qzdoom/src/gamedata
2020-09-03 23:40:00 -04:00
..
textures - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
a_weapons.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
d_dehacked.cpp - merge whitespaces before comparing Dehacked texts 2020-07-12 11:07:49 +03:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
g_mapinfo.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
gi.h - add support for the (as of now) newest version of the Unity re-releases 2020-09-03 23:40:00 -04:00
info.cpp - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
info.h - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
keysections.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
r_defs.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
statistics.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 12:45:20 +03:00