Changes the tonemap generation algorithm.

This commit is contained in:
raa-eruanna 2016-09-07 03:34:08 -04:00 committed by Christoph Oelckers
parent 7e2e3e8768
commit 5a64307ad1
2 changed files with 40 additions and 1 deletions

View File

@ -257,7 +257,7 @@ void FGLRenderer::BindTonemapPalette(int texunit)
{
for (int b = 0; b < 64; b++)
{
PalEntry color = GPalette.BaseColors[ColorMatcher.Pick((r << 2) | (r >> 4), (g << 2) | (g >> 4), (b << 2) | (b >> 4))];
PalEntry color = GPalette.BaseColors[(BYTE)PTM_BestColor((uint32 *)GPalette.BaseColors, (r << 2) | (r >> 4), (g << 2) | (g >> 4), (b << 2) | (b >> 4), 0, 256)];
int index = ((r * 64 + g) * 64 + b) * 4;
lut[index] = color.r;
lut[index + 1] = color.g;
@ -472,3 +472,40 @@ void FGLRenderer::ClearBorders()
}
glDisable(GL_SCISSOR_TEST);
}
// [SP] Re-implemented BestColor for more precision rather than speed. This function is only ever called once until the game palette is changed.
int FGLRenderer::PTM_BestColor (const uint32 *pal_in, int r, int g, int b, int first, int num)
{
const PalEntry *pal = (const PalEntry *)pal_in;
static double powtable[256];
static bool firstTime = true;
double fbestdist, fdist;
int bestcolor;
if (firstTime)
{
firstTime = false;
for (int x = 0; x < 256; x++) powtable[x] = pow((double)x/255,1.2);
}
for (int color = first; color < num; color++)
{
double x = powtable[abs(r-pal[color].r)];
double y = powtable[abs(g-pal[color].g)];
double z = powtable[abs(b-pal[color].b)];
fdist = x + y + z;
if (color == first || fdist < fbestdist)
{
if (fdist == 0)
return color;
fbestdist = fdist;
bestcolor = color;
}
}
return bestcolor;
}

View File

@ -189,6 +189,8 @@ public:
void FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
DAngle rotation, FDynamicColormap *colormap, int lightlevel);
int PTM_BestColor (const uint32 *pal_in, int r, int g, int b, int first, int num);
};
// Global functions. Make them members of GLRenderer later?