Commit graph

2581 commits

Author SHA1 Message Date
alexey.lysiuk
de12902d77 Increased limit for automap empty space margin to 90%
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-14 16:18:27 +02:00
Christoph Oelckers
f3ac82e112 - do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
2017-12-13 22:14:30 +01:00
alexey.lysiuk
acc943329b Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
2017-12-10 14:35:30 +02:00
alexey.lysiuk
ebb926e7b0 Added free space margin aka safe frame for automap
am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-09 17:38:34 +02:00
alexey.lysiuk
e3ba9567c9 Fixed English localization issues
https://forum.zdoom.org/viewtopic.php?t=58684
2017-12-09 13:00:03 +02:00
alexey.lysiuk
81769518c9 Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
2017-12-09 11:57:05 +02:00
Henk Roos
700aeaf192 Added 'static' to CreateCeiling (base.txt)
Keyword 'static'was missing in CreateCeiling.
2017-11-25 15:06:26 +01:00
Rachael Alexanderson
0dcb1fe74c - fix zscript-side definition for Warp 2017-11-14 18:44:35 -05:00
Christoph Oelckers
5935e14c09 - exported P_Thing_Warp to ZScript. 2017-11-13 21:00:17 +01:00
alexey.lysiuk
5d83ee5e89 Exposed String.Remove() function to ZScript
https://forum.zdoom.org/viewtopic.php?t=58402
2017-11-12 14:44:21 +02:00
Rachael Alexanderson
1088c60add - add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430 2017-11-11 15:54:42 -05:00
Major Cooke
d422392b94 Extended LineAttack() with offsets and new flags
Added forward and side offsets for LineAttack() function
Added absolute offset and absolute position flags for LineAttack() function
2017-11-07 11:02:54 +02:00
alexey.lysiuk
62e91b23bd Extended String.LastIndexOf() with endIndex parameter
https://forum.zdoom.org/viewtopic.php?t=57326
2017-11-01 15:24:05 +02:00
alexey.lysiuk
415ed57713 Added Wads.CheckNumForFullName() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 15:11:49 +02:00
alexey.lysiuk
2f45218f70 Added Wads.ReadLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
91fda180de Added Wads.FindLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
c4865d2bb6 Exposed string split functionality to ZScript
https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
da94008f39 Fixed indentation in dynarrays.txt 2017-10-27 18:24:29 +03:00
alexey.lysiuk
79bdfe4ab2 Fixed wrong owner for *evillaugh sound
https://forum.zdoom.org/viewtopic.php?t=58274
2017-10-26 17:23:55 +03:00
alexey.lysiuk
b8406228e6 Made dynamic array's Find() and Max() functions contant
https://forum.zdoom.org/viewtopic.php?t=58088
2017-10-25 11:24:01 +03:00
alexey.lysiuk
6617294c2d Added ZScript functions GetBool() and SetBool() to CVar class 2017-10-25 10:33:18 +03:00
alexey.lysiuk
f40a31409d Added ability to get texture name from script
Use TexMan.GetName(TextureID tex) member function
2017-10-24 11:11:33 +03:00
Rachael Alexanderson
66773b6a1a - added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying 2017-10-23 12:16:02 -04:00
Kevin Caccamo
3cefe10818 Add credits for grenade sprite 2017-10-23 03:55:18 -04:00
Kevin Caccamo
d98ed1ca69 New grenade sprites
I took these sprites from Eriguns1:
https://github.com/XaserAcheron/eriguns
2017-10-23 03:55:18 -04:00
Rachael Alexanderson
832c8f6754 - added new Ice Shards, and removed the zd_extra version 2017-10-23 03:39:44 -04:00
alexey.lysiuk
88deddbc3b Fixed arch-vile bleeding when damaging target
https://forum.zdoom.org/viewtopic.php?t=58220
2017-10-21 11:37:43 +03:00
Rachael Alexanderson
30c6cf82ca - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
Rachael Alexanderson
fc0ae896b2 - remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant. 2017-10-10 06:38:07 -04:00
Rachael Alexanderson
69abf095c9 - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rachael Alexanderson
44373b414f - bump for 3.3pre 2017-10-07 19:36:42 -04:00
alexey.lysiuk
4f35940c73 Fixed applying of height argument in A_Fire() function
https://forum.zdoom.org/viewtopic.php?t=58090
2017-10-07 10:12:34 +03:00
nashmuhandes
10429d4421 Removed all copyright-infringing dog sprites and provided a free replacement. 2017-09-30 20:09:53 +02:00
Christoph Oelckers
991dd941af - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
Christoph Oelckers
e5660e759a - moved amrka0.png to main gzdoom.pk3 as it poses no copyright issues. 2017-09-30 08:21:20 +02:00
Christoph Oelckers
b4a84900df - removed most placeholder sprites. It's better to leave them empty than having some random blobs of ugliness showing up.
- restored unkna0.png as this file poses no copyright issues.
- credits for maparrows.
2017-09-30 08:15:32 +02:00
Christoph Oelckers
c22c93dd51 - the pistol icon was a contribution from the forum and also does not need replacement. 2017-09-30 08:09:27 +02:00
Christoph Oelckers
22b1997846 - Restored the original dssecret sound for the main gzdoom.pk3 as there are no copyright issues with it and the replacement was just ridiculous. 2017-09-30 08:07:45 +02:00
Christoph Oelckers
5af8f6ccaa - removed metadata from INVGEMx. 2017-09-30 07:58:52 +02:00
alexey.lysiuk
2daa64428d Removed redundant dot from name of compatibility option
https://forum.zdoom.org/viewtopic.php?t=58012
2017-09-28 12:16:47 +03:00
alexey.lysiuk
dfe05f10b7 Fixed BlockLinesIterator class definition in ZScript
https://forum.zdoom.org/viewtopic.php?t=57982
2017-09-26 10:54:55 +03:00
JimmyZD
abc8e4deac Added four text colors: ice, fire, sapphire, teal
https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
JimmyZD
02fc585ae6 Updated "cream" and "olive" definitions in TEXTCOLO
- Both cream and olive have been tweaked to now feature a broader range of shades, and so much starker, legible character outlines for the default fonts.
- Cream now uses 2 shading ranges to ensure it retains the look of the brown palette while having this extra outline contrast.
- This has so far been tested with the standard Doom smallfont, bigfont, and the ZDoom confont.
2017-09-22 15:47:41 +03:00
Rachael Alexanderson
93c05fc97e - Added credit for Freedoom sprite for deadguy.bmp 2017-09-16 04:22:21 -04:00
Rachael Alexanderson
e4c9784e8b - move credit files into their own folder, and not the sounds/ folder 2017-09-12 19:42:21 -04:00
Rachael Alexanderson
f1676c3d75 Merge branch 'archive_split' 2017-09-12 19:27:22 -04:00
nashmuhandes
3ff1597640 Change minimum shadowmap quality to 128. 2017-09-10 12:46:55 -04:00
nashmuhandes
ea5cffdc81 Added shadowmap quality setting to the dynamic light options menu. 2017-09-10 12:46:55 -04:00
Rachael Alexanderson
4b82bb50df - removed scale resolutions and added vid_scalefactor to replace them. 2017-09-10 12:29:07 -04:00
Rachael Alexanderson
86a66cd554 - refactored r_videoscale.cpp to use a table.
- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00