Randy Heit
9c86f1c220
Merge branch 'master' into scripting for plugged userinfo memory leak
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Conflicts:
src/d_player.h
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
2013-07-23 21:01:13 -05:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
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- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Randy Heit
459ad5abff
- Updated scripting branch to latest version in trunk.
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SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Christoph Oelckers
9e3c6a3cc7
- fixed parameter type for Floatbobphase property.
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SVN r4300 (trunk)
2013-05-31 18:10:41 +00:00
Christoph Oelckers
ad12be4877
- fixed inappropriate type for FloatBobPhase property.
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SVN r4299 (trunk)
2013-05-30 21:10:54 +00:00
Christoph Oelckers
a7c2346b32
- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
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SVN r4296 (trunk)
2013-05-30 08:52:29 +00:00
Randy Heit
9072c25e65
- Added a big-endian fix for actor flag fields that aren't four bytes wide.
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SVN r4251 (trunk)
2013-05-05 00:01:51 +00:00
Randy Heit
324b13c89b
- Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection
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even if they have enough ammo to be used.
SVN r4203 (trunk)
2013-03-24 02:25:12 +00:00
Braden Obrzut
de65ae809f
- Fixed: BobStyle was assigned as if they were flags.
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SVN r4027 (trunk)
2013-01-17 19:25:22 +00:00
Randy Heit
6e88529324
- Added a RETI instruction for returning 15-bit signed immediate values.
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- Changed Actor's Damage property into an actual function. All access to the damage property
must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
to the former actor->Damage, for the case where actor->Damage was not an expression. (I
suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.
SVN r3919 (scripting)
2012-10-28 04:36:52 +00:00
Randy Heit
38d7b7d203
- Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
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become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
version of the main VM loop, because I don't relish the thought of being stuck with GDB
for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.
SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
Randy Heit
e7efa1d802
- Update to latest version in trunk.
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SVN r3890 (scripting)
2012-10-17 04:24:54 +00:00
Randy Heit
100391507e
- Added two new PlayerPawn properties:
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* GruntSpeed: The minimum speed a player must be falling at the time of landing to play *grunt.
* FallingScreamSpeed: When a player is falling within this range of speeds, they will play *falling.
SVN r3829 (trunk)
2012-08-14 03:24:59 +00:00
Randy Heit
562cf04db2
- Update scripting branch to trunk.
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SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit
ce8ca26bc9
- Fixed: Don't warn when an Inventory item's Icon is set to "".
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SVN r3720 (trunk)
2012-07-01 02:57:00 +00:00
Christoph Oelckers
a8ac550827
- fixed: a few DECORATE commands had incorrect parameter lists.
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SVN r3700 (trunk)
2012-06-21 07:55:59 +00:00
Christoph Oelckers
cbcc7443c6
- added Xaser's bobbing style options submission.
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SVN r3615 (trunk)
2012-05-02 20:58:29 +00:00
Randy Heit
70902d9da8
- Implicitly set MF2_PASSMOBJ when BounceType is used in an actor definition so that actors under
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or above the bouncer can be checked for bouncing.
SVN r3597 (trunk)
2012-04-26 03:36:01 +00:00
Randy Heit
7045bfd19f
- Fix another signed/unsigned warning from GCC.
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SVN r3458 (trunk)
2012-03-20 02:22:17 +00:00
Randy Heit
73a78caa5c
- Added support for a few extra color ranges to Player.Colorset so that the Strife player's
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predefined colors can properly define the standard Strife translation ranges.
SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Christoph Oelckers
e4880d162f
- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
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- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.
SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Christoph Oelckers
3c47a30249
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
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SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Braden Obrzut
d6b6a73fee
- Fixed MSVC warning.
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SVN r3292 (trunk)
2011-09-13 20:13:26 +00:00
Braden Obrzut
faa122ede3
- Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance.
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SVN r3291 (trunk)
2011-09-10 04:24:40 +00:00
Braden Obrzut
c013e72caa
- Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications.
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SVN r3290 (trunk)
2011-09-08 01:28:26 +00:00
Christoph Oelckers
03177090c0
- removed some unnecessary r_ header #includes.
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SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
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- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
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SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
17ed7aaabd
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
4626492f50
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
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SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Christoph Oelckers
4d7fcbf1b8
- added Major Cooke's Death/Paintype submission.
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SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
44921297d3
- added DavidPH's PoisonDamageType submission.
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SVN r3235 (trunk)
2011-06-13 10:39:14 +00:00
Christoph Oelckers
61dfb608f4
- added DavidPH's ProjectileKickback submission.
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SVN r3228 (trunk)
2011-06-13 09:16:57 +00:00
Christoph Oelckers
f69181f851
- added FDARI's latest actor pointer submission.
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SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
2e4e5bdb28
- added DavidPH's damage type specific damage color submission.
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SVN r3220 (trunk)
2011-06-06 22:23:43 +00:00
Braden Obrzut
d9d94d04ba
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
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SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Christoph Oelckers
789c937635
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
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- fixed FSharedStringArena::FreeAll did not NULL TopBlock.
- bumped savegame version for above changes.
SVN r3100 (trunk)
2011-01-12 00:17:13 +00:00
Christoph Oelckers
e90b86acce
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
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- bumped savegame version for flechette type changes.
SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
231e7a1c6d
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
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- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.
SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Randy Heit
99670b708c
- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
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SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
9073b8cdea
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
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SVN r2569 (trunk)
2010-08-22 17:49:28 +00:00
Christoph Oelckers
b452bec0ee
- merge USDF branch into trunk.
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- add USDF spexs.
SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Christoph Oelckers
f430881a54
- Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
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SVN r2450 (trunk)
2010-07-23 21:36:17 +00:00
Christoph Oelckers
545a892faa
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Randy Heit
5b63fd0675
- Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
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flash calculations. This can range from 0.0 to 1.0.
SVN r2435 (trunk)
2010-07-16 03:46:20 +00:00
Randy Heit
900324c205
- Move color sets into the PlayerPawn metadata.
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SVN r2270 (scripting)
2010-04-04 17:06:04 +00:00
Randy Heit
42ac75e894
- Sync scriptbranch with trunk.
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SVN r2269 (scripting)
2010-04-04 04:09:24 +00:00
Randy Heit
604b5ef673
- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
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should simplify scripting, since it means that meta fields can be treated (mostly) the same as
normal fields.
SVN r2242 (scripting)
2010-03-25 20:38:00 +00:00
Randy Heit
f88f601230
- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
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I have no idea what that was all about.
- Got rid of FActorInfo and merged it into a new PClassActor.
SVN r2240 (scripting)
2010-03-24 02:49:37 +00:00