qzdoom/src/common/rendering
2022-05-04 18:19:29 +02:00
..
gl - avoid passing game structs to common backend code 2022-04-11 00:01:30 +02:00
gl_load - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gles Revert "- don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow" 2022-04-21 02:48:07 -04:00
hwrenderer - Backend update from Raze 2022-04-26 20:50:36 +02:00
polyrenderer - Fix decals in Softpoly. 2022-01-24 12:01:34 -05:00
vulkan Fix off-by-one in Vulkan multisample sample count selection 2022-05-04 18:19:29 +02:00
i_modelvertexbuffer.h - Initialize some variables in FModelVertex::Set 2022-02-14 12:16:45 -05:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_thread.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
v_video.cpp - make menu scale adjustments for ultra-wide aspect ratios. 2022-04-12 00:30:43 +02:00
v_video.h - backend sync with Raze 2022-04-11 00:26:50 +02:00