Commit Graph

2118 Commits

Author SHA1 Message Date
Randy Heit 8a2e03c9cb - Fixed: Redefining an existing skill would set that skills ACSReturn to be
the same as the next new skill defined, if neither definition explicitly set
  the value for ACSReturn.
- Added a DefaultSkill property. Adding it to a skill will cause that skill
  to be the default one selected in the menu. If none is specified as the
  default, then the middle skill is the default.


SVN r1731 (trunk)
2009-07-23 04:33:07 +00:00
Randy Heit dba34d0761 - Renamed SXF_CLIENTSPAWN to SXF_CLIENTSIDE for Skulltag compatibility.
SVN r1730 (trunk)
2009-07-23 03:19:31 +00:00
Randy Heit 371f944262 - Slider controls in the options menu now display their values
numerically next to the slider.
- The minimum value for m_yaw, m_pitch, m_forward, and m_side from the
  menu has been dropped from 0.5 to 0, so those particular mouse motions can
  be disabled entirely without using the console.


SVN r1729 (trunk)
2009-07-23 03:03:15 +00:00
Christoph Oelckers 55c32e0f44 - added missing MAPINFO option for compat_anybossdeath.
SVN r1728 (trunk)
2009-07-22 07:28:00 +00:00
Christoph Oelckers 2c54498d5c - fixed blue colormap
- Added parameters to A_VileAttack.
- Removed redundant definition of use_joystick from SDL/i_input.cpp.


SVN r1727 (trunk)
2009-07-17 08:08:02 +00:00
Randy Heit 72a41f0b66 - Turned net decompression into a non fatal error. It now drops the packet
and waits for the sender to send a new, hopefully good, packet.


SVN r1726 (trunk)
2009-07-17 02:13:27 +00:00
Randy Heit f39cde0486 - Reduced potential for overflow in R_ProjectSprite().
SVN r1725 (trunk)
2009-07-17 01:49:28 +00:00
Randy Heit 198ffea7ee - Moved the IF_ADDITIVETIME check earlier in APowerup::HandlePickup so
that additive time powerups can be activated before the existing
  power has entered its blink threshold.


SVN r1724 (trunk)
2009-07-17 01:32:58 +00:00
Randy Heit 720747baef - Added a "BlueMap" for powerup colors.
- Add the missing CF_WEAPONREADYALT and CF_WEAPONSWITCHOK flags.

SVN r1723 (trunk)
2009-07-17 01:17:06 +00:00
Randy Heit aaf19b9127 - Added a NULL screen check when detaching HUD messages.
SVN r1722 (trunk)
2009-07-16 23:07:20 +00:00
Randy Heit 9a16e4b6ea - Added HotWax's A_SetArg.
SVN r1721 (trunk)
2009-07-16 22:50:58 +00:00
Randy Heit b1b258ec55 - Gez's patch for more A_WeaponReady flags:
* WRF_NOBOB (1): Weapon won't bob
  * WRF_NOFIRE (12): Weapon won't fire at all
  * WRF_NOSWITCH (2): Weapon can't be switched off
  * WRF_NOPRIMARY (4): Weapon will not fire its main attack
  * WRF_NOSECONDARY (8): Weapon will not fire its alt attack


SVN r1720 (trunk)
2009-07-16 22:40:04 +00:00
Randy Heit 800b50ff6f - Attempt to add support for Microsoft's SideWinder Strategic Commander.
SVN r1719 (trunk)
2009-07-16 02:45:51 +00:00
Randy Heit 00a6293952 - Fixed: Trying to run with the same FMOD version you compiled with no longer produced
sound. (But compiling with 4.26.xx and using an older DLL was fine.)

SVN r1718 (trunk)
2009-07-15 22:27:38 +00:00
Randy Heit f74f6a1659 - Split the joystick menu into two parts: A top level with general options
and a list of all attached controllers, and a second level for configuring
  an individual controller.
- Fixed: Pressing Up at the top of a menu with more lines than fit on screen
  would find an incorrect bottom position if the menu had a custom top height.
- Added the cvars joy_dinput, joy_ps2raw, and joy_xinput to enable/disable
  specific game controller input systems independant of each other.
- Device change broadcasts are now sent to the Doom event queue, so
  device scanning can be handled in one common place.
- Added a fast version of IsXInputDevice that uses the Raw Input device
  list, because querying WMI for this information is painfully slow.
- Added support for compiling with FMOD Ex 4.26+ and running the game
  with an older DLL. This combination will now produce sound.


