mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-04 09:52:01 +00:00
Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
This commit is contained in:
parent
efdc6a50a1
commit
d853961a83
22 changed files with 96 additions and 66 deletions
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@ -306,8 +306,8 @@ public:
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void UploadData(F2DDrawer::TwoDVertex *vertices, int vertcount, int *indices, int indexcount)
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{
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mVertexBuffer->SetData(vertcount * sizeof(*vertices), vertices, false);
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mIndexBuffer->SetData(indexcount * sizeof(unsigned int), indices, false);
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mVertexBuffer->SetData(vertcount * sizeof(*vertices), vertices, BufferUsageType::Stream);
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mIndexBuffer->SetData(indexcount * sizeof(unsigned int), indices, BufferUsageType::Stream);
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}
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std::pair<IVertexBuffer *, IIndexBuffer *> GetBufferObjects() const
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@ -76,16 +76,20 @@ void GLBuffer::Bind()
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}
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void GLBuffer::SetData(size_t size, const void *data, bool staticdata)
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void GLBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
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{
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Bind();
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if (data != nullptr)
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if (usage == BufferUsageType::Static)
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{
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glBufferData(mUseType, size, data, staticdata? GL_STATIC_DRAW : GL_STREAM_DRAW);
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glBufferData(mUseType, size, data, GL_STATIC_DRAW);
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}
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else
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else if (usage == BufferUsageType::Stream)
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{
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mPersistent = screen->BuffersArePersistent() && !staticdata;
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glBufferData(mUseType, size, data, GL_STREAM_DRAW);
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}
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else if (usage == BufferUsageType::Persistent)
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{
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mPersistent = screen->BuffersArePersistent();
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if (mPersistent)
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{
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glBufferStorage(mUseType, size, nullptr, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
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@ -93,10 +97,15 @@ void GLBuffer::SetData(size_t size, const void *data, bool staticdata)
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}
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else
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{
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glBufferData(mUseType, size, nullptr, staticdata ? GL_STATIC_DRAW : GL_STREAM_DRAW);
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glBufferData(mUseType, size, nullptr, GL_STREAM_DRAW);
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map = nullptr;
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}
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if (!staticdata) nomap = false;
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nomap = false;
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}
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else if (usage == BufferUsageType::Mappable)
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{
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glBufferData(mUseType, size, nullptr, GL_STATIC_DRAW);
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map = nullptr;
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}
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buffersize = size;
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InvalidateBufferState();
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@ -134,7 +143,7 @@ void GLBuffer::Unmap()
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void *GLBuffer::Lock(unsigned int size)
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{
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// This initializes this buffer as a static object with no data.
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SetData(size, nullptr, true);
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SetData(size, nullptr, BufferUsageType::Mappable);
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return glMapBufferRange(mUseType, 0, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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}
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@ -158,7 +167,7 @@ void GLBuffer::Resize(size_t newsize)
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glUnmapBuffer(mUseType);
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glGenBuffers(1, &mBufferId);
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SetData(newsize, nullptr, false);
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SetData(newsize, nullptr, BufferUsageType::Persistent);
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glBindBuffer(GL_COPY_READ_BUFFER, oldbuffer);
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// copy contents and delete the old buffer.
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@ -24,7 +24,7 @@ protected:
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GLBuffer(int usetype);
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~GLBuffer();
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void SetData(size_t size, const void *data, bool staticdata) override;
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void SetData(size_t size, const void *data, BufferUsageType usage) override;
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void SetSubData(size_t offset, size_t size, const void *data) override;
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void Map() override;
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void Unmap() override;
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@ -952,7 +952,7 @@ void GLPPRenderState::Draw()
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{
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if (!shader->Uniforms)
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shader->Uniforms.reset(screen->CreateDataBuffer(POSTPROCESS_BINDINGPOINT, false, false));
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shader->Uniforms->SetData(Uniforms.Data.Size(), Uniforms.Data.Data());
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shader->Uniforms->SetData(Uniforms.Data.Size(), Uniforms.Data.Data(), BufferUsageType::Static);
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static_cast<GLDataBuffer*>(shader->Uniforms.get())->BindBase();
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}
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@ -93,8 +93,9 @@ void GLBuffer::Bind()
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}
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void GLBuffer::SetData(size_t size, const void* data, bool staticdata)
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void GLBuffer::SetData(size_t size, const void* data, BufferUsageType usage)
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{
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bool staticdata = (usage == BufferUsageType::Static || usage == BufferUsageType::Mappable);
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if (isData || !gles.useMappedBuffers)
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{
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if (memory)
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@ -175,7 +176,7 @@ void GLBuffer::Unmap()
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void *GLBuffer::Lock(unsigned int size)
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{
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// This initializes this buffer as a static object with no data.
