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- This can be applied either in or outside of a definition of a sprite. - Simply adding "NoTrim" inside a definition will apply it. - Syntax outside of a sprite is `NoTrim <SpriteName>`. |
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.. | ||
2d | ||
audio | ||
console | ||
engine | ||
filesystem | ||
fonts | ||
menu | ||
models | ||
objects | ||
platform | ||
rendering | ||
scripting | ||
statusbar | ||
textures | ||
thirdparty | ||
utility |