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- Fixed: Don't warn when an Inventory item's Icon is set to "".
SVN r3720 (trunk)
This commit is contained in:
parent
93a480f52f
commit
ce8ca26bc9
2 changed files with 16 additions and 8 deletions
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@ -27,6 +27,7 @@ public:
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bool isValid() const { return texnum > 0; }
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bool Exists() const { return texnum >= 0; }
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void SetInvalid() { texnum = -1; }
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void SetNull() { texnum = 0; }
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bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
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bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
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FTextureID operator +(int offset) throw();
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@ -1473,16 +1473,23 @@ DEFINE_CLASS_PROPERTY(icon, S, Inventory)
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{
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PROP_STRING_PARM(i, 0);
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defaults->Icon = TexMan.CheckForTexture(i, FTexture::TEX_MiscPatch);
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if (!defaults->Icon.isValid())
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if (i == NULL || i[0] == '\0')
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{
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// Don't print warnings if the item is for another game or if this is a shareware IWAD.
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// Strife's teaser doesn't contain all the icon graphics of the full game.
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if ((info->GameFilter == GAME_Any || info->GameFilter & gameinfo.gametype) &&
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!(gameinfo.flags&GI_SHAREWARE) && Wads.GetLumpFile(bag.Lumpnum) != 0)
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defaults->Icon.SetNull();
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}
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else
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{
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defaults->Icon = TexMan.CheckForTexture(i, FTexture::TEX_MiscPatch);
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if (!defaults->Icon.isValid())
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{
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bag.ScriptPosition.Message(MSG_WARNING,
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"Icon '%s' for '%s' not found\n", i, info->Class->TypeName.GetChars());
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// Don't print warnings if the item is for another game or if this is a shareware IWAD.
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// Strife's teaser doesn't contain all the icon graphics of the full game.
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if ((info->GameFilter == GAME_Any || info->GameFilter & gameinfo.gametype) &&
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!(gameinfo.flags&GI_SHAREWARE) && Wads.GetLumpFile(bag.Lumpnum) != 0)
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{
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bag.ScriptPosition.Message(MSG_WARNING,
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"Icon '%s' for '%s' not found\n", i, info->Class->TypeName.GetChars());
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}
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}
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}
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}
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