Rachael Alexanderson
ee9736fbb3
- print out FriendlySeeBlocks on 'info' ccmd
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- not setting FriendlySeeBlocks on UDMF now causes the actor to use its ZScript default
2018-01-09 15:48:19 -05:00
Rachael Alexanderson
9c189e5d4b
- expose a monster's 'friendlyseeblocks' to UDMF
2018-01-09 15:30:45 -05:00
Christoph Oelckers
be82f3ef56
- TapwaveZodiac's submission for:
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* Improved French translation, also covers previously missing strings.
* Adds a string for Borderless Windowed.
* Adds option to enable or disable borderless windowed for Windows only.
These commits had to be manually recreated because somehow the files appaarently ended up with CRLF in the repo which can cause problems with Windows Git and line ending normalization on.
2018-01-09 20:30:33 +01:00
Rachael Alexanderson
68cd0fad76
- fixed crash when entering 'finishgame' in the console outside of a level.
2018-01-09 20:24:25 +01:00
Rachael Alexanderson
36b6253c3d
Merge branch 'FriendlySeeBlocks' into zmd5
2018-01-09 13:55:09 -05:00
Rachael Alexanderson
7416f42b47
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
2018-01-09 12:34:12 -05:00
Christoph Oelckers
