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- Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
This commit is contained in:
parent
e6f66e3c93
commit
01fed92920
4 changed files with 51 additions and 7 deletions
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@ -1,4 +1,5 @@
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cmake_minimum_required( VERSION 2.4 )
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project(ZDoom)
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IF( NOT CMAKE_BUILD_TYPE )
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SET( CMAKE_BUILD_TYPE Debug CACHE STRING
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@ -485,8 +485,10 @@ endif( BACKPATCH )
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# Update svnrevision.h
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get_target_property( UPDATEREVISION_EXE updaterevision LOCATION )
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add_custom_target( revision_check ALL
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COMMAND ${CMAKE_BINARY_DIR}/tools/updaterevision/updaterevision . src/svnrevision.h
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COMMAND ${UPDATEREVISION_EXE} . src/svnrevision.h
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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DEPENDS updaterevision )
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@ -568,14 +570,17 @@ else( NO_ASM )
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endif( X64 )
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endif( NO_ASM )
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get_target_property( LEMON_EXE lemon LOCATION )
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get_target_property( RE2C_EXE re2c LOCATION )
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add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y .
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COMMAND ${CMAKE_BINARY_DIR}/tools/lemon/lemon xlat_parser.y
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COMMAND ${LEMON_EXE} xlat_parser.y
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
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add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
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COMMAND ${CMAKE_BINARY_DIR}/tools/re2c/re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
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COMMAND ${RE2C_EXE} --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
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DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
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include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
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@ -598,7 +603,37 @@ elseif( FLUIDSYNTH_FOUND )
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add_definitions( -DHAVE_FLUIDSYNTH )
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endif( DYN_FLUIDSYNTH )
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# Project files should be aware of the header files. We can GLOB these since
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# there's generally a new cpp for every header so this file will get changed
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if( WIN32 )
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set( EXTRA_HEADER_DIRS win32/*.h )
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else( WIN32 )
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set( EXTRA_HEADER_DIRS sdl/*.h )
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endif( WIN32 )
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file( GLOB HEADER_FILES
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${EXTRA_HEADER_DIRS}
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fragglescript/*.h
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g_doom/*.h
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g_heretic/*.h
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g_hexen/*.h
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g_raven/*.h
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g_shared/*.h
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g_strife/*.h
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intermission/*.h
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menu/*.h
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oplsynth/*.h
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r_data/*.h
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resourcefiles/*.h
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sfmt/*.h
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sound/*.h
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textures/*.h
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thingdef/*.h
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xlat/*.h
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*.h
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)
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add_executable( zdoom WIN32
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${HEADER_FILES}
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autostart.cpp
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${ASM_SOURCES}
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${SYSTEM_SOURCES}
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@ -5,6 +5,13 @@ set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG" )
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add_executable( lemon lemon.c )
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# Lemon wants lempar.c in its directory
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if( MSVC )
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add_custom_command( TARGET lemon
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POST_BUILD
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COMMAND echo $<TARGET_FILE_DIR:lemon>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/lempar.c $<TARGET_FILE_DIR:lemon> )
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else( MSVC )
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add_custom_command( TARGET lemon
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/lempar.c ${CMAKE_CURRENT_BINARY_DIR} )
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endif( MSVC )
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@ -1,9 +1,10 @@
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cmake_minimum_required( VERSION 2.4 )
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get_target_property(ZIPDIR_EXE zipdir LOCATION)
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/zdoom.pk3
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COMMAND ${CMAKE_BINARY_DIR}/tools/zipdir/zipdir -udf ${ZDOOM_OUTPUT_DIR}/zdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static
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DEPENDS zipdir ${CMAKE_CURRENT_SOURCE_DIR}/static )
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COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/zdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static
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DEPENDS zipdir ${CMAKE_CURRENT_SOURCE_DIR}/static )
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add_custom_target( pk3 ALL
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DEPENDS ${ZDOOM_OUTPUT_DIR}/zdoom.pk3 )
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