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- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
Valgrind seems to say so. - Fixed: The FWadCollection destructor needs to use free to free the LumpInfo and Wads arrays. - Fixed: The ColorMapKiller needs to use the delete[] form of delete. - Fixed: FConfigFile::ClearCurrentSection() should be calling the delete[] form of delete to free the entry. - Fixed: FPatchTexture::MakeTexture() does not need to blindly recreate the Spans if they already exist. - Fixed: The FMultiPatchTexture destructor did not call its Unload() method. - Restored the original padding calculation to FMultiPatchTexture::MakeTexture(). I believe the Valgrind errors were caused by accessing off the end of the screen buffer, not from accessing off the end of a texture. SVN r98 (trunk)
This commit is contained in:
parent
d878c2e7d6
commit
def53bdd5d
6 changed files with 26 additions and 10 deletions
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@ -1,4 +1,17 @@
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May 9, 2006
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- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
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Valgrind seems to say so.
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- Fixed: The FWadCollection destructor needs to use free to free the LumpInfo
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and Wads arrays.
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- Fixed: The ColorMapKiller needs to use the delete[] form of delete.
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- Fixed: FConfigFile::ClearCurrentSection() should be calling the delete[] form
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of delete to free the entry.
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- Fixed: FPatchTexture::MakeTexture() does not need to blindly recreate the
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Spans if they already exist.
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- Fixed: The FMultiPatchTexture destructor did not call its Unload() method.
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- Restored the original padding calculation to FMultiPatchTexture::MakeTexture().
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I believe the Valgrind errors were caused by accessing off the end of the
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screen buffer, not from accessing off the end of a texture.
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- Backported the classnames-are-names changes from the FP code.
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- Backported the improved hierarchical dumpclasses command from the FP code.
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- Updated Jim's Makefile.linux.
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@ -195,7 +195,7 @@ void FConfigFile::ClearCurrentSection ()
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{
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next = entry->Next;
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delete[] entry->Value;
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delete (char *)entry;
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delete[] (char *)entry;
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entry = next;
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}
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CurrentSection->RootEntry = NULL;
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@ -1273,6 +1273,11 @@ void FPatchTexture::MakeTexture ()
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}
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// Create the spans
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if (Spans != NULL)
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{
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return;
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}
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Spans = (Span **)M_Malloc (sizeof(Span*)*Width + sizeof(Span)*numspans);
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spanstuffer = (Span *)((BYTE *)Spans + sizeof(Span*)*Width);
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warned = false;
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@ -2152,6 +2157,7 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
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FMultiPatchTexture::~FMultiPatchTexture ()
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{
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Unload ();
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if (Parts != NULL)
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{
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delete[] Parts;
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@ -2227,8 +2233,7 @@ void FMultiPatchTexture::MakeTexture ()
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{
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// Add a little extra space at the end if the texture's height is not
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// a power of 2, in case somebody accidentally makes it repeat vertically.
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// (Jim's Valgrind dump indicates that more padding is needed here.)
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int numpix = Width * Height + Height;// (1 << HeightBits) - Height;
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int numpix = Width * Height + (1 << HeightBits) - Height;
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Pixels = new BYTE[numpix];
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memset (Pixels, 0, numpix);
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@ -2843,12 +2848,12 @@ static struct ColorMapKiller
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{
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if (fakecmaps != NULL)
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{
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delete fakecmaps;
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delete[] fakecmaps;
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fakecmaps = NULL;
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}
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if (realcolormaps != NULL)
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{
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delete realcolormaps;
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delete[] realcolormaps;
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realcolormaps = NULL;
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}
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}
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@ -2488,6 +2488,7 @@ static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTextur
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const BYTE *column;
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const FTexture::Span *spans;
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column = WallSpriteTile->GetColumn (texturecolumn, &spans);
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dc_texturefrac = 0;
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drawfunc (column, spans);
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rw_light += rw_lightstep;
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}
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@ -195,7 +195,7 @@ FWadCollection::~FWadCollection ()
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delete[] LumpInfo[i].fullname;
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}
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}
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delete[] LumpInfo;
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free (LumpInfo);
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LumpInfo = NULL;
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}
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if (Wads != NULL)
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@ -204,7 +204,7 @@ FWadCollection::~FWadCollection ()
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{
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delete Wads[i];
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}
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delete[] Wads;
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free (Wads);
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Wads = NULL;
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}
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}
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@ -4289,9 +4289,6 @@
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<File
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RelativePath="docs\rh-log.txt">
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</File>
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<File
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RelativePath="docs\thingdef_doc.txt">
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</File>
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<File
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RelativePath="docs\zdoom.txt">
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</File>
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