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SetData(size, nullptr, true);
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SetData(size, nullptr, BufferUsageType::Mappable);
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if (!isData && gles.useMappedBuffers)
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{
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return glMapBufferRange(mUseType, 0, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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@ -26,7 +26,7 @@ protected:
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GLBuffer(int usetype);
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~GLBuffer();
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void SetData(size_t size, const void *data, bool staticdata) override;
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void SetData(size_t size, const void *data, BufferUsageType usage) override;
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void SetSubData(size_t offset, size_t size, const void *data) override;
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void Map() override;
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void Unmap() override;
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@ -88,7 +88,7 @@ public:
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void SetData()
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{
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if (mBuffer != nullptr)
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mBuffer->SetData(sizeof(T), &Values);
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mBuffer->SetData(sizeof(T), &Values, BufferUsageType::Static);
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}
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IDataBuffer* GetBuffer() const
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@ -46,6 +46,14 @@ struct FVertexBufferAttribute
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int offset;
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};
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enum class BufferUsageType
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{
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Static, // initial data is not null, staticdata is true
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Stream, // initial data is not null, staticdata is false
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Persistent, // initial data is null, staticdata is false
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Mappable // initial data is null, staticdata is true
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};
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class IBuffer
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{
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protected:
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@ -57,7 +65,7 @@ public:
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IBuffer &operator=(const IBuffer &) = delete;
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virtual ~IBuffer() = default;
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virtual void SetData(size_t size, const void *data, bool staticdata = true) = 0;
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virtual void SetData(size_t size, const void *data, BufferUsageType type) = 0;
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virtual void SetSubData(size_t offset, size_t size, const void *data) = 0;
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virtual void *Lock(unsigned int size) = 0;
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virtual void Unlock() = 0;
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@ -81,7 +81,7 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height, int pipelineNbr):
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mIndexBuffer = screen->CreateIndexBuffer();
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int data[4] = {};
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mIndexBuffer->SetData(4, data); // On Vulkan this may not be empty, so set some dummy defaults to avoid crashes.
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mIndexBuffer->SetData(4, data, BufferUsageType::Static); // On Vulkan this may not be empty, so set some dummy defaults to avoid crashes.
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for (int n = 0; n < mPipelineNbr; n++)
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@ -89,7 +89,7 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height, int pipelineNbr):
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mVertexBufferPipeline[n] = screen->CreateVertexBuffer();
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unsigned int bytesize = BUFFER_SIZE * sizeof(FFlatVertex);
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mVertexBufferPipeline[n]->SetData(bytesize, nullptr, false);
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mVertexBufferPipeline[n]->SetData(bytesize, nullptr, BufferUsageType::Persistent);
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static const FVertexBufferAttribute format[] = {
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{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FFlatVertex, x) },
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@ -64,7 +64,7 @@ FLightBuffer::FLightBuffer(int pipelineNbr):
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for (int n = 0; n < mPipelineNbr; n++)
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{
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mBufferPipeline[n] = screen->CreateDataBuffer(LIGHTBUF_BINDINGPOINT, mBufferType, false);
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mBufferPipeline[n]->SetData(mByteSize, nullptr, false);
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mBufferPipeline[n]->SetData(mByteSize, nullptr, BufferUsageType::Persistent);
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}
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Clear();
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@ -117,7 +117,7 @@ void IShadowMap::UploadLights()
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if (mLightList == nullptr)
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mLightList = screen->CreateDataBuffer(LIGHTLIST_BINDINGPOINT, true, false);
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mLightList->SetData(sizeof(float) * mLights.Size(), &mLights[0]);
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mLightList->SetData(sizeof(float) * mLights.Size(), &mLights[0], BufferUsageType::Stream);
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}
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@ -129,11 +129,11 @@ void IShadowMap::UploadAABBTree()
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if (!mNodesBuffer)
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mNodesBuffer = screen->CreateDataBuffer(LIGHTNODES_BINDINGPOINT, true, false);
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mNodesBuffer->SetData(mAABBTree->NodesSize(), mAABBTree->Nodes());
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mNodesBuffer->SetData(mAABBTree->NodesSize(), mAABBTree->Nodes(), BufferUsageType::Static);
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if (!mLinesBuffer)
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mLinesBuffer = screen->CreateDataBuffer(LIGHTLINES_BINDINGPOINT, true, false);
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mLinesBuffer->SetData(mAABBTree->LinesSize(), mAABBTree->Lines());
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mLinesBuffer->SetData(mAABBTree->LinesSize(), mAABBTree->Lines(), BufferUsageType::Static);
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}