SVN r1717 (trunk)
2009-07-15 05:53:06 +00:00
Christoph Oelckers 8e5b7373b8 - added submission for raising master/children/siblings.
- added submission for no decals on wall option.
- removed some useless code from SpawnMissile function.


SVN r1716 (trunk)
2009-07-13 22:07:18 +00:00
Christoph Oelckers 19f8b03738 - Backported 2 fixes from Skulltag:
* A_SentinelAttack must check for a NULL target
  * Monsters with CANTLEAVEFLOORPIC could not move because their floor
    texture was not initialized.


SVN r1715 (trunk)
2009-07-12 12:19:11 +00:00
Christoph Oelckers e7e79e27ff - Fixed: The 'idclev' cheat set the player's health to 0 which caused the
level to end when in a sector of type 'end level when health below 10'.
- Fixed: The 'kill' cheat set the player to nonshootable even if it did not
  succeed.

SVN r1714 (trunk)
2009-07-12 07:33:24 +00:00
Randy Heit 417779440d - Added joystick config loading and saving support; moved generic joystick
interfaces to m_joy.h.
- Added Raw Input PS2 adapter support.


SVN r1713 (trunk)
2009-07-11 01:40:01 +00:00
Randy Heit ae2c4a6dbc - Relaxed the FMOD version check. Anything from 4.20.00 through 4.26.xx should work
for both building and running now.

SVN r1712 (trunk)
2009-07-06 23:42:00 +00:00
Christoph Oelckers 23e4c47b5b - Added Gez's A_WeaponReady enhancement submission.
SVN r1711 (trunk)
2009-07-06 15:48:31 +00:00
Randy Heit 17418316ea - Added support for FMOD Ex 4.25.01+, which added a geometry parameter to getCPUUsage().
SVN r1710 (trunk)
2009-07-06 03:51:43 +00:00
Christoph Oelckers 33249ff833 - Added Gez's CheckActorProperty submission.
SVN r1709 (trunk)
2009-07-05 05:56:20 +00:00
Christoph Oelckers 635d71e660 - Added code submissions for non-piercing railguns and new skill options.
SVN r1706 (trunk)
2009-07-04 18:17:44 +00:00
Randy Heit 3786ced96e - ZDoom now disables the input method editor, since it has no east-Asian
support, and having it open a composition window when you're only expecting
  a single keypress is not so good.


SVN r1705 (trunk)
2009-07-04 01:47:28 +00:00
Randy Heit 201c5c5125 - Fixed: Setting intermissioncounter to false in gameinfo drew all the stats
at once, instead of revealing them one line at a time.


SVN r1704 (trunk)
2009-07-04 01:26:57 +00:00
Randy Heit 29b1864da0 - Fixed: The border definition in MAPINFO's gameinfo block used extra braces.
SVN r1703 (trunk)
2009-07-04 01:15:38 +00:00
Randy Heit 4a4dadfec6 - Oops. Removed this accidentally before previous commit.
SVN r1701 (trunk)
2009-07-01 02:01:14 +00:00
Randy Heit fe19767ac2 - Added A_SetCrosshair.
SVN r1700 (trunk)
2009-07-01 02:00:36 +00:00
Randy Heit 9bf7c02194 - The FlagLists structure cannot be anonymous if I want to use countof with it with GCC.
- Added a stopping check to A_ChangeVelocity.

SVN r1699 (trunk)
2009-07-01 01:10:29 +00:00
Randy Heit 8554ccf2a3 - Added A_WeaponBob.
SVN r1698 (trunk)
2009-07-01 00:58:26 +00:00
Randy Heit 98e3b2f5fc - Dropped the Hexen player classes' JumpZ down to 9, since the original value
now works as it originally did.


SVN r1697 (trunk)
2009-07-01 00:17:39 +00:00
Randy Heit 7d4c21b167 - Fixed: SDL/i_system.cpp should use a return type for strrchr that has the same
constness as its first parameter. (As some GCCs will actually check this, I guess.)

SVN r1696 (trunk)
2009-06-30 23:26:03 +00:00
Randy Heit f2b7417020 - MF2_NODMGTHRUST now works with players, too. (Previously, it was only for
missiles.) Also added PPF_NOTHRUSTWHILEINVUL to prevent invulnerable players
  from being thrusted while taking damage. (Non-players were already
  unthrusted.)


