mirror of
https://github.com/ZDoom/qzdoom.git
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- Added Jim' Linux fix.
- Added MartinHowe's fix for mugshot display in status bars. SVN r856 (trunk)
This commit is contained in:
parent
a01aaf35ad
commit
670edb2356
10 changed files with 138 additions and 25 deletions
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@ -16,7 +16,7 @@ endif
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#endif
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CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
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CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
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LDFLAGS += snes_spc/libsnes_spc.a -lz -ljpeg -lfmodex `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
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LDFLAGS += -lz -ljpeg -lfmodex `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
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NASMFLAGS += -f elf -DM_TARGET_LINUX
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ thingdef/ xlat/)
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@ -69,7 +69,7 @@ all: $(ZDOOMBIN) toolsandpk3 zdoom.pk3
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$(ZDOOMBIN): ccdv updaterev $(OBJDIR) $(OBJS) snes_spc/libsnes_spc.a
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$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
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$(filter-out %/autostart.o %/autozend.o,$(OBJS)) \
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$(OBJDIR)/autozend.o -o $(ZDOOMBIN)
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snes_spc/libsnes_spc.a $(OBJDIR)/autozend.o -o $(ZDOOMBIN)
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$(OBJDIR)/%.o: %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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@ -88,7 +88,7 @@ $(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
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$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
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src/xlat/xlat_parser.c: tools/lemon/lemon src/xlat/xlat_parser.y
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src/xlat/xlat_parser.h src/xlat/xlat_parser.c: tools/lemon/lemon src/xlat/xlat_parser.y
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$(CCDV) tools/lemon/lemon -s src/xlat/xlat_parser.y
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$(OBJDIR):
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@ -1,3 +1,7 @@
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March 26, 2008 (Changes by Graf Zahl)
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- Added Jim' Linux fix.
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- Added MartinHowe's fix for mugshot display in status bars.
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March 25, 2008
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- The garbage collector is now run one last time just before exiting the game.
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- Removed movie volume from the sound menu and renamed some of the other
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@ -865,7 +865,7 @@ int VPrintf (int printlevel, const char *format, va_list parms)
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FString outline;
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outline.VFormat (format, parms);
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return PrintString (printlevel, outline);
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return PrintString (printlevel, outline.GetChars());
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}
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int STACK_ARGS Printf (int printlevel, const char *format, ...)
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@ -125,6 +125,11 @@ public:
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OldFaceIndex = -1;
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}
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void AddFaceToImageCollection (void *skn, FImageCollection *images)
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{
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AddFaceToImageCollectionActual (skn, images, true);
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}
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void MultiplayerChanged ()
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{
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DBaseStatusBar::MultiplayerChanged ();
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@ -989,24 +994,6 @@ private:
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NUM_DOOMSB_IMAGES
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};
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enum
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{
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ST_NUMPAINFACES = 5,
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ST_NUMSTRAIGHTFACES = 3,
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ST_NUMTURNFACES = 2,
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ST_NUMSPECIALFACES = 3,
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ST_NUMEXTRAFACES = 2,
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ST_FACESTRIDE = ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES,
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ST_NUMFACES = ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES,
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ST_TURNOFFSET = ST_NUMSTRAIGHTFACES,
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ST_OUCHOFFSET = ST_TURNOFFSET + ST_NUMTURNFACES,
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ST_EVILGRINOFFSET = ST_OUCHOFFSET + 1,
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ST_RAMPAGEOFFSET = ST_EVILGRINOFFSET + 1,
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ST_GODFACE = ST_NUMPAINFACES*ST_FACESTRIDE,
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ST_DEADFACE = ST_GODFACE + 1
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};
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FImageCollection Images;
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FImageCollection Faces;
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@ -165,6 +165,25 @@ public:
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POP_Status
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};
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// Status face stuff
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enum
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{
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ST_NUMPAINFACES = 5,
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ST_NUMSTRAIGHTFACES = 3,
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ST_NUMTURNFACES = 2,
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ST_NUMSPECIALFACES = 3,
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ST_NUMEXTRAFACES = 2,
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ST_FACESTRIDE = ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES,
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ST_NUMFACES = ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES,
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ST_TURNOFFSET = ST_NUMSTRAIGHTFACES,
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ST_OUCHOFFSET = ST_TURNOFFSET + ST_NUMTURNFACES,
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ST_EVILGRINOFFSET = ST_OUCHOFFSET + 1,
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ST_RAMPAGEOFFSET = ST_EVILGRINOFFSET + 1,
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ST_GODFACE = ST_NUMPAINFACES*ST_FACESTRIDE,
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ST_DEADFACE = ST_GODFACE + 1
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};
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DBaseStatusBar (int reltop);
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void Destroy ();
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@ -190,7 +209,8 @@ public:
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virtual void AttachToPlayer (player_s *player);
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virtual void FlashCrosshair ();
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virtual void BlendView (float blend[4]);
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virtual void SetFace (void *); // Takes a FPlayerSkin as input
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virtual void SetFace (void *skn); // Takes a FPlayerSkin as input
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virtual void AddFaceToImageCollection (void *skn, FImageCollection *images); // Takes a FPlayerSkin as input
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virtual void NewGame ();
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virtual void ScreenSizeChanged ();
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virtual void MultiplayerChanged ();
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@ -222,6 +242,8 @@ protected:
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void GetCurrentAmmo (AAmmo *&ammo1, AAmmo *&ammo2, int &ammocount1, int &ammocount2) const;
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void AddFaceToImageCollectionActual (void *skn, FImageCollection *images, bool isDoom);
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public:
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AInventory *ValidateInvFirst (int numVisible) const;
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void DrawCrosshair ();
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@ -249,6 +249,10 @@ DSBarInfo::DSBarInfo () : DBaseStatusBar (SBarInfoScript->height),