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else if (mAABBTree->Update())
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{
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@ -130,7 +130,7 @@ FSkyVertexBuffer::FSkyVertexBuffer()
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{ 0, VATTR_COLOR, VFmt_Byte4, (int)myoffsetof(FSkyVertex, color) }
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};
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mVertexBuffer->SetFormat(1, 3, sizeof(FSkyVertex), format);
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mVertexBuffer->SetData(mVertices.Size() * sizeof(FSkyVertex), &mVertices[0], true);
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mVertexBuffer->SetData(mVertices.Size() * sizeof(FSkyVertex), &mVertices[0], BufferUsageType::Static);
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}
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FSkyVertexBuffer::~FSkyVertexBuffer()
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@ -43,7 +43,7 @@ HWViewpointBuffer::HWViewpointBuffer(int pipelineNbr):
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for (int n = 0; n < mPipelineNbr; n++)
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{
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mBufferPipeline[n] = screen->CreateDataBuffer(VIEWPOINT_BINDINGPOINT, false, true);
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mBufferPipeline[n]->SetData(mByteSize, nullptr, false);
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mBufferPipeline[n]->SetData(mByteSize, nullptr, BufferUsageType::Persistent);
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}
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Clear();
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@ -129,7 +129,7 @@ public:
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void SetData()
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{
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if (mBuffer != nullptr)
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mBuffer->SetData(sizeof(T), &Values);
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mBuffer->SetData(sizeof(T), &Values, BufferUsageType::Static);
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}
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IDataBuffer* GetBuffer() const
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@ -56,7 +56,7 @@ void PolyBuffer::Reset()
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{
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}
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void PolyBuffer::SetData(size_t size, const void *data, bool staticdata)
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void PolyBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
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{
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mData.resize(size);
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map = mData.data();
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@ -20,7 +20,7 @@ public:
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static void ResetAll();
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void Reset();
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void SetData(size_t size, const void *data, bool staticdata) override;
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void SetData(size_t size, const void *data, BufferUsageType usage) override;
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void SetSubData(size_t offset, size_t size, const void *data) override;
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void Resize(size_t newsize) override;
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@ -111,7 +111,7 @@ void PolyFrameBuffer::InitializeState()
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mScreenQuad.VertexBuffer->SetFormat(1, 3, sizeof(ScreenQuadVertex), format);
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mScreenQuad.IndexBuffer = screen->CreateIndexBuffer();
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mScreenQuad.IndexBuffer->SetData(6 * sizeof(uint32_t), indices, false);
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mScreenQuad.IndexBuffer->SetData(6 * sizeof(uint32_t), indices, BufferUsageType::Stream);
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CheckCanvas();
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}
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@ -254,7 +254,7 @@ void PolyFrameBuffer::PostProcessScene(bool swscene, int fixedcm, float flash, c
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{ 0.0f, (float)mScreenViewport.height, 0.0f, 1.0f },
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{ (float)mScreenViewport.width, (float)mScreenViewport.height, 1.0f, 1.0f }
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};
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mScreenQuad.VertexBuffer->SetData(4 * sizeof(ScreenQuadVertex), vertices, false);
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mScreenQuad.VertexBuffer->SetData(4 * sizeof(ScreenQuadVertex), vertices, BufferUsageType::Stream);
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mRenderState->SetVertexBuffer(mScreenQuad.VertexBuffer, 0, 0);
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mRenderState->SetIndexBuffer(mScreenQuad.IndexBuffer);
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@ -30,7 +30,7 @@ VkStreamBuffer::VkStreamBuffer(size_t structSize, size_t count)
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mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
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UniformBuffer = (VKDataBuffer*)GetVulkanFrameBuffer()->CreateDataBuffer(-1, false, false);
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UniformBuffer->SetData(mBlockSize * count, nullptr, false);
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UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
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}
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VkStreamBuffer::~VkStreamBuffer()
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@ -64,61 +64,73 @@ void VKBuffer::Reset()
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mStaging.reset();
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}
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void VKBuffer::SetData(size_t size, const void *data, bool staticdata)
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void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
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{
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auto fb = GetVulkanFrameBuffer();
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size = std::max(size, (size_t)16); // For supporting zero byte buffers
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size_t bufsize = std::max(size, (size_t)16); // For supporting zero byte buffers
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if (staticdata)
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if (usage == BufferUsageType::Static || usage == BufferUsageType::Stream)
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{
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// Note: we could recycle buffers here for the stream usage type to improve performance
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mPersistent = false;
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{
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BufferBuilder builder;
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builder.setUsage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY);
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builder.setSize(size);
