qzdoom/src
Christoph Oelckers e89867489c - Fixed: Strife's MiniMissile pickup amount was still incorrect.
- Moved Strife's random dialogs into the string table. Now it should also be
  possible to define dialogs for other actors as well.


SVN r109 (trunk)
2006-05-11 12:11:59 +00:00
..
g_doom - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
g_heretic - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
g_hexen - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
g_raven - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
g_shared - Redid ClearLcoks() fix that I accidentally removed. 2006-05-10 04:12:43 +00:00
g_strife - Fixed: Strife's MiniMissile pickup amount was still incorrect. 2006-05-11 12:11:59 +00:00
oplsynth SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
sdl - Fixed: sdl/i_net.cpp needs the same changes as win32/i_net.cpp. 2006-05-11 05:02:47 +00:00
sound May 9, 2006 (Changes by Graf Zahl) 2006-05-09 08:58:30 +00:00
win32 - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
Makefile.am Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
am_map.cpp - Added a new setting for am_rotate: 2 will enable rotation only for the 2006-05-10 03:24:32 +00:00
am_map.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
announcer.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
autosegs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
autostart.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
autozend.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_bot.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_bot.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_func.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_game.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_move.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_think.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
basicinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
bbannouncer.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
blocks.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
c_bind.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
c_bind.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
c_cmds.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
c_console.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
c_console.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
c_cvars.cpp - Updated Italian strings that someone kindly e-mailed to me. 2006-05-06 23:43:44 +00:00
c_cvars.h - Updated Italian strings that someone kindly e-mailed to me. 2006-05-06 23:43:44 +00:00
c_dispatch.cpp - The game is now free of leaks up to the point just after the wads are loaded. 2006-05-09 00:02:37 +00:00
c_dispatch.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
c_expr.cpp - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
cmdlib.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
cmdlib.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
colormatcher.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
colormatcher.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
configfile.cpp - Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least 2006-05-10 03:08:27 +00:00
configfile.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
ct_chat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
d_dehackedactions.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_main.cpp - Fixed: When revisiting a map in a hub, the player could spawn at the wrong 2006-05-11 05:00:35 +00:00
d_main.h - Updated Italian strings that someone kindly e-mailed to me. 2006-05-06 23:43:44 +00:00
d_net.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
d_net.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_netinf.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_netinfo.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
d_player.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
d_protocol.cpp - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
d_protocol.h - Fixed: Crash when opening the player setup menu when you're so dead that 2006-04-21 05:44:21 +00:00
d_textur.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
decallib.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
decorations.cpp - Fixed: Some non-POD arguments to printf and a typo in the GCC portion of dobject.h. 2006-05-10 03:29:07 +00:00
dobject.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h - Fixed: Some non-POD arguments to printf and a typo in the GCC portion of dobject.h. 2006-05-10 03:29:07 +00:00
dobjtype.cpp - Fixed: PClass::CreateNew didn't check whether the class had valid 2006-05-10 16:43:46 +00:00
dobjtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
doomdata.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h SVN r67 (trunk) 2006-04-24 14:26:06 +00:00
doomerrors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
doomtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dthinker.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
empty.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
f_finale.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
farchive.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
farchive.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_game.cpp - Fixed: When revisiting a map in a hub, the player could spawn at the wrong 2006-05-11 05:00:35 +00:00
g_game.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Fixed: When revisiting a map in a hub, the player could spawn at the wrong 2006-05-11 05:00:35 +00:00
g_level.h - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
gameconfigfile.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
gameconfigfile.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gstrings.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hu_scores.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hu_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_cd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_movie.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_video.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
info.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
info.h - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
infodefaults.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
infomacros.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
lists.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
lumpconfigfile.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
lumpconfigfile.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_alloc.cpp May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
m_alloc.h - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
m_argv.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_argv.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
m_cheat.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_crc32.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_menu.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
m_menu.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_misc.cpp - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
m_misc.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
m_options.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
m_png.cpp - Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from 2006-03-14 06:11:39 +00:00
m_png.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_random.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
m_random.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mscinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mus2midi.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mus2midi.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
name.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
name.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
namedef.h - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
