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- Redid ClearLcoks() fix that I accidentally removed.
SVN r102 (trunk)
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parent
c70ba60fd6
commit
032526340a
3 changed files with 7 additions and 2 deletions
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@ -1,4 +1,5 @@
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May 9, 2006
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- Redid ClearLcoks() fix that I accidentally removed.
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- Added a new setting for am_rotate: 2 will enable rotation only for the
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overlay map while leaving the regular map unrotated.
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- Added a new setting for am_overlay: 2 will disable the normal automap and
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@ -322,7 +322,11 @@ static void ClearLocks()
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{
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if (PClass::m_Types[i]->IsDescendantOf(RUNTIME_CLASS(AKey)))
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{
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static_cast<AKey*>(GetDefaultByType(PClass::m_Types[i]))->KeyNumber=0;
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AKey *key = static_cast<AKey*>(GetDefaultByType(PClass::m_Types[i]));
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if (key != NULL)
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{
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key->KeyNumber = 0;
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}
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}
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}
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for(i=0;i<256;i++)
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@ -2180,7 +2180,7 @@ void ProcessActor(void (*process)(FState *, int))
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catch (...)
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{
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if (info)
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SC_ScriptError("Unexpected error during parsing of actor %s", info->Class->Name+1);
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SC_ScriptError("Unexpected error during parsing of actor %s", info->Class->TypeName.GetChars());
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else
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SC_ScriptError("Unexpected error during parsing of actor definitions");
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}
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