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mBuffer = builder.create(fb->device);
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}
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BufferBuilder builder;
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builder.setUsage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY);
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builder.setSize(bufsize);
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mBuffer = builder.create(fb->device);
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{
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BufferBuilder builder;
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builder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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builder.setSize(size);
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mStaging = builder.create(fb->device);
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}
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BufferBuilder builder2;
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builder2.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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builder2.setSize(bufsize);
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mStaging = builder2.create(fb->device);
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void *dst = mStaging->Map(0, size);
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memcpy(dst, data, size);
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mStaging->Unmap();
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if (data)
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{
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void* dst = mStaging->Map(0, bufsize);
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memcpy(dst, data, size);
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mStaging->Unmap();
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}
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fb->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get());
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}
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else
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else if (usage == BufferUsageType::Persistent)
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{
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mPersistent = screen->BuffersArePersistent();
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mPersistent = true;
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BufferBuilder builder;
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builder.setUsage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, mPersistent ? VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT : 0);
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builder.setUsage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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builder.setMemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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builder.setSize(size);
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builder.setSize(bufsize);
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mBuffer = builder.create(fb->device);
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if (mPersistent)
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map = mBuffer->Map(0, bufsize);
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if (data)
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memcpy(map, data, size);
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}
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else if (usage == BufferUsageType::Mappable)
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{
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mPersistent = false;
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BufferBuilder builder;
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builder.setUsage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, 0);
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builder.setMemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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builder.setSize(bufsize);
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mBuffer = builder.create(fb->device);
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if (data)
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{
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map = mBuffer->Map(0, size);
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if (data)
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memcpy(map, data, size);
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}
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else if (data)
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{
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void *dst = mBuffer->Map(0, size);
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void* dst = mBuffer->Map(0, bufsize);
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memcpy(dst, data, size);
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mBuffer->Unmap();
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}
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}
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buffersize = size;
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}
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@ -214,7 +226,7 @@ void VKBuffer::Unlock()
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if (!mBuffer)
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{
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map = nullptr;
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SetData(mStaticUpload.Size(), mStaticUpload.Data(), true);
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SetData(mStaticUpload.Size(), mStaticUpload.Data(), BufferUsageType::Static);
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mStaticUpload.Clear();
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}
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else if (!mPersistent)
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@ -19,7 +19,7 @@ public:
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static void ResetAll();
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void Reset();
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void SetData(size_t size, const void *data, bool staticdata) override;
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void SetData(size_t size, const void *data, BufferUsageType usage) override;
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void SetSubData(size_t offset, size_t size, const void *data) override;
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void Resize(size_t newsize) override;
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|
@ -721,7 +721,7 @@ void VulkanFrameBuffer::CreateFanToTrisIndexBuffer()
|
|||
}
|
||||
|
||||
FanToTrisIndexBuffer.reset(CreateIndexBuffer());
|
||||
FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data());
|
||||
FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data(), BufferUsageType::Static);
|
||||
}
|
||||
|
||||
void VulkanFrameBuffer::UpdateShadowMap()
|
||||
|
|
|
@ -400,5 +400,5 @@ void CreateVBO(FFlatVertexBuffer* fvb, TArray<sector_t>& sectors)
|
|||
CreateVertices(fvb, sectors);
|
||||
fvb->mCurIndex = fvb->mIndex = fvb->vbo_shadowdata.Size();
|
||||
fvb->Copy(0, fvb->mIndex);
|
||||
fvb->mIndexBuffer->SetData(fvb->ibo_data.Size() * sizeof(uint32_t), &fvb->ibo_data[0]);
|
||||
fvb->mIndexBuffer->SetData(fvb->ibo_data.Size() * sizeof(uint32_t), &fvb->ibo_data[0], BufferUsageType::Static);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue