qzdoom/src/g_strife
Christoph Oelckers d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
..
a_acolyte.cpp - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
a_alienspectres.cpp - fixed: A_KeenDie should not drop items. 2010-04-23 08:12:47 +00:00
a_coin.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_crusader.cpp - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
a_entityboss.cpp - Fixed: A_EntityAttack did not spawn the correct missiles. 2009-08-09 19:12:16 +00:00
a_inquisitor.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_loremaster.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_oracle.cpp - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by 2010-01-24 13:00:53 +00:00
a_programmer.cpp - merged finale branch back into trunk. 2010-10-06 10:44:03 +00:00
a_reaver.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_rebels.cpp - Fix spelling error in comment. 2010-01-08 02:17:49 +00:00
a_sentinel.cpp - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers 2010-04-03 07:10:52 +00:00
a_spectral.cpp - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since 2010-01-08 03:24:22 +00:00
a_stalker.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_strifeglobal.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_strifeitems.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
a_strifestuff.cpp - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by 2010-01-24 13:00:53 +00:00
a_strifeweapons.cpp - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack. 2010-06-13 11:14:01 +00:00
a_templar.cpp - fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter. 2009-12-16 16:09:48 +00:00
a_thingstoblowup.cpp - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
strife_sbar.cpp - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00