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{
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patchnames[i+SBarInfoScript->Images.Size()] = InventoryBarLumps[i];
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}
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for (i = 0;i < numskins;i++)
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{
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AddFaceToImageCollection (&skins[i], &Images);
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}
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invBarOffset = SBarInfoScript->Images.Size();
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Images.Init(&patchnames[0], patchnames.Size());
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drawingFont = V_GetFont("ConFont");
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@ -1536,9 +1536,14 @@ void DBaseStatusBar::FlashItem (const PClass *itemtype)
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{
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}
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void DBaseStatusBar::SetFace (void *)
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void DBaseStatusBar::SetFace (void *skn)
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{
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}
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void DBaseStatusBar::AddFaceToImageCollection (void *skn, FImageCollection *images)
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{
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AddFaceToImageCollectionActual (skn, images, false);
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}
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void DBaseStatusBar::NewGame ()
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{
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}
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}
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//---------------------------------------------------------------------------
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//
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// AddFaceToImageCollectionActual
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//
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// Adds face graphics for specified skin to the specified image collection.
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// If not in DOOM statusbar and no face in current skin, do NOT default STF*
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::AddFaceToImageCollectionActual (void *skn, FImageCollection *images, bool isDoom)
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{
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const char *nameptrs[ST_NUMFACES];
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char names[ST_NUMFACES][9];
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char prefix[4];
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int i, j;
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int namespc;
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int facenum;
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FPlayerSkin *skin = (FPlayerSkin *)skn;
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if ((skin->face[0] == 0) && !isDoom)
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{
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return;
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}
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for (i = 0; i < ST_NUMFACES; i++)
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{
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nameptrs[i] = names[i];
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}
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if (skin->face[0] != 0)
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{
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prefix[0] = skin->face[0];
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prefix[1] = skin->face[1];
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prefix[2] = skin->face[2];
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prefix[3] = 0;
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namespc = skin->namespc;
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}
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else
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{
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prefix[0] = 'S';
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prefix[1] = 'T';
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prefix[2] = 'F';
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prefix[3] = 0;
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namespc = ns_global;
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}
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facenum = 0;
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for (i = 0; i < ST_NUMPAINFACES; i++)
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{
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for (j = 0; j < ST_NUMSTRAIGHTFACES; j++)
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{
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sprintf (names[facenum++], "%sST%d%d", prefix, i, j);
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}
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sprintf (names[facenum++], "%sTR%d0", prefix, i); // turn right
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sprintf (names[facenum++], "%sTL%d0", prefix, i); // turn left
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sprintf (names[facenum++], "%sOUCH%d", prefix, i); // ouch!
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sprintf (names[facenum++], "%sEVL%d", prefix, i); // evil grin ;)
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sprintf (names[facenum++], "%sKILL%d", prefix, i); // pissed off
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}
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sprintf (names[facenum++], "%sGOD0", prefix);
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sprintf (names[facenum++], "%sDEAD0", prefix);
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images->Add (nameptrs, ST_NUMFACES, namespc);
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}
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//---------------------------------------------------------------------------
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//
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// ValidateInvFirst
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#ifdef _WIN32
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#include "i_musicinterns.h"
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#include "c_dispatch.h"
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#include "i_music.h"
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static DWORD nummididevices;
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static bool nummididevicesset;
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#ifdef _WIN32
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UINT mididevice;
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CVAR (Bool, snd_midiprecache, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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}
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}
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// [MH] Mainly for mugshots with skins and SBARINFO
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void FImageCollection::Add (const char **patchNames, int numPatches, int namespc)
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{
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int NewNumImages = NumImages + numPatches;
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int *NewImageMap = new int[NewNumImages];
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memcpy(NewImageMap, ImageMap, (NumImages * sizeof(int)));
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for (int i = 0; i < numPatches; ++i)
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{
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int picnum = TexMan.AddPatch (patchNames[i], namespc, true);
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if (picnum == -1 && namespc != ns_sprites)
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{
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picnum = TexMan.AddPatch (patchNames[i], ns_sprites);
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}
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NewImageMap[NumImages + i] = picnum;
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}
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delete[] ImageMap;
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ImageMap = NewImageMap;
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NumImages = NewNumImages;
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}
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void FImageCollection::Uninit ()
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{
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if (ImageMap != NULL)
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~FImageCollection ();
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void Init (const char **patchnames, int numPatches, int namespc=0);
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void Add (const char **patchnames, int numPatches, int namespc=0);
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void Uninit ();
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FTexture *operator[] (int index) const;
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