.. |
textures
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
xlat
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
a_keys.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
a_keys.h
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- moved the contents of g_inventory to g_shared and gamedata subfolders.
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2019-02-01 18:13:12 +01:00 |
a_weapons.cpp
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Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
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2020-08-25 11:32:10 -04:00 |
a_weapons.h
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- moved the contents of g_inventory to g_shared and gamedata subfolders.
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2019-02-01 18:13:12 +01:00 |
d_dehacked.cpp
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- merge whitespaces before comparing Dehacked texts
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2020-07-12 11:07:49 +03:00 |
d_dehacked.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
decallib.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
decallib.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
g_mapinfo.cpp
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
g_mapinfo.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
g_skill.cpp
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- remove '... is already the default skill' error
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2019-08-17 11:49:16 +03:00 |
gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
gi.cpp
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- split game dependent parts out of menudef.cpp.
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2020-06-14 00:27:32 +02:00 |
gi.h
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- add support for the (as of now) newest version of the Unity re-releases
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2020-09-03 23:40:00 -04:00 |
info.cpp
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- fixed some issues with setup parts for ZScript in the wrong place.
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2020-06-14 18:35:58 +02:00 |
info.h
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
keysections.cpp
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Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
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2020-08-25 11:32:10 -04:00 |
p_blockmap.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
p_terrain.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
p_terrain.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_xlat.cpp
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
r_defs.h
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- sanitized dependencies of the softpoly render backend.
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2020-04-29 18:48:15 +02:00 |
statistics.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
teaminfo.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
teaminfo.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
umapinfo.cpp
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- fixed: UMAPINFO partime was multiplied by ticrate
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2020-08-03 12:45:20 +03:00 |