Magnus Norddahl
f01ef3d7a7
- Remove uniforms from user shader code
2018-02-10 12:52:59 +01:00
Magnus Norddahl
94fbcacf22
Merge branch 'gzdoom' into materials
2018-02-10 00:08:17 +01:00
Magnus Norddahl
7cbe8669b6
- fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
...
- fix decal light not being calculated from the center of the decal
2018-02-10 00:06:47 +01:00
Magnus Norddahl
3207d8aef7
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
alexey.lysiuk
ed23008069
Fixed crash in stereoscopic modes caused by camera without player
...
https://forum.zdoom.org/viewtopic.php?t=55039&start=381#p1039251
2018-02-07 11:37:02 +02:00
Christoph Oelckers
64921ea968
- use a more consistent setting for rendering fuzzy sprites with enhanced nightvision on.
2018-01-28 20:46:16 +01:00
alexey.lysiuk
6003625721
Silenced quad stereo message during startup
2018-01-28 11:41:00 +02:00
alexey.lysiuk
577c6b033e
Changed quad stereo mode restart notification
...
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
Magnus Norddahl
30af6d38b3
- fix automap render bug
2018-01-25 20:22:51 +01:00
Magnus Norddahl
2c9a2e7170
- fix specular defaults to be a little more sane
2018-01-25 19:59:57 +01:00
Magnus Norddahl
7a59bcde4c
- move glossiness and specular level to GLDEFS
2018-01-25 19:53:55 +01:00
Magnus Norddahl
0855418475
Merge branch 'gzdoom' into materials
...
# Conflicts:
# src/gl/shaders/gl_shader.cpp
# src/gl/shaders/gl_shader.h
2018-01-25 19:21:19 +01:00
Magnus Norddahl
a46bbc81a0
Merge branch 'bloom_psprite_fix' into gzdoom
2018-01-25 19:01:46 +01:00
Magnus Norddahl
4c0dce875f
Merge branch 'fuzz_software' into gzdoom
2018-01-25 19:00:14 +01:00
Magnus Norddahl
81c6808d2a
- Add specular and normal map handling to main.fp
2018-01-23 23:10:28 +01:00
Magnus Norddahl
c7ec489846
Merge remote-tracking branch 'origin/master' into materials
2018-01-23 20:16:32 +01:00
Christoph Oelckers
76d594f952
- reverted the hard offset for transferred skies.
...
This is not the correct way to apply it.
2018-01-21 19:25:21 +01:00
Christoph Oelckers
6438416adb
- fixed: The culling mode for translucent models must be inverted when rendering a mirror.
2018-01-21 16:29:40 +01:00
Christoph Oelckers
e1d6f6f3b3
- fixed: precise rendering did not work anymore due to a missing reference operator in the setup function for the needed data.
2018-01-21 16:17:49 +01:00
Magnus Norddahl
0f69778e23
- Add new material shader entries for specular and PBR light modes
2018-01-21 01:53:44 +01:00
Magnus Norddahl
4dd2d789f4
- Rename mTextureEffects to mMaterialShaders to help distinguish between those and effect shaders (mEffectShaders)
...
- Add MaterialShaderIndex enum
2018-01-21 01:19:16 +01:00
Magnus Norddahl
f3c55c01c8
Add material definition to GLDEFS
2018-01-20 16:28:24 +01:00
Magnus Norddahl
a23e5f49f6
- Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer
2018-01-07 02:29:55 +01:00
Magnus Norddahl
56db2b02cc
- Fix psprite not appearing when invulnerability effect is active with bloom turned on
2018-01-06 17:21:02 +01:00
Magnus Norddahl
f88d9a02df
Remove bloom effect on psprites
2018-01-06 05:11:12 +01:00
Magnus Norddahl
79440d7014
- Fix sprite spot light calculation
2018-01-04 19:42:52 +01:00
Magnus Norddahl
bae3620540
- Added spot light support to gl_SetDynSpriteLight
2018-01-04 19:27:03 +01:00
Magnus Norddahl
f398286162
- Fix wrong spot direction
2018-01-04 19:09:12 +01:00
Magnus Norddahl
5f36b86013
- Add dynamic spot lights
2018-01-04 17:58:11 +01:00
Rachael Alexanderson
6aa724a9b4
- add 'gl_riskymodernpath' for computers that worked before the GL >= 3.3 modern path enforcement, since some did, but they seemed to be the exception rather than the rule.
