..
console
make nosave standalone CVar flag, alongside server and user
2020-01-16 17:52:58 +01:00
g_statusbar
- move setting status bar defaults to proper location
2019-12-18 15:40:39 +02:00
gamedata
- added ability to filter VM disassembly dump
2020-01-19 16:48:35 +02:00
intermission
- fix a /0 crash in intermission text
2019-12-26 07:13:59 -05:00
maploader
- compatibility workaround for using Scroll_Texture_Model with a line id of 0.
2020-01-12 13:21:15 +01:00
menu
- made linear scaling more user controlled
2019-12-31 10:26:23 -05:00
playsim
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
2020-01-31 13:21:14 +02:00
posix
- fixed I_FindAttr() to handle symlinks on POSIX platforms
2020-01-26 11:04:06 +02:00
r_data
- customized invulnerability colormap does not interfere with Powerup.ColorMap
2020-01-18 17:27:45 +01:00
rendering
- fixed sprite and particle colors when not affected by dynlights
2020-01-23 17:20:20 +02:00
scripting
- fixed code generation for very special if+switch combination
2020-01-30 18:01:52 +02:00
sound
Stop sources immediately when the sound is forced to stop
2020-02-01 17:11:26 +01:00
utility
- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
2020-01-12 08:18:47 +01:00
win32
- GAMESIG was never supposed to be used in printed output. Replaced all occurences with GAMENAME.
2020-01-12 09:43:47 +01:00
__autostart.cpp
am_map.cpp
Implement renderstyle and transparent actor sprite rendering in automap ( #997 )
2019-12-23 10:29:14 -05:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
bbannouncer.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
CMakeLists.txt
- put common POSIX system code to a separate file
2020-01-26 11:01:13 +02:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
d_anonstats.cpp
- fixed survey data retrieval for Vulkan.
2019-08-11 21:26:08 +02:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
d_main.cpp
- customized invulnerability colormap does not interfere with Powerup.ColorMap
2020-01-18 17:27:45 +01:00
d_main.h
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
d_net.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
dobject.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjgc.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h
Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT
2020-01-11 13:24:02 +01:00
doomdef.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
doomtype.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp
- made load game failure a bit more resilient
2020-01-02 13:40:14 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- update window title with current level name
2019-12-25 09:52:57 -05:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
g_game.cpp
- store CVARs non-destructively in savegames.
2020-01-12 12:59:08 +01:00
g_game.h
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp
- update window title with current level name
2019-12-25 09:52:57 -05:00
g_level.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
g_levellocals.h
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
save and restore config-only variables from proper sections
2020-01-17 19:24:17 +01:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
i_net.h
- refactored the exit calls out of the networking code
2019-10-07 00:55:14 +02:00
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- removed hardcoded width limit for screenshots
2019-10-24 10:42:39 +03:00
m_misc.h
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
p_conversation.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
p_conversation.h
Made several classes trivially copyable,
2019-09-09 09:52:33 +02:00
p_openmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_saveg.cpp
- hooked up the colorization feature.
2019-12-29 11:30:37 +01:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- precache switch textures from ANIMATED lump
2019-12-23 13:11:06 +01:00
p_setup.h
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
p_states.cpp
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer.cpp
dictionary from empty string is not an error, but empty dictionary
2019-12-31 17:04:37 +01:00
serializer.h
export TMap<FString, FString> to ZScript
2019-12-29 13:37:38 +01:00
st_start.h
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
- we are past 4.3 now.
2020-01-12 23:22:41 +01:00
wi_stuff.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
zzautozend.cpp