sc.String);
desc->mItems.Push(it);
}
else if (sc.Compare("LabeledSubmenu"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
auto cvar = FindCVar(sc.String, nullptr);
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem* it = new FOptionMenuItemLabeledSubmenu(label, cvar, sc.String);
desc->mItems.Push(it);
}
else if (sc.Compare("Option"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString cvar = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString values = sc.String;
FString check;
int center = 0;
if (sc.CheckString(","))
{
sc.MustGetString();
if (*sc.String != 0) check = sc.String;
if (sc.CheckString(","))
{
sc.MustGetNumber();
center = sc.Number;
}
}
FOptionMenuItem *it = new FOptionMenuItemOption(label, cvar, values, check, center);
desc->mItems.Push(it);
}
else if (sc.Compare("Command"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemCommand(label, sc.String);
desc->mItems.Push(it);
}
else if (sc.Compare("SafeCommand"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemSafeCommand(label, sc.String);
desc->mItems.Push(it);
}
else if (sc.Compare("Control") || sc.Compare("MapControl"))
{
bool map = sc.Compare("MapControl");
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FOptionMenuItem *it = new FOptionMenuItemControl(label, sc.String, map? &AutomapBindings : &Bindings);
desc->mItems.Push(it);
}
else if (sc.Compare("StaticText"))
{
sc.MustGetString();
FString label = sc.String;
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EColorRange cr = OptionSettings.mFontColorHeader;
if (sc.CheckString(","))
{
sc.MustGetNumber();
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cr = sc.Number? OptionSettings.mFontColorHeader : OptionSettings.mFontColor; // fixme!
}
FOptionMenuItem *it = new FOptionMenuItemStaticText(label, cr);
desc->mItems.Push(it);
}
else if (sc.Compare("StaticTextSwitchable"))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString label2 = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FName action = sc.String;
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EColorRange cr = OptionSettings.mFontColorHeader;
if (sc.CheckString(","))
{
sc.MustGetNumber();
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cr = sc.Number ? OptionSettings.mFontColorHeader : OptionSettings.mFontColor; // fixme!
}
FOptionMenuItem *it = new FOptionMenuItemStaticTextSwitchable(label, label2, action, cr);
desc->mItems.Push(it);
}
else if (sc.Compare("Slider"))
{
sc.MustGetString();
FString text = sc.String;
sc.MustGetStringName(",");
sc.MustGetString();
FString action = sc.String;
sc.MustGetStringName(",");
sc.MustGetFloat();
double min = sc.Float;
sc.MustGetStringName(",");
sc.MustGetFloat();
double max = sc.Float;
sc.MustGetStringName(",");
sc.MustGetFloat();
double step = sc.Float;
int showvalue = 1;
if (sc.CheckString(","))
{
sc.MustGetNumber();
showvalue = sc.Number;
}
FOptionMenuItem *it = new FOptionMenuSliderCVar(text, action, min, max, step, showvalue);
desc->mItems.Push(it);
}
// [TP] -- Text input widget
else if ( sc.Compare( "TextField" ))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName( "," );
sc.MustGetString();
FString cvar = sc.String;
FString check;
if ( sc.CheckString( "," ))
{
sc.MustGetString();
check = sc.String;
}
FOptionMenuItem* it = new FOptionMenuTextField( label, cvar, check );
desc->mItems.Push( it );
}
// [TP] -- Number input widget
else if ( sc.Compare( "NumberField" ))
{
sc.MustGetString();
FString label = sc.String;
sc.MustGetStringName( "," );
sc.MustGetString();
FString cvar = sc.String;
float minimum = 0.0f;
float maximum = 100.0f;
float step = 1.0f;
FString check;
if ( sc.CheckString( "," ))
{
sc.MustGetFloat();
minimum = (float) sc.Float;
sc.MustGetStringName( "," );
sc.MustGetFloat();
maximum = (float) sc.Float;
if ( sc.CheckString( "," ))
{
sc.MustGetFloat();
step = (float) sc.Float;
if ( sc.CheckString( "," ))
{
sc.MustGetString();
check = sc.String;
}
}
}
FOptionMenuItem* it = new FOptionMenuNumberField( label, cvar,
minimum, maximum, step, check );
desc->mItems.Push( it );
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
static void ParseOptionMenu(FScanner &sc)
{
sc.MustGetString();
FOptionMenuDescriptor *desc = new FOptionMenuDescriptor;
desc->mType = MDESC_OptionsMenu;
desc->mMenuName = sc.String;
desc->mSelectedItem = -1;
desc->mScrollPos = 0;
desc->mClass = NULL;
desc->mPosition = DefaultOptionMenuSettings.mPosition;
desc->mScrollTop = DefaultOptionMenuSettings.mScrollTop;
