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credits
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- Added credit for Freedoom sprite for deadguy.bmp
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2017-09-16 04:22:21 -04:00 |
filter
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Replaced copyrighted assets contained inside the engine PK3.
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2017-09-07 04:10:14 -04:00 |
glstuff
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graphics
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Replaced copyrighted assets contained inside the engine PK3.
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2017-09-07 04:10:14 -04:00 |
maparrows
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mapinfo
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Removed obsolete mapinfo entry from common Doom GAMEINFO definition
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2017-07-30 12:24:04 +03:00 |
sbarinfo
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- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
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2017-05-05 19:32:37 +02:00 |
shaders
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Merge branch 'dynlightmodels'
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2017-08-15 00:27:26 +02:00 |
sounds
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- move credit files into their own folder, and not the sounds/ folder
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2017-09-12 19:42:21 -04:00 |
sprites
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Replaced copyrighted assets contained inside the engine PK3.
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2017-09-07 04:10:14 -04:00 |
textures
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xlat
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
zscript
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
althudcf.txt
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animdefs.txt
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- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
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2017-03-26 18:41:24 +02:00 |
compatibility.txt
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- added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525
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2017-08-09 00:11:43 -04:00 |
confont.lmp
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dbigfont.lmp
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decaldef.txt
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defbinds.txt
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dehsupp.txt
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- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
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2016-11-14 15:02:44 +01:00 |
etc.h.txt
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fontdefs.txt
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- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
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2017-03-24 20:09:50 +01:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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iwadinfo.txt
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- rewrite of the IWAD loading mechanism.
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2017-08-19 19:30:48 +02:00 |
language.eng
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Fixed name and placement of 'All except doors' localized string
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2017-03-02 10:12:11 +02:00 |
language.enu
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
language.fr
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language.ita
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language.ptb
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lockdefs.txt
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Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
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2016-07-12 23:52:04 +02:00 |
menudef.txt
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
netnotch.dat
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notch.dat
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reverbs.txt
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sbarinfo.txt
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sbigfont.lmp
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sndinfo.txt
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sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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- include strifehelp.acs when building gzdoom.pk3.
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2017-04-23 14:12:02 +02:00 |
teaminfo.txt
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terrain.txt
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textcolors.txt
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
textures.txt
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things.h.txt
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vga-rom-font.16
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x11r6rgb.txt
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xhairs.txt
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zscript.txt
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- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
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2017-05-21 21:30:46 +02:00 |