Christoph Oelckers
|
c593dda8f3
|
- added missing nullptr check.
|
2016-09-12 23:03:27 +02:00 |
|
Magnus Norddahl
|
0fc5ee1ffd
|
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
|
2016-09-12 22:30:46 +02:00 |
|
Christoph Oelckers
|
3778799f92
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-09-12 21:33:49 +02:00 |
|
Christoph Oelckers
|
823f75e592
|
- fixed: UDMF user value lists need to be sorted for binary search to work but weren't.
|
2016-09-12 21:32:17 +02:00 |
|
Magnus Norddahl
|
b378b3d05a
|
Remove black bars from windowed mode
|
2016-09-12 20:43:45 +02:00 |
|
alexey.lysiuk
|
b308a7df52
|
Proper name of FMOD .dylib in loading path adjustment for macOS
|
2016-09-12 20:37:13 +02:00 |
|
alexey.lysiuk
|
9c91686e0f
|
Set delay loading for proper .dll depending on FMOD version (Studio vs. Ex)
|
2016-09-12 20:37:13 +02:00 |
|
alexey.lysiuk
|
7e61a1ce2b
|
Added simple detection for FMOD Studio API in CMake
|
2016-09-12 20:37:12 +02:00 |
|
alexey.lysiuk
|
c88eec3d73
|
Fixed 'unreferenced local variable' warnings when building with FMOD Studio API
|
2016-09-12 20:37:12 +02:00 |
|
alexey.lysiuk
|
764705a8e0
|
Fixed 'Could not set resampler method. Defaults will be used. (Error 31)' message with FMOD Studio API
|
2016-09-12 20:37:11 +02:00 |
|
alexey.lysiuk
|
a2a1d2a36d
|
Fixed significant distortion of sound effects with FMOD Studio API
|
2016-09-12 20:37:11 +02:00 |
|
Magnus Norddahl
|
7bdbaaff22
|
GL aspect ratio adjustments
|
2016-09-12 20:29:26 +02:00 |
|
Magnus Norddahl
|
7070bded77
|
Merge remote-tracking branch 'origin/aspectratio' into aspectratio_gzdoom
|
2016-09-12 20:03:21 +02:00 |
|
Magnus Norddahl
|
01b1efe9ee
|
Switch from abs to fabs
|
2016-09-12 18:44:04 +02:00 |
|
Magnus Norddahl
|
4e58e6626c
|
Fix buffer overrun in CommandAspectRatio for 21:9 aspect ratio
|
2016-09-12 16:05:42 +02:00 |
|
Magnus Norddahl
|
5b438d220f
|
Switch from ratio enum to float
|
2016-09-12 15:51:50 +02:00 |
|
Magnus Norddahl
|
6d4e4dad25
|
BaseRatioSizes replacement functions
|
2016-09-12 14:37:10 +02:00 |
|
Magnus Norddahl
|
5720634045
|
Add ActiveRatio to be used where CheckRatio is used today
|
2016-09-12 13:59:01 +02:00 |
|
Magnus Norddahl
|
b003c47e3e
|
Improve CheckRatio to always return the closest ratio
|
2016-09-12 13:37:05 +02:00 |
|
Magnus Norddahl
|
d3d8180f57
|
Resize framebuffer in windowed mode to match the client area
|
2016-09-12 13:04:36 +02:00 |
|
Magnus Norddahl
|
a0b6a0275c
|
Fix random texture sampling bug
|
2016-09-11 11:09:40 +02:00 |
|
Christoph Oelckers
|
be647dc7b2
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-09-11 00:45:40 +02:00 |
|
Christopher Bruns
|
924aaa3a92
|
fixed: Delay setup of quad-buffered stereo 3d mode, in case a useful OpenGL context is not immediately provided.
|
2016-09-11 00:45:17 +02:00 |
|
Magnus Norddahl
|
03d0b09f29
|
Fix depth blur
|
2016-09-10 22:39:09 +02:00 |
|
alexey.lysiuk
|
66c5121e38
|
Do not use OpenGL Core Profile for software renderer on macOS
|
2016-09-10 17:54:19 +03:00 |
|
Christoph Oelckers
|
71f4bacbd7
|
- missed something for last commit.
|
2016-09-10 12:36:44 +02:00 |
|
Christoph Oelckers
|
d3246be488
|
- draw wall sprites without translucent pixels as opaque. This looses the border smoothing with texture filtering but avoids sorting problems.
|
2016-09-10 12:24:13 +02:00 |
|
Christoph Oelckers
|
30cb651d92
|
- completely removed the flat sprite code.