desc->mIndent = DefaultOptionMenuSettings.mIndent;
desc->mDontDim = DefaultOptionMenuSettings.mDontDim;
ParseOptionMenuBody(sc, desc);
bool scratch = ReplaceMenu(sc, desc);
if (scratch) delete desc;
}
//=============================================================================
//
//
//
//=============================================================================
void M_ParseMenuDefs()
{
int lump, lastlump = 0;
OptionSettings.mTitleColor = CR_RED;// V_FindFontColor(gameinfo.mTitleColor);
OptionSettings.mFontColor = CR_RED; // V_FindFontColor(gameinfo.mFontColor);
OptionSettings.mFontColorValue = CR_GRAY;// = V_FindFontColor(gameinfo.mFontColorValue);
OptionSettings.mFontColorMore = CR_GOLD;// = V_FindFontColor(gameinfo.mFontColorMore);
OptionSettings.mFontColorHeader = CR_YELLOW;// = V_FindFontColor(gameinfo.mFontColorHeader);
OptionSettings.mFontColorHighlight = CR_BRICK;// = V_FindFontColor(gameinfo.mFontColorHighlight);
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OptionSettings.mFontColorSelection = CR_RED;// = V_FindFontColor(gameinfo.mFontColorSelection);
DefaultListMenuSettings.Reset();
DefaultOptionMenuSettings.Reset();
atexit(DeinitMenus);
DeinitMenus();
while ((lump = fileSystem.Iterate("demolition/menudef.txt", &lastlump)) != -1)
{
FScanner sc(lump);
sc.SetCMode(true);
while (sc.GetString())
{
if (sc.Compare("LISTMENU"))
{
ParseListMenu(sc);
}
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else if (sc.Compare("ImageScroller"))
{
ParseImageScroller(sc);
}
else if (sc.Compare("DEFAULTLISTMENU"))
{
ParseListMenuBody(sc, &DefaultListMenuSettings);
if (DefaultListMenuSettings.mItems.Size() > 0)
{
I_Error("You cannot add menu items to the menu default settings.");
}
}
else if (sc.Compare("OPTIONVALUE"))
{
ParseOptionValue(sc);
}
else if (sc.Compare("OPTIONSTRING"))
{
ParseOptionString(sc);
}
else if (sc.Compare("OPTIONMENUSETTINGS"))
{
ParseOptionSettings(sc);
}
else if (sc.Compare("OPTIONMENU"))
{
ParseOptionMenu(sc);
}
else if (sc.Compare("DEFAULTOPTIONMENU"))
{
ParseOptionMenuBody(sc, &DefaultOptionMenuSettings);
if (DefaultOptionMenuSettings.mItems.Size() > 0)
{
I_Error("You cannot add menu items to the menu default settings.");
}
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
}
//=============================================================================
//
// Unlocks a custom menu from a script
//
//=============================================================================
void M_UnhideCustomMenu(int menu, int iSet)
{
FName menuname = FName(ENamedName(NAME_CustomSubMenu1 + menu));
auto desc = MenuDescriptors.CheckKey(menuname);
if (desc != NULL && (*desc)->mType == MDESC_ListMenu)
{
FListMenuDescriptor* ld = static_cast<FListMenuDescriptor*>(*desc);
for (unsigned int b = 0; b < MAXMENUGAMEPLAYENTRIES; ++b)
{
if (b >= ld->mItems.Size()) return;
if (iSet & (1u << b))
{
ld->mItems[b]->mHidden = false;
ld->mItems[b]->mEnabled = true;
}
}
}
}
//=============================================================================
//
// Creates the episode menu
//
//=============================================================================
static void BuildEpisodeMenu()
{
// Build episode menu
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int addedVolumes = 0;
FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_EpisodeMenu);
if (desc != NULL && (*desc)->mType == MDESC_ListMenu)
{
FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
ld->mSelectedItem = gDefaultVolume;
int y = ld->mYpos;
for (int i = 0; i < MAXVOLUMES; i++)
{
if (gVolumeNames[i].IsNotEmpty() && !(gVolumeFlags[i] & EF_HIDEFROMSP))
{
auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, gVolumeNames[i][0], gVolumeNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i);
y += ld->mLinespacing;
ld->mItems.Push(it);
addedVolumes++;
if (gVolumeSubtitles[i].IsNotEmpty())
{
//auto it = new FListMenuItemNativeStaticText(ld->mXpos, gVolumeSubtitles[i], NIT_SmallFont);
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//ld->mItems.Push(it);
}
}
}
if (1 /*CheckUserMaps()*/)
{
//auto it = new FListMenuItemNativeStaticText(ld->mXpos, "", NIT_SmallFont); // empty entry as spacer.
//ld->mItems.Push(it);
y += ld->mLinespacing / 3;
auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, 0, "$MNU_USERMAP", NIT_BigFont, NIT_ActiveState, 1, NAME_UsermapMenu);
ld->mItems.Push(it);
addedVolumes++;
if (g_gameType & GAMEFLAG_SW) // fixme: make this game independent.