2018-01-03 21:46:04 -05:00
alexey.lysiuk
2c4eae7487
Applied vertical offset to transferred sky in OpenGL renderer
...
https://forum.zdoom.org/viewtopic.php?t=58934
2017-12-31 21:29:27 +02:00
alexey.lysiuk
33213f5d5d
Fixed rendering of wrapped midtex with sky ceiling
...
https://forum.zdoom.org/viewtopic.php?t=58311
2017-12-29 14:37:09 +02:00
Rachael Alexanderson
a441cea350
- interpolate particles
2017-12-28 11:36:36 -05:00
alexey.lysiuk
8ca3427850
Fixed applying of Doom 64 lighting to horizon portals
...
https://forum.zdoom.org/viewtopic.php?t=58878
2017-12-28 18:32:26 +02:00
Christopher Bruns
a3399c1af2
Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
...
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
2017-12-27 17:50:53 -05:00
alexey.lysiuk
0afc09678f
Fixed bright sprites in sectors with Doom 64 lighting
...
https://forum.zdoom.org/viewtopic.php?t=58703
2017-12-16 17:37:03 +02:00
Rachael Alexanderson
1559d74c2c
- repaired the video scaling code
2017-12-10 04:22:28 -05:00
alexey.lysiuk
5162e7162e
Fixed overbright screenshots with hardware gamma off
...
When render buffers are used to apply gamma/brightness/contrast screenshots should not use PNG gamma correction
2017-12-06 11:24:10 +02:00
Rachael Alexanderson
505c99b0a8
- fixed: doublize more internal structures, even if they still get converted to float later
2017-12-04 17:39:57 -05:00
Rachael Alexanderson
0fa74220c9
- fixed: doublize sky float, in order to make it more smooth
2017-12-03 12:39:24 -05:00
Christoph Oelckers
ebf5c5763e
- removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image.
2017-12-02 12:15:26 +01:00
alexey.lysiuk
0667f2ec55
Fixed string format issues reported by GCC/Clang
...
d_net.cpp:2874:25: warning: format specifies type 'int' but the argument has type 'unsigned long long' [-Wformat]
gl/utility/gl_clock.cpp:240:38: warning: format specifies type 'int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:71: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:80: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
2017-11-26 09:59:28 +02:00
Christoph Oelckers
836970f012
- moved the matrix code out of 'gl' because the model code also needs it.
2017-11-25 13:51:09 +01:00
Magnus Norddahl
7bb92812b8
- Move models into r_data
2017-11-25 13:19:00 +01:00
Magnus Norddahl
679f42db78
- Remove model GL dependencies except for the matrix classes
2017-11-25 13:00:44 +01:00
Magnus Norddahl
b25f191e85
- Move shared model code out of the GL renderer
2017-11-25 12:11:57 +01:00
Rachael Alexanderson
5e29b1c89c
Merge branch 'newtimercode4'
2017-11-24 14:39:58 -05:00
Christoph Oelckers
ed871c3bf8
Merge remote-tracking branch 'remotes/origin/texman_models'
2017-11-24 19:14:08 +01:00
Rachael Alexanderson
297f00aa4b
- fix model rotation some more
...
- a couple compiler warning fixes
2017-11-23 22:37:07 -05:00
Rachael Alexanderson
1f00810f40
- re-doubled the model rotation code
2017-11-23 21:27:16 -05:00