This was conceptionally so wrong that there is no chance to salvage any of it.
|
2016-09-10 10:58:53 +02:00 |
|
raa-eruanna
|
02e4ba464a
|
Fixed mirror angle issue, fixes rendering of mirrors
|
2016-09-10 08:56:40 +02:00 |
|
Magnus Norddahl
|
303da0e071
|
Fix center text alignment issue
|
2016-09-09 20:09:54 +02:00 |
|
Magnus Norddahl
|
63fb604e98
|
Fix stripes in the reconstructed normals due to down scaling
|
2016-09-09 18:19:00 +02:00 |
|
raa-eruanna
|
b0e104d566
|
Merge http://github.com/coelckers/gzdoom
|
2016-09-09 11:31:31 -04:00 |
|
Magnus Norddahl
|
8861b1aaff
|
Grab tanHalfFovy from the projection matrix
|
2016-09-09 09:47:46 +02:00 |
|
Magnus Norddahl
|
f6bede8374
|
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.z
|
2016-09-09 09:31:30 +02:00 |
|
Magnus Norddahl
|
d83a72f361
|
Add missing IsEnabled check
|
2016-09-09 00:36:12 +02:00 |
|
Magnus Norddahl
|
63dc394913
|
Present function for left, right and quad-buffered stereo3d
|
2016-09-09 00:36:11 +02:00 |
|
Magnus Norddahl
|
8b7267cf87
|
MaskAnaglyph present mode
|
2016-09-09 00:36:11 +02:00 |
|
Magnus Norddahl
|
ccbe5160b0
|
Split F2DDrawer::Flush into Draw and Clear
|
2016-09-09 00:36:10 +02:00 |
|
Magnus Norddahl
|
aaa3581ee6
|
Hook up eye textures in renderer
|
2016-09-09 00:36:10 +02:00 |
|
Magnus Norddahl
|
4bdd872f09
|
Add eye textures and FBOs to FGLRenderBuffers
|
2016-09-09 00:36:09 +02:00 |
|
Christoph Oelckers
|
b9ca3c85f8
|
- fixed: translucency detection in multipatch textures did not work.
- fixed: The flat drawer never checked if a texture had translucent parts.
|
2016-09-08 12:18:09 +02:00 |
|
raa-eruanna
|
dede94b7e2
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
|
2016-09-08 03:26:11 -04:00 |
|
raa-eruanna
|
32f758de41
|
Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
# Conflicts:
# src/v_video.cpp
|
2016-09-08 03:19:08 -04:00 |
|
raa-eruanna
|
5a64307ad1
|
Changes the tonemap generation algorithm.
|
2016-09-08 00:51:48 +02:00 |
|
Christoph Oelckers
|
7e2e3e8768
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-09-08 00:48:27 +02:00 |
|
Magnus Norddahl
|
e794e59cd2
|
Add con_scale for scaling just the console
|
2016-09-08 00:39:52 +02:00 |
|
Magnus Norddahl
|
d2f8fc63fc
|
Scale the console itself as specified by con_scaletext
|
2016-09-08 00:39:51 +02:00 |
|
Magnus Norddahl
|
6414e01354
|
Add uiscale slider controlling what scale the On setting uses for hud_scale, hud_althudscale and con_scaletext
|
2016-09-08 00:39:51 +02:00 |
|
Major Cooke
|
01e9d351b4
|
- Don't pass flags directly from A_Explode to P_RadiusAttack. XF_EXPLICITDAMAGETYPE would cause explosions to deal no damage otherwise.
|
2016-09-08 00:38:12 +02:00 |
|
Major Cooke
|
043ada24da
|
Wave quakes now stack.
|
2016-09-08 00:38:12 +02:00 |
|