{
//auto it = new FListMenuItemNativeStaticText(ld->mXpos, "$MNU_SELECTUSERMAP", NIT_SmallFont);
//ld->mItems.Push(it);
}
}
if (addedVolumes == 1)
{
ld->mAutoselect = 0;
}
}
// Build skill menu
int addedSkills = 0;
desc = MenuDescriptors.CheckKey(NAME_SkillMenu);
if (desc != NULL && (*desc)->mType == MDESC_ListMenu)
{
FListMenuDescriptor* ld = static_cast<FListMenuDescriptor*>(*desc);
ld->mSelectedItem = gDefaultSkill;
int y = ld->mYpos;
for (int i = 0; i < MAXSKILLS; i++)
{
if (gSkillNames[i].IsNotEmpty())
{
auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, gSkillNames[i][0], gSkillNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, i);
y += ld->mLinespacing;
ld->mItems.Push(it);
addedSkills++;
}
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}
if (addedSkills == 0)
{
// Need to add one item with the default skill so that the menu does not break.
auto it = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, "", NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, gDefaultSkill);
ld->mItems.Push(it);
}
if (addedSkills == 1)
{
ld->mAutoselect = 0;
}
}
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if (g_MenuGameplayEntries[0].entry.isValid())
{
int e = 0;
FMenuDescriptor** desc = MenuDescriptors.CheckKey(NAME_CustomGameMenu);
if (desc != NULL && (*desc)->mType == MDESC_ListMenu)
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{
FListMenuDescriptor* ldo = static_cast<FListMenuDescriptor*>(*desc);
for (MenuGameplayStemEntry const& stem : g_MenuGameplayEntries)
{
MenuGameplayEntry const& entry = stem.entry;
if (!entry.isValid())
break;
int s = 0;
FMenuDescriptor** sdesc = MenuDescriptors.CheckKey(FName(ENamedName(NAME_CustomSubMenu1 + e)));
if (sdesc != NULL && (*sdesc)->mType == MDESC_ListMenu)
{
FListMenuDescriptor* ld = static_cast<FListMenuDescriptor*>(*sdesc);
ld->mCaption = entry.name;
for (MenuGameplayEntry const& subentry : stem.subentries)
{
if (!subentry.isValid())
break;
auto li = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, subentry.name, NIT_BigFont, NIT_ActiveColor, 1.f, subentry.flags & MGE_UserContent ? NAME_UsermapMenu : NAME_SkillMenu);
if (subentry.flags & MGE_Locked) li->mEnabled = false;
if (subentry.flags & MGE_Hidden) li->mHidden = true;
ld->mItems.Push(li);
++s;
}
}
FName link = entry.flags & MGE_UserContent ? NAME_UsermapMenu : s == 0 ? NAME_SkillMenu : NAME_CustomSubMenu1;
auto li = new FListMenuItemNativeText(ldo->mXpos, 0, 0, 0, entry.name, NIT_BigFont, NIT_ActiveColor, 1.f, link, e);
if (entry.flags & MGE_Locked) li->mEnabled = false;
if (entry.flags & MGE_Hidden) li->mHidden = true;
ldo->mItems.Push(li);
e++;
}
}
if (e > 0)
{
for (auto name : { NAME_MainMenu, NAME_IngameMenu })
{
FMenuDescriptor** desc = MenuDescriptors.CheckKey(name);
if (desc != NULL && (*desc)->mType == MDESC_ListMenu)
{
FListMenuDescriptor* ld = static_cast<FListMenuDescriptor*>(*desc);
auto li = ld->mItems[0];
if (li->GetAction(nullptr) == NAME_EpisodeMenu)
{
li->SetAction(NAME_CustomGameMenu);
}
}
}
}
}
}
//=============================================================================
//
// Reads any XHAIRS lumps for the names of crosshairs and
// adds them to the display options menu.
//
//=============================================================================
static void InitCrosshairsList()
{
#if 0
int lastlump, lump;
lastlump = 0;
FOptionValues **opt = OptionValues.CheckKey(NAME_Crosshairs);
if (opt == NULL)
{
return; // no crosshair value list present. No need to go on.
}
FOptionValues::Pair *pair = &(*opt)->mValues[(*opt)->mValues.Reserve(1)];
pair->Value = 0;
pair->Text = "None";
while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1)
{
FScanner sc(lump);
while (sc.GetNumber())
{
FOptionValues::Pair value;
value.Value = sc.Number;
sc.MustGetString();
value.Text = sc.String;
if (value.Value != 0)
{ // Check if it already exists. If not, add it.
unsigned int i;
for (i = 1; i < (*opt)->mValues.Size(); ++i)
{
if ((*opt)->mValues[i].Value == value.Value)
{
break;
}
}
if (i < (*opt)->mValues.Size())
{
(*opt)->mValues[i].Text = value.Text;
}
else
{
(*opt)->mValues.Push(value);
}
}
}
}
#endif
}
//=============================================================================
//
// Special menus will be created once all engine data is loaded
//
//=============================================================================
void M_CreateMenus()
{
BuildEpisodeMenu();
InitCrosshairsList();
#if 0
FOptionValues **opt = OptionValues.CheckKey(NAME_Mididevices);
if (opt != NULL)
{
I_BuildMIDIMenuList(*opt);
}
opt = OptionValues.CheckKey(NAME_Aldevices);
if (opt != NULL)
{
I_BuildALDeviceList(*opt);
}
#endif
}
//=============================================================================
//
// Returns the default skill level.
//
//=============================================================================
int M_GetDefaultSkill()
{
return gDefaultSkill;
}