qzdoom/src
2020-09-04 08:39:01 -04:00
..
common - do not abort saving and loading on pointer serialization errors 2020-09-02 15:21:00 +03:00
console - fixed compilation warnings introduced recently 2020-08-29 10:36:29 +03:00
g_statusbar - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
gamedata - add support for the (as of now) newest version of the Unity re-releases 2020-09-03 23:40:00 -04:00
intermission - fixed freeze with StartSlideshow called for undefined intermission 2020-06-23 10:15:15 +03:00
maploader - added initialization for line and sector portals 2020-08-25 21:54:36 +03:00
menu - fixed incomplete special menu handling 2020-07-22 16:26:27 +03:00
playsim Add Pre/PostTeleport virtuals, for special handling of actor teleportation. 2020-09-02 12:02:09 +02:00
posix - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
r_data - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
rendering View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00
scripting Removed some time specifiers that aren't standard and can crash GZDoom (#1166) 2020-08-29 15:55:51 -04:00
sound Added an optional extra float parameter to $pitchshift. (#1150) 2020-08-27 12:49:59 -04:00
utility/nodebuilder - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
win32 - add support for the (as of now) newest version of the Unity re-releases 2020-09-03 23:40:00 -04:00
__autostart.cpp - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
am_map.cpp - Fix am_zoom and adjust am_zoomout speed for the automap. 2020-07-07 20:30:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt Install soundfonts and WOPL/WOPN banks (#874) 2020-08-27 12:39:56 -04:00
ct_chat.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
d_anonstats.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
d_iwad.cpp - add support for the (as of now) newest version of the Unity re-releases 2020-09-03 23:40:00 -04:00
d_main.cpp - For status bars for the Unity iwad - only force offsets if the width is greater than 320. 2020-09-04 08:39:01 -04:00
d_main.h - moved the frame rate drawer out of DFrameBuffer. 2020-04-27 23:53:26 +02:00
d_net.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
d_net.h
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp Add a cvar to control weapon bobbing while firing 2020-05-31 23:12:11 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
doomdef.h - Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. (#1165) 2020-08-29 15:08:08 -04:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Add PlayerSpawned() event (#1118) 2020-08-25 11:54:20 -04:00
events.h Add PlayerSpawned() event (#1118) 2020-08-25 11:54:20 -04:00
g_cvars.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
g_cvars.h
g_dumpinfo.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
g_game.cpp Implemented Clock Class (#977) 2020-08-27 12:43:50 -04:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Add Travelled virtual for PlayerPawn, akin to the same function for Inventory. (#1169) 2020-09-02 06:12:58 -04:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - add 'sv_alwaystally' defaults to 0 with the following states: 2020-07-21 13:53:27 -04:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
gameconfigfile.h - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it. 2020-04-27 22:24:41 +02:00
gamestate.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
i_net.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp - fixed compilation of optimized GCC and Clang targets 2020-04-12 11:03:25 +03:00
m_cheat.h
m_misc.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_saveg.h
p_setup.cpp - fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized 2020-06-14 15:33:26 -04:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed typo in serialization error message 2020-08-27 09:57:36 +03:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h Bumped version number to 4.5pre. (#1132) 2020-07-08 23:24:36 -04:00
wi_stuff.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
zzautozend.cpp - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00