SVN r1695 (trunk)
2009-06-30 23:23:12 +00:00
Randy Heit 37b6e547cd - A_ZoomFactor now scales turning with the FOV by default. ZOOM_NOSCALETURNING
will leave it unaltered.


SVN r1694 (trunk)
2009-06-30 22:37:40 +00:00
Randy Heit bbebed61f5 - Added Gez's PowerInvisibility changes.
SVN r1693 (trunk)
2009-06-30 22:10:51 +00:00
Randy Heit 12b2905993 - Fixed: clearflags did not clear flags6.
SVN r1692 (trunk)
2009-06-30 21:35:14 +00:00
Randy Heit bd4496a582 - Added A_SetAngle, A_SetPitch, A_ScaleVelocity, and A_ChangeVelocity.
SVN r1691 (trunk)
2009-06-30 21:24:29 +00:00
Randy Heit e4af82ae96 - Enough with this "momentum" garbage. What Doom calls "momentum" is really
velocity, and now it's known as such. The actor variables momx/momy/momz
  are now known as velx/vely/velz, and the ACS functions GetActorMomX/Y/Z
  are now known as GetActorVelX/Y/Z. For compatibility, momx/momy/momz will
  continue to work as aliases from DECORATE. The ACS functions, however,
  require you to use the new name, since they never saw an official release
  yet.


SVN r1689 (trunk)
2009-06-30 20:57:51 +00:00
Randy Heit ed0d804792 - Added A_ZoomFactor. This lets weapons scale their player's FOV. Each weapon
maintains its own FOV scale independent from any other weapons the player
  may have.
- Fixed: When parsing DECORATE functions that were not exported, the parser
  crashed after giving you the warning.


SVN r1688 (trunk)
2009-06-30 19:20:39 +00:00
Randy Heit f32b95d3cc - Add missing i_xinput.cpp
SVN r1687 (trunk)
2009-06-28 23:44:37 +00:00
Randy Heit 49b95be4b2 - Fixed some improper preprocessor lines in autostart/autozend.cpp.
- Added XInput support. For the benefit of people compiling with MinGW,
  the CMakeLists.txt checks for xinput.h and disables it if it cannot
  be found. (And much to my surprise, I accidentally discovered that if you
  have the DirectX SDK installed, those headers actually do work with GCC,
  though they add a few extra warnings.)


SVN r1686 (trunk)
2009-06-28 03:09:17 +00:00
Christoph Oelckers 43a71eba31 - Added Gez's submissions for A_M_Saw customization, area damage and
pitch for A_FireCustomMissile.


SVN r1685 (trunk)
2009-06-27 19:37:53 +00:00
Randy Heit a687a61c76 - Attaching and detaching joysticks once again updates the joystick menu.
SVN r1684 (trunk)
2009-06-27 01:36:10 +00:00
Randy Heit 5dc5a56a17 - Added joystick axis -> button mapping.
SVN r1683 (trunk)
2009-06-27 00:35:41 +00:00
Christoph Oelckers 7ccca5733f - Update for skill replacement.
SVN r1682 (trunk)
2009-06-26 21:06:49 +00:00
Christoph Oelckers 5a80938b11 - Added Gez's actor replacement per skill submission.
SVN r1681 (trunk)
2009-06-26 17:17:52 +00:00
Randy Heit 590eb5cb76 - Joystick axes can be configured in the menu again. TODO: Config saving
and loading, XInput, allow axes to be used as buttons (for the Xbox
  controller's trigger buttons), allow the joystick to move through the
  menus, and my PS2 adapter which has no Vista x64 drivers.
  * I'm sure SDL is broken again. Don't bother reporting it, because I already know.

SVN r1680 (trunk)
2009-06-26 02:45:05 +00:00
Christoph Oelckers 6d1cee3398 - fixed DUMB-compile problem with gcc.
SVN r1679 (trunk)
2009-06-24 22:16:51 +00:00
Randy Heit b0dd2409ff - Changed the definition of SBarInfoCoordinate to use bitfields to pack its
members into 32 bits so that it can be stored in a plain old int without
  any transformations. The transformation coord -> int -> coord was
  destructive if the coordinate value was negative, causing the final
  coordinate to be centered even if the original was not.


SVN r1678 (trunk)
2009-06-23 03:23:18 +00:00