..
asm_ia32
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asm_x86_64
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fragglescript
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
g_doom
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
g_heretic
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
g_hexen
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
g_raven
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
g_shared
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
g_strife
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
intermission
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math
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
menu
UI support for 21:9
2016-03-03 17:31:12 -06:00
oplsynth
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
posix
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
r_data
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2016-03-01 09:47:10 -06:00
resourcefiles
Added detection for broken WAD files
2016-03-04 11:32:15 +01:00
sfmt
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2016-03-01 09:47:10 -06:00
sound
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
textures
- fixed: The TEXTURES parser wanted a redundant comma after parsing a color.
2016-03-16 22:42:41 +01:00
thingdef
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
timidity
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2016-03-01 09:47:10 -06:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
xlat
renamed 'exp' in xlat_parser.y to 'expr' because this gets in the way of searching for calls of the exp(x) function.
2016-03-11 13:43:17 +01:00
zscript
- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
2016-03-18 00:43:05 +01:00
__autostart.cpp
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actionspecials.h
- some redesign of P_CheckSight to handle portals.
2016-03-07 21:59:32 +01:00
actor.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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b_func.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
b_game.cpp
- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
2016-03-03 11:11:25 +01:00
b_move.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
b_think.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
basicinlines.h
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2016-03-01 09:47:10 -06:00
basictypes.h
- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
2016-03-06 21:58:36 +01:00
bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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c_cmds.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
c_console.cpp
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c_console.h
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c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
- second part of last commit. This file was accidentally unselected.
2016-03-08 14:35:36 +01:00
d_main.cpp
Don't use _FPU_GETCW if it won't do what we want
2016-03-08 22:00:16 -06:00
d_main.h
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d_net.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
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d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_player.h
- replaced AActor::vel and player_t::Vel with a floating point version.
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjtype.cpp
PClassPointer should use its own type as the metatype in the type table
2016-03-03 17:31:01 -06:00
dobjtype.h
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doomdata.h
- some redesign of P_CheckSight to handle portals.
2016-03-07 21:59:32 +01:00
doomdef.cpp
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doomdef.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
Merge branch 'master' into float
2016-03-15 00:16:13 +01:00
dscript.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
2016-03-10 14:22:18 +01:00
dthinker.h
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edata.cpp
- added missing damagemod sector property to extradata parser.
2016-02-28 09:32:10 +01:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
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errors.h
f_wipe.cpp
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f_wipe.h
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farchive.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
farchive.h
- replaced AActor::vel and player_t::Vel with a floating point version.
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files.cpp
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files.h
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g_doomedmap.cpp
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g_game.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
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g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
g_level.h
- replaced AActor::vel and player_t::Vel with a floating point version.
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g_mapinfo.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
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g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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gi.h
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gitinfo.cpp
gstrings.h
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GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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i_net.cpp
Don't spam Dropped packet messages for disconnected players
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i_net.h
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i_video.h
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info.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
info.h
- replaced AActor::vel and player_t::Vel with a floating point version.
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
Add float casts to DECORATE for the sake of completeness
2016-03-01 11:36:15 -06:00
nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
p_3dfloors.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_3dfloors.h
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p_3dmidtex.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_3dmidtex.h
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p_acs.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_acs.h
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p_blockmap.h
- refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases
2016-02-16 12:51:10 +01:00
p_buildmap.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
p_ceiling.cpp
Fixed some incorrectness with some Hexen crushing specials
2016-03-07 10:24:30 -06:00
p_checkposition.h
- implemented FMultiBlockLinesIterator for checking a position across portals. This is not fully tested yet.
2016-02-19 10:39:40 +01:00
p_conversation.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_conversation.h
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p_doors.cpp
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p_effect.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_effect.h
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_enemy.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_enemy.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_floor.cpp
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p_glnodes.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
p_interaction.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_lnspec.h
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p_local.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_map.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
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p_maputl.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_maputl.h
- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
2016-03-10 14:22:18 +01:00
p_mobj.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_pspr.h
- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
2016-03-18 00:43:05 +01:00
p_saveg.cpp
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p_saveg.h
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p_sectors.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_setup.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
p_setup.h
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p_sight.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_slopes.cpp
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
p_spec.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_spec.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_states.cpp
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p_switch.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
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p_tags.cpp
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p_tags.h
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p_teleport.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
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p_terrain.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_terrain.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_things.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
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p_tick.cpp
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p_tick.h
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p_trace.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_trace.h
- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
2016-03-06 21:58:36 +01:00
p_udmf.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
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p_udmf.h
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p_usdf.cpp
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p_user.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_writemap.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
p_xlat.cpp
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parsecontext.cpp
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2016-03-01 09:47:10 -06:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
po_man.h
Normalize line endings
2016-03-01 09:47:10 -06:00
portal.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
portal.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
- revert accidentally committed debug code.
2016-03-08 21:29:13 +01:00
r_bsp.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_defs.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
r_draw.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_draw.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_drawt.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_local.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_main.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
r_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_plane.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
r_plane.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_renderer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_segs.cpp
Clip portals to viewheight, not screen height
2016-03-08 19:53:37 -06:00
r_segs.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_sky.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_sky.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_state.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_swrenderer.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_swrenderer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_things.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
r_things.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_utility.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
r_utility.h
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_environment.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sound.cpp
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
s_sound.h
Normalize line endings
2016-03-01 09:47:10 -06:00
sc_man.cpp
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man.h
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man_scanner.re
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man_tokens.h
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
statnums.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tables.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tables.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
tagitem.h
tarray.h
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tflags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_blend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
v_font.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_font.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_palette.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
Fix 21:9 base width and height values
2016-03-03 18:00:06 -06:00
v_video.h
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
valgrind.inc
vectors.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
version.h
- replaced AActor::vel and player_t::Vel with a floating point version.
2016-03-20 00:54:18 +01:00
w_wad.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Normalize line endings
2016-03-01 09:47:10 -06:00
zstrformat.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
zstring.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
zstring.h
Normalize line endings
2016-03-01 09:47:10 -06:00
zzautozend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00