qzdoom/src/g_shared
Christoph Oelckers e105a29e99 - Externalized all default episode definitions. Added an 'optional' keyword
to handle M4 and 5 in Doom and Heretic.
- Added P_CheckMapData functions and replaced all calls to P_OpenMapData that
  only checked for a map's presence with it.
- Added Martin Howe's player statusbar face submission.
- Added an 'adddefaultmap' option for MAPINFO. This is the same as 'defaultmap'
  but keeps all existing information in the default and just adds to it. This
  is needed because Hexen and Strife set some information in their base
  MAPINFO and using 'defaultmap' in a PWAD would override that.
- Fixed: Using MAPINFO's f1 option could cause memory leaks.
- Added option to load lumps by full name to several places:
  * Finale texts loaded from a text lump
  * Demos
  * Local SNDINFOs
  * Local SNDSEQs
  * Image names in FONTDEFS
  * intermission script names
- Changed the STCFN121 handling. The character is not an 'I' but a '|' so
  instead of discarding it it should be inserted at position 124.
- Renamed indexfont.fon to indexfont so that I could remove a special case
  from V_GetFont that was just added for this one font.
- Added a 'dumpspawnedthings' CVAR that enables a listing of all things in 
  the map and the actor type they spawned.


SVN r882 (trunk)
2008-04-05 12:14:33 +00:00
..
a_action.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_action.h - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
a_armor.cpp - added Skulltag's custom F1 help screen MAPINFO option. 2007-05-10 22:22:38 +00:00
a_artifacts.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
a_artifacts.h - Added a compatibility option to restore the original behavior of the Invisibility 2007-05-12 11:14:09 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_hatetarget.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_keys.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_morph.cpp - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
a_movingcamera.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_pickups.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
a_pickups.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_puzzleitems.cpp Moved a_puzzleitems.cpp from g_hexen to g_shared 2006-12-25 12:41:31 +00:00
a_quake.cpp - Changed earthquake code to not add all the intensities but use the maximum 2007-02-10 21:22:31 +00:00
a_secrettrigger.cpp - Reverted updaterevision.vcproj to r385 and added a note as a build event 2006-11-26 01:30:34 +00:00
a_sectoraction.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_setcolor.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
a_sharedglobal.h - r_interpolate.h was in the g_shared directory but should be in src. 2008-03-21 19:05:22 +00:00
a_skies.cpp - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
a_soundenvironment.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundsequence.cpp - Fixed: The Sequence pointer in ASoundSequenceSlot was not declared as 2008-03-23 22:19:04 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_weaponpiece.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_weapons.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
hudmessages.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
sbar.h - Added Jim' Linux fix. 2008-03-26 08:50:54 +00:00
sbarinfo.h SBarInfo Update #16: 2008-04-05 07:06:26 +00:00
sbarinfo_display.cpp - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
sbarinfo_parser.cpp SBarInfo Update #16: 2008-04-05 07:06:26 +00:00
shared_hud.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
shared_sbar.cpp - Added Jim' Linux fix. 2008-03-26 08:50:54 +00:00