.. |
gl_buffers.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
gl_buffers.h
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Fix vulkan buffers not using the stream usage for the 2d drawer
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2021-10-26 22:43:38 -04:00 |
gl_debug.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
gl_debug.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
gl_framebuffer.cpp
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- avoid passing game structs to common backend code
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2022-04-11 00:01:30 +02:00 |
gl_framebuffer.h
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- avoid passing game structs to common backend code
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2022-04-11 00:01:30 +02:00 |
gl_hwtexture.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
gl_hwtexture.h
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- minor cleanup of FHardwareTexture.
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2020-05-29 11:48:29 +02:00 |
gl_postprocess.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
gl_postprocessstate.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
gl_postprocessstate.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
gl_renderbuffers.cpp
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
gl_renderbuffers.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
gl_renderer.cpp
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
gl_renderer.h
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2022-01-16 01:57:38 +08:00 |
gl_renderstate.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
gl_renderstate.h
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
gl_samplers.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
gl_samplers.h
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- texture sampler cleanup.
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2020-05-28 22:51:17 +02:00 |
gl_shader.cpp
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2022-01-16 01:57:38 +08:00 |
gl_shader.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
gl_shaderprogram.cpp
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
gl_shaderprogram.h
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- moved gl_shader.cpp to 'common'.
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2020-04-26 22:24:27 +02:00 |
gl_stereo3d.cpp
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- reverted the license of the stereo3D code to BSD.
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2022-01-02 11:41:32 +01:00 |