Commit graph

2936 commits

Author SHA1 Message Date
Rachael Alexanderson
e094a04073 Merge commit 'refs/pull/416/head' of https://github.com/coelckers/gzdoom 2018-01-28 14:43:35 -05:00
Rachael Alexanderson
4126342bd3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-28 14:11:37 -05:00
Rachael Alexanderson
89f373b606 Revert "Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom"
This reverts commit 799a308ef7, reversing
changes made to 038654eb81.
2018-01-28 13:48:26 -05:00
Marisa Kirisame
f88dced8f8 Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-01-28 17:45:36 +01:00
alexey.lysiuk
11ec3b1de0 Added compatibility option for Demonfear MAP22
Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
410749cf67 - compatibility node rebuild for Doom2's MAP25
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers
f346709937 - new rocket smoke sprites by Talon1024.
The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Rachael Alexanderson
73a3f36112 Merge commit 'refs/pull/410/head' of https://github.com/coelckers/gzdoom 2018-01-27 14:27:29 -05:00
Marisa Kirisame
8c41c387d7
Typo fix 2018-01-27 19:36:01 +01:00
Rachael Alexanderson
799a308ef7 Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom 2018-01-27 13:01:28 -05:00
Rachael Alexanderson
038654eb81 Merge commit 'refs/pull/410/head' of https://github.com/coelckers/gzdoom 2018-01-27 13:01:22 -05:00
Rachael Alexanderson
2233d5e787 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-01-27 12:56:31 -05:00
Rachael Alexanderson
60dc223b19 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-27 12:56:26 -05:00
Marisa Kirisame
68df140c62
Merge branch 'master' into clearscope_mapdata 2018-01-27 16:31:06 +01:00
Christoph Oelckers
7ceb70bcc1 - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
Rachael Alexanderson
7cd66f5132 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-26 23:20:32 -05:00
Magnus Norddahl
6deb51f23c - disable the tonemapping to let it bloom instead 2018-01-27 00:42:17 +01:00
Magnus Norddahl
a6da1d356a - add PBR materials to main.fp 2018-01-27 00:22:15 +01:00
Marisa Kirisame
92547028f3 Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures. 2018-01-26 21:00:44 +01:00
Marisa Kirisame
d7521c1540 Add GetSector() to the SectorEffect class, allowing read-only access to its m_Sector variable to outside objects. 2018-01-26 18:51:06 +01:00
Rachael Alexanderson
48415266e5 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-26 04:51:17 -05:00
alexey.lysiuk
577c6b033e Changed quad stereo mode restart notification
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
alexey.lysiuk
7206bfcfbc Made software fuzz shader compatible with supported OpenGL versions
Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-26 09:53:31 +02:00
Rachael Alexanderson
42dce912b4 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-01-25 14:25:24 -05:00
Magnus Norddahl
7a59bcde4c - move glossiness and specular level to GLDEFS 2018-01-25 19:53:55 +01:00
Magnus Norddahl
0855418475 Merge branch 'gzdoom' into materials
# Conflicts:
#	src/gl/shaders/gl_shader.cpp
#	src/gl/shaders/gl_shader.h
2018-01-25 19:21:19 +01:00
Marisa Kirisame
23393c4f9f Mark various "getter" functions across level data structs clearscope, for access from ui. 2018-01-25 19:18:26 +01:00
Magnus Norddahl
4c0dce875f Merge branch 'fuzz_software' into gzdoom 2018-01-25 19:00:14 +01:00
Rachael Alexanderson
5f970bccb8 - remove A_IsPlayingSound 2018-01-24 15:30:55 -05:00
Christoph Oelckers
103aa648cd Re-merge branch 'reverbedit' 2018-01-24 15:30:26 -05:00
Magnus Norddahl
1875902414 - Do not flip the normal based on face direction 2018-01-23 23:59:58 +01:00
Magnus Norddahl
81c6808d2a - Add specular and normal map handling to main.fp 2018-01-23 23:10:28 +01:00
Magnus Norddahl
e045fb57c9 - Declare new textures for specular and pbr modes 2018-01-23 20:51:48 +01:00
Rachael Alexanderson
00e51dc16f Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/doomdata.h
#	src/namedef.h
#	src/p_udmf.cpp
2018-01-21 16:49:07 -05:00
Christoph Oelckers
884db96cbb Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 10:54:34 +01:00
ZZYZX
ee1a8f71bb Disable TRACE_PCross and TRACE_Impact on ZScript side 2018-01-21 10:54:23 +01:00
ZZYZX
74b937620e Added texture detection for walls and 3D floors; renamed some fields to more intuitive names 2018-01-21 10:54:23 +01:00
ZZYZX
a7ff62316d Exported Trace() interface to ZScript 2018-01-21 10:54:23 +01:00
Marisa Kirisame
69e8c9ec6e A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
Rachael Alexanderson
aaccae2cf6 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/p_actionfunctions.cpp
2018-01-20 22:13:28 -05:00
Christoph Oelckers
9b40097e48 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-20 22:41:41 +01:00
Jonathan Russell
708d24aba7 - added Screen.getViewWindow function 2018-01-20 21:56:34 +01:00
Rachael Alexanderson
96ad0e757c - restore reverbedit menu 2018-01-20 13:37:59 -05:00
Christoph Oelckers
dbf0a68b02 Merge commit '67e3106254e987f5acb9534e725d4f5c3eaa82b2'
# Conflicts:
#	src/doomdata.h
#	src/namedef.h
#	src/p_udmf.cpp
2018-01-20 19:07:54 +01:00
Rachael Alexanderson
6df936e0a0 - remove A_IsPlayingSound 2018-01-20 19:01:47 +01:00
Marisa Kirisame
a01ca4c3a1 Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.

- make A_IsPlayingSound ui only
2018-01-20 19:01:47 +01:00
Rachael Alexanderson
88a5c997de Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:52:31 -05:00
Major Cooke
d5d393aaf2 - Added GetRadiusDamage. Returns the raw calculated explosion damage falloff by distance only.
- Split off both explosion damage calculations into P_Get(Old)RadiusDamage functions for ease of maintenance.
2018-01-20 18:45:01 +02:00
Christoph Oelckers
2d8e394529 Merge branch 'master' into reverbedit
# Conflicts:
#	wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
Christoph Oelckers
94720f8a96 - replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
The original copyrighted fonts have been moved to the 'extra' PK3.
2018-01-20 11:33:06 +01:00