qzdoom/src/common/rendering/gl
Christoph Oelckers 45e7badb71 - avoid passing game structs to common backend code
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
..
gl_buffers.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gl_buffers.h Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00
gl_debug.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
gl_debug.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
gl_framebuffer.cpp - avoid passing game structs to common backend code 2022-04-11 00:01:30 +02:00
gl_framebuffer.h - avoid passing game structs to common backend code 2022-04-11 00:01:30 +02:00
gl_hwtexture.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gl_hwtexture.h - minor cleanup of FHardwareTexture. 2020-05-29 11:48:29 +02:00
gl_postprocess.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
gl_postprocessstate.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
gl_postprocessstate.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
gl_renderbuffers.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
gl_renderbuffers.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
gl_renderer.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
gl_renderer.h Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
gl_renderstate.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gl_renderstate.h - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
gl_samplers.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gl_samplers.h - texture sampler cleanup. 2020-05-28 22:51:17 +02:00
gl_shader.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
gl_shader.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gl_shaderprogram.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
gl_shaderprogram.h - moved gl_shader.cpp to 'common'. 2020-04-26 22:24:27 +02:00
gl_stereo3d.cpp - reverted the license of the stereo3D code to BSD. 2022-01-02 11:41:32 +01:00