nodebuild.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_events.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_extract.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_gl.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
nodebuild_utility.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
p_acs.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_acs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_buildmap.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Fixed: Strife's MiniMissile pickup amount was still incorrect. 2006-05-11 12:11:59 +00:00
p_conversation.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_doors.cpp - Fixed: The FSpecialFont constructor created the name string twice. 2006-05-09 21:21:57 +00:00
p_effect.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
p_effect.h - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
p_enemy.cpp - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
p_enemy.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_floor.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_interaction.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_lnspec.h May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
p_local.h - Fixed: When revisiting a map in a hub, the player could spawn at the wrong 2006-05-11 05:00:35 +00:00
p_map.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
p_maputl.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_mobj.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_pillar.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_plats.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_pspr.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_pspr.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_saveg.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_saveg.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_sectors.cpp SVN r43 (trunk) 2006-04-13 22:40:43 +00:00
p_setup.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
p_setup.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
p_sight.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_spec.cpp - Fixed: Skin definitions were never freed. 2006-05-09 15:07:45 +00:00
p_spec.h - Changed FDoorAnimation deletion so that the array takes care of it. The 2006-05-09 15:51:17 +00:00
p_switch.cpp - Fixed: Skin definitions were never freed. 2006-05-09 15:07:45 +00:00
p_teleport.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
p_terrain.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_terrain.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_things.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_tick.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
p_tick.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_trace.cpp SVN r67 (trunk) 2006-04-24 14:26:06 +00:00
p_trace.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_user.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
p_writemap.cpp Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed. 2006-04-12 03:03:58 +00:00
p_xlat.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
po_man.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
r_bsp.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
r_bsp.h - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
r_data.cpp - Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least 2006-05-10 03:08:27 +00:00
r_data.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_defs.h - Fixed: Hexen's ammo display in the status bar cannot be refreshed 2006-04-20 14:21:27 +00:00
r_draw.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_draw.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_drawt.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_local.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_main.cpp May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
r_main.h - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
r_plane.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
r_plane.h SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
r_polymost.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least 2006-05-10 03:08:27 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
r_things.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
s_advsound.cpp - Fixed: The FSpecialFont constructor created the name string twice. 2006-05-09 21:21:57 +00:00
s_environment.cpp - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
s_playlist.cpp - Fixed: ACS improperly calculated the address of local variables when 2006-04-12 01:50:09 +00:00
s_playlist.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
s_sndseq.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sndseq.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
s_sound.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sound.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
sc_man.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
sc_man.h SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_stuff.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
st_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
statnums.h - Added Jim's Makefile.linux; 2006-04-13 02:01:40 +00:00
stats.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stats.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stringtable.cpp - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
stringtable.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Updated Italian strings that someone kindly e-mailed to me. 2006-05-06 23:43:44 +00:00
tempfiles.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tempfiles.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
templates.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef.cpp - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
thingdef.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
thingdef_codeptr.cpp - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
thingdef_exp.cpp SVN r47 (trunk) 2006-04-16 03:31:40 +00:00
thingdef_specials.gperf Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef_specials.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap2.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_draw.cpp - Changed TAG_MORE to pass a va_list pointer instead of a va_list because it's a 2006-05-06 00:54:41 +00:00
v_font.cpp - Fixed: The FSpecialFont constructor created the name string twice. 2006-05-09 21:21:57 +00:00
v_font.h - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
v_palette.cpp - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
v_palette.h - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
v_pfx.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_pfx.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_text.cpp - Changed TAG_MORE to pass a va_list pointer instead of a va_list because it's a 2006-05-06 00:54:41 +00:00
v_text.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_video.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
v_video.h - Blends created with the ACS fade commands now degrade to transparent overlays 2006-05-09 00:28:01 +00:00
vectors.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
vectors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
version.h - Fixed: Crash when opening the player setup menu when you're so dead that 2006-04-21 05:44:21 +00:00
w_wad.cpp - Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least 2006-05-10 03:08:27 +00:00
w_wad.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wi_stuff.cpp - ZDoom now loads zdoom.pk3 instead of zdoom.wad. 2006-04-29 12:40:09 +00:00
wi_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zstrformat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zstring.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
zstring.h - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
zstringpool.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00