qzdoom/src/sound
Chris Robinson e88b1039a3 Stop sources immediately when the sound is forced to stop
The reason for the previous delay was to allow OpenAL Soft to fade the sound to
silence and avoid a sudden amplitude change, which can cause a "click" or "pop"
noise. However, with OpenAL Soft 1.20, this is a built-in feature of the mixer
so the extra complexity is unnecessary.
2020-02-01 17:11:26 +01:00
..
backend Stop sources immediately when the sound is forced to stop 2020-02-01 17:11:26 +01:00
music - Run the Alsa MIDI thread every 40ms or so, use non-blocking sequencer 2020-01-04 20:19:36 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
s_advsound.cpp - fixed resolving of music aliases with full filenames 2020-01-06 11:15:17 +02:00
s_doomsound.cpp Fixed some incorrect parentheses in S_PlaySoundPitch. 2020-01-04 15:34:43 -03:00
s_doomsound.h - cleaned up the parameters of A_StartSound. 2020-01-04 14:25:55 +01:00
s_environment.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
s_music.cpp - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-01 22:54:27 +01:00
s_music.h - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal. 2020-01-01 20:01:38 +01:00
s_reverbedit.cpp - fixed a few compilation warnings 2020-01-04 12:59:26 +02:00
s_sndseq.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-11 13:27:10 +02:00
s_sound.cpp Remove the 'monoize' option from sound loading 2020-02-01 17:11:26 +01:00
s_sound.h - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_soundinternal.h Remove the 'monoize' option from sound loading 2020-02-01 17:11:26 +01:00