Randy Heit
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283ee1a891
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- Make teleport fogs target the teleported actor.
SVN r4190 (trunk)
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2013-03-20 03:21:37 +00:00 |
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Randy Heit
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fc4b0ffe68
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- Use a missile's MaxTargetRange property as the range for P_AimLineAttack() inside P_SpawnPlayerMissile().
SVN r4189 (trunk)
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2013-03-20 03:19:02 +00:00 |
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Randy Heit
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277d59b2bb
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- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
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2013-03-20 03:07:45 +00:00 |
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Randy Heit
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de20936b13
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- Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
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2013-03-20 02:41:59 +00:00 |
|
Braden Obrzut
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18bf56d3d7
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- Fixed: NULL pointer dereference in DrawGem.
SVN r4186 (trunk)
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2013-03-18 21:56:15 +00:00 |
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Randy Heit
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98ea4d3d51
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- Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter
should probably be factored away eventually.)
SVN r4185 (trunk)
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2013-03-17 03:04:17 +00:00 |
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Randy Heit
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573b6992ce
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- Use a TArray for backing up cvars overwritten by a demo.
SVN r4184 (trunk)
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2013-03-17 02:41:45 +00:00 |
|
Braden Obrzut
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b096c7a82f
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- Fixed: changemap allowed changing the map in "demo mode."
- Fixed: Crash when using the console at the title screen.
SVN r4182 (trunk)
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2013-03-15 21:41:01 +00:00 |
|
Christoph Oelckers
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b0203c9f1d
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- added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
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2013-03-13 11:27:30 +00:00 |
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Randy Heit
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8410ac760a
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- Added A_SetDamageType.
SVN r4180 (trunk)
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2013-03-13 04:04:48 +00:00 |
|
Randy Heit
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fb2f201c8b
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- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
SVN r4179 (trunk)
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2013-03-13 03:59:57 +00:00 |
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Randy Heit
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e240d24abe
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- Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim.
This allows A_FireOldBFG to work properly when freelook is disabled.
SVN r4178 (trunk)
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2013-03-13 02:56:54 +00:00 |
|
Christoph Oelckers
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c7aa7e2a4b
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- missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
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2013-03-09 07:09:40 +00:00 |
|
Braden Obrzut
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3fe31668a6
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- More Visual Studio with CMake fixes.
SVN r4176 (trunk)
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2013-03-08 19:23:06 +00:00 |
|
Randy Heit
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ba0e0c2914
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- Fixed: Don't start the MAPINFO music just to have it replaced by the saved music when returning to a level in a hub.
SVN r4175 (trunk)
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2013-03-08 02:34:26 +00:00 |
|
Braden Obrzut
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478bfa6cf1
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- Fixed: file_directory tried to free it's input parameter.
SVN r4174 (trunk)
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2013-03-07 22:16:09 +00:00 |
|
Braden Obrzut
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88a0d22f23
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- Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay.
SVN r4173 (trunk)
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2013-03-03 19:12:21 +00:00 |
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Randy Heit
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1107bebfcf
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- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
SVN r4172 (trunk)
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2013-03-02 01:54:40 +00:00 |
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Randy Heit
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8f7cd73a41
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- Comment out star and bstar stuff in wi_stuff.cpp.
SVN r4171 (trunk)
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2013-03-02 01:27:36 +00:00 |
|
Christoph Oelckers
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33f363f4c6
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- added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
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2013-02-27 10:35:44 +00:00 |
|
Randy Heit
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ce39368796
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- Fixed: Players using colorsets instead of custom colors overrode their team colors.
SVN r4169 (trunk)
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2013-02-27 03:27:33 +00:00 |
|
Randy Heit
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b93dfcf3cf
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- Fixed: G_DoLoadLevel() has a for loop where it resets player cameras that incremented and checked the wrong variable.
SVN r4168 (trunk)
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2013-02-27 03:13:55 +00:00 |
|
Randy Heit
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be0845acf1
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
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2013-02-27 03:10:25 +00:00 |
|
Braden Obrzut
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01fed92920
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- Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
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2013-02-25 00:12:21 +00:00 |
|
Braden Obrzut
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e6f66e3c93
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- Fixed: GCC build.
SVN r4165 (trunk)
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2013-02-24 17:17:20 +00:00 |
|
Randy Heit
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2919bdf4fe
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- Fixed: Skyboxes never cleared planes when a 3D floor was in view.
SVN r4164 (trunk)
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2013-02-23 05:15:32 +00:00 |
|
Randy Heit
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4f3a03f2f4
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- Fixed: stat skyboxes output was broken.
SVN r4163 (trunk)
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2013-02-23 04:24:40 +00:00 |
|
Randy Heit
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1c9396cd6c
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- Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
powerups before they transfer ownership, then calling InitEffect() on them after they transfer
ownership.
SVN r4162 (trunk)
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2013-02-23 03:25:33 +00:00 |
|
Christoph Oelckers
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81785124c5
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- fixed: the ExplosiveBarrel's height was wrong.
SVN r4161 (trunk)
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2013-02-22 21:18:29 +00:00 |
|
Braden Obrzut
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47e7ab21cc
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- Fixed: strcpy on map arrays didn't properly translate the array number.
SVN r4160 (trunk)
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2013-02-22 18:42:26 +00:00 |
|
Braden Obrzut
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356bfe81e3
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- Cleared GCC warnings.
SVN r4159 (trunk)
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2013-02-22 18:16:23 +00:00 |
|
Randy Heit
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6eb10a8079
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- Fixed: r4160 inadvertently inverted the damage check for thrusting in P_RadiusAttack().
SVN r4158 (trunk)
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2013-02-22 03:06:00 +00:00 |
|
Randy Heit
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445bc148b7
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- Fixed: r4067 completely disabled weapon switching via A_ReFire.
SVN r4157 (trunk)
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2013-02-22 02:42:42 +00:00 |
|
Randy Heit
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e0c751114f
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- Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.
SVN r4156 (trunk)
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2013-02-22 01:51:35 +00:00 |
|
Randy Heit
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e0db52629d
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- Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.
SVN r4155 (trunk)
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2013-02-22 01:34:16 +00:00 |
|
Christoph Oelckers
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071002c02b
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- add weapon slots to key configuration menu.
SVN r4154 (trunk)
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2013-02-20 12:22:04 +00:00 |
|
Randy Heit
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7d90117fb9
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- Fixed: RandomSpawner should observe the nomonsters flags when deciding what to spawn.
SVN r4153 (trunk)
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2013-02-20 02:47:01 +00:00 |
|
Randy Heit
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4fe9b6112a
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- Fixed: The change in r3951 knew nothing about 3D floors.
SVN r4152 (trunk)
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2013-02-20 02:26:36 +00:00 |
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Randy Heit
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fef083f59c
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- Use a temporary bitmap when when copying true color pixels of a multipatch texture, the blend
operation is not BLEND_NONE, and it doesn't just redirect straight to a direct texture.
SVN r4151 (trunk)
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2013-02-20 01:31:41 +00:00 |
|
Christoph Oelckers
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e50de1e5fc
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- fixed: APowerSpeed::Serialize needs to call the super method.
SVN r4150 (trunk)
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2013-02-19 08:10:33 +00:00 |
|
Randy Heit
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2e7ef2e019
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- Added Brazilian Portuguese translation.
SVN r4149 (trunk)
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2013-02-19 02:59:40 +00:00 |
|
Randy Heit
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f5891dea25
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- Added time display for alt hud.
SVN r4148 (trunk)
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2013-02-19 02:58:03 +00:00 |
|
Randy Heit
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602209d4a4
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- Add NoRandomPlayerclass flag for MAPINFO.
SVN r4147 (trunk)
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2013-02-19 02:50:47 +00:00 |
|
Randy Heit
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bd601a1bc8
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- Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
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2013-02-19 02:44:49 +00:00 |
|
Randy Heit
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ae6b0c6215
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- Added IF_NOSCREENFLASH>
SVN r4145 (trunk)
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2013-02-19 02:27:41 +00:00 |
|
Randy Heit
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619e65ad6f
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- Allow negative parameters to A_Light.
SVN r4144 (trunk)
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2013-02-19 02:25:20 +00:00 |
|
Randy Heit
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b96d305c87
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- Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad.
SVN r4142 (trunk)
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2013-02-19 01:55:14 +00:00 |
|
Randy Heit
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87dbfb68e9
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- Fixed: PCD_MORPHACTOR and P_MorphMonster() needed NULL pointer checks.
SVN r4141 (trunk)
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2013-02-19 01:51:07 +00:00 |
|
Randy Heit
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e434ccc3f6
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- Add support for user variables on things in UDMF maps. If you include an actor's user variable
in its UDMF thing definition, that user variable will be set to the desired value for that
actor when the map is loaded.
SVN r4140 (trunk)
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2013-02-17 00:23:58 +00:00 |
|
Christoph Oelckers
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00d5bee72f
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- ...now where did that 'F' come from...?
SVN r4139 (trunk)
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2013-02-16 10:48:03 +00:00 |
|