mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-12 13:42:53 +00:00
- allow passing a remap table to BestColor.
This commit is contained in:
parent
13bdd324e1
commit
4614ce41cd
6 changed files with 18 additions and 18 deletions
|
@ -51,7 +51,7 @@ extern uint8_t IcePalette[16][3];
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void PaletteContainer::Init(int numslots) // This cannot be a constructor!!!
|
||||
void PaletteContainer::Init(int numslots, const uint8_t* indexmap) // This cannot be a constructor!!!
|
||||
{
|
||||
if (numslots < 1) numslots = 1;
|
||||
Clear();
|
||||
|
@ -63,6 +63,7 @@ void PaletteContainer::Init(int numslots) // This cannot be a constructor!!!
|
|||
TranslationTables.Resize(numslots);
|
||||
StoreTranslation(0, &remap); // make sure that translation ID 0 is the identity.
|
||||
ColorMatcher.SetPalette(BaseColors);
|
||||
ColorMatcher.SetIndexMap(indexmap);
|
||||
}
|
||||
|
||||
void PaletteContainer::SetPalette(const uint8_t* colors, int transparent_index)
|
||||
|
|
|
@ -116,7 +116,7 @@ private:
|
|||
FMemArena remapArena;
|
||||
TArray<TAutoGrowArray<FRemapTablePtr, FRemapTable*>> TranslationTables;
|
||||
public:
|
||||
void Init(int numslots); // This cannot be a constructor!!!
|
||||
void Init(int numslots, const uint8_t *indexmap); // This cannot be a constructor!!!
|
||||
void SetPalette(const uint8_t* colors, int transparent_index = -1);
|
||||
void Clear();
|
||||
int DetermineTranslucency(FileReader& file);
|
||||
|
|
|
@ -74,7 +74,7 @@ static uint8_t *GetVoxelRemap(const uint8_t *pal)
|
|||
{
|
||||
// The voxel palette uses VGA colors, so we have to expand it
|
||||
// from 6 to 8 bits per component.
|
||||
remap[i] = BestColor((uint32_t *)GPalette.BaseColors,
|
||||
remap[i] = ColorMatcher.Pick(
|
||||
(oldpal[i*3 + 0] << 2) | (oldpal[i*3 + 0] >> 4),
|
||||
(oldpal[i*3 + 1] << 2) | (oldpal[i*3 + 1] >> 4),
|
||||
(oldpal[i*3 + 2] << 2) | (oldpal[i*3 + 2] >> 4));
|
||||
|
|
|
@ -42,23 +42,21 @@
|
|||
|
||||
#include "palutil.h"
|
||||
|
||||
int BestColor (const uint32_t *pal_in, int r, int g, int b, int first, int num);
|
||||
int BestColor (const uint32_t *pal_in, int r, int g, int b, int first, int num, const uint8_t* indexmap);
|
||||
|
||||
class FColorMatcher
|
||||
{
|
||||
public:
|
||||
FColorMatcher () = default;
|
||||
FColorMatcher (const uint32_t *palette) { Pal = reinterpret_cast<const PalEntry*>(palette); }
|
||||
FColorMatcher (const FColorMatcher &other) = default;
|
||||
|
||||
void SetPalette(PalEntry* palette) { Pal = palette; }
|
||||
void SetPalette (const uint32_t *palette) { Pal = reinterpret_cast<const PalEntry*>(palette); }
|
||||
void SetIndexMap(const uint8_t* index) { indexmap = index; startindex = index ? 0 : 1; }
|
||||
uint8_t Pick (int r, int g, int b)
|
||||
{
|
||||
if (Pal == nullptr)
|
||||
return 1;
|
||||
|
||||
return (uint8_t)BestColor ((uint32_t *)Pal, r, g, b, 1, 255);
|
||||
return (uint8_t)BestColor ((uint32_t *)Pal, r, g, b, startindex, 255, indexmap);
|
||||
}
|
||||
|
||||
uint8_t Pick (PalEntry pe)
|
||||
|
@ -66,10 +64,10 @@ public:
|
|||
return Pick(pe.r, pe.g, pe.b);
|
||||
}
|
||||
|
||||
FColorMatcher &operator= (const FColorMatcher &other) = default;
|
||||
|
||||
private:
|
||||
const PalEntry *Pal;
|
||||
const PalEntry *Pal = nullptr;
|
||||
const uint8_t* indexmap = nullptr;
|
||||
int startindex = 1;
|
||||
};
|
||||
|
||||
extern FColorMatcher ColorMatcher;
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
/* Palette management stuff */
|
||||
/****************************/
|
||||
|
||||
int BestColor (const uint32_t *pal_in, int r, int g, int b, int first, int num)
|
||||
int BestColor (const uint32_t *pal_in, int r, int g, int b, int first, int num, const uint8_t* indexmap)
|
||||
{
|
||||
const PalEntry *pal = (const PalEntry *)pal_in;
|
||||
int bestcolor = first;
|
||||
|
@ -54,17 +54,18 @@ int BestColor (const uint32_t *pal_in, int r, int g, int b, int first, int num)
|
|||
|
||||
for (int color = first; color < num; color++)
|
||||
{
|
||||
int x = r - pal[color].r;
|
||||
int y = g - pal[color].g;
|
||||
int z = b - pal[color].b;
|
||||
int co = indexmap ? indexmap[color] : color;
|
||||
int x = r - pal[co].r;
|
||||
int y = g - pal[co].g;
|
||||
int z = b - pal[co].b;
|
||||
int dist = x*x + y*y + z*z;
|
||||
if (dist < bestdist)
|
||||
{
|
||||
if (dist == 0)
|
||||
return color;
|
||||
return co;
|
||||
|
||||
bestdist = dist;
|
||||
bestcolor = color;
|
||||
bestcolor = co;
|
||||
}
|
||||
}
|
||||
return bestcolor;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
struct FScriptPosition;
|
||||
class FScanner;
|
||||
|
||||
int BestColor(const uint32_t* pal, int r, int g, int b, int first = 1, int num = 255);
|
||||
int BestColor(const uint32_t* pal, int r, int g, int b, int first = 1, int num = 255, const uint8_t* indexmap = nullptr);
|
||||
int PTM_BestColor(const uint32_t* pal_in, int r, int g, int b, bool reverselookup, float powtable, int first = 1, int num = 255);
|
||||
void DoBlending(const PalEntry* from, PalEntry* to, int count, int r, int g, int b, int a);
|
||||
|
||||
|
|
Loading…
Reference in a new issue