qzdoom/src/common/engine
2021-11-21 10:10:58 +01:00
..
cycler.cpp - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
cycler.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
d_event.cpp - minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array. 2021-11-21 10:10:58 +01:00
d_eventbase.h - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
d_gui.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
date.cpp - moved date code to its own file. 2020-10-16 22:57:27 +02:00
fcolormap.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
g_input.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
i_interface.h - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00
i_net.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
i_net.h - Backend update from Raze. 2020-10-16 22:57:28 +02:00
i_specialpaths.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
m_joy.cpp - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
m_joy.h - moved m_joy to common. 2020-06-08 23:37:21 +02:00
m_random.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
m_random.h - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
namedef.h - MBF21: ported the code pointers to ZScript. 2021-07-01 00:53:15 +02:00
palettecontainer.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
palettecontainer.h - allow passing a remap table to BestColor. 2021-08-21 10:55:21 +02:00
printf.h - include fix. 2021-05-12 09:58:26 +02:00
renderstyle.cpp - use the standard library's 'clamp' function instead of our homegrown variant. 2021-10-30 10:21:50 +02:00
renderstyle.h - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
sc_man.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
sc_man.h - backend update from Raze. 2021-05-17 20:44:19 +02:00
sc_man_scanner.re - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
sc_man_tokens.h - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
serialize_obj.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
serializer.cpp - backend update from Raze. 2021-08-31 07:59:37 +02:00
serializer.h - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
serializer_internal.h - fixed format specifier compilation warnings 2021-07-01 13:19:18 +03:00
st_start.h - deleted the duplicate start screen class. 2020-06-12 23:10:19 +02:00
startupinfo.h - do not send depth bias changes to the GPU if nothing has changed. 2021-05-21 21:01:20 +02:00
stats.cpp - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
stats.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
stringtable.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
stringtable.h - merged string table callbacks with system callbacks. 2020-10-16 22:57:25 +02:00
v_colortables.cpp - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00