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406b692cc9
giving the first stage Sigil's projectiles a damage type and using a damage factor to disable damaging these actors. SVN r2129 (trunk)
23 lines
484 B
C++
23 lines
484 B
C++
/*
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#include "actor.h"
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#include "a_action.h"
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#include "a_strifeglobal.h"
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#include "p_enemy.h"
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#include "r_defs.h"
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#include "thingdef/thingdef.h"
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*/
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DEFINE_ACTION_FUNCTION(AActor, A_WakeOracleSpectre)
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{
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TThinkerIterator<AActor> it(NAME_AlienSpectre3);
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AActor *spectre = it.Next();
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if (spectre != NULL)
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{
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spectre->Sector->SoundTarget = spectre->LastHeard = self->LastHeard;
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spectre->target = self->target;
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spectre->SetState (spectre->SeeState);
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}
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}
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