qzdoom/src/common
Major Cooke bbd91be5d5 Added NoTrim for TEXTURES.
- This can be applied either in or outside of a definition of a sprite.
- Simply adding "NoTrim" inside a definition will apply it.
- Syntax outside of a sprite is `NoTrim <SpriteName>`.
2021-12-14 15:22:01 +01:00
..
2d - Backend update from Raze. 2021-11-12 09:36:46 +01:00
audio - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
console - Backend update from Raze. 2021-11-12 09:36:46 +01:00
engine - minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array. 2021-11-21 10:10:58 +01:00
filesystem - Backend update from Raze. 2021-11-12 09:36:46 +01:00
fonts - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
menu - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
models - Backend update from Raze. 2021-10-30 09:29:21 +02:00
objects - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
platform - add SDL hint to not minimize the window on focus loss 2021-11-19 15:26:04 +01:00
rendering GLES: Load default shader if we try to load user shader to avoid crash 2021-11-21 13:14:02 +01:00
scripting - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
statusbar - Fixed some issues with the scaling feature of DStatusBarCore::DrawString 2021-11-25 15:42:27 +01:00
textures Added NoTrim for TEXTURES. 2021-12-14 15:22:01 +01:00
thirdparty - Backend update from Raze. 2021-11-12 09:36:46 +01:00
utility - Backend update from Raze. 2021-11-12 09:36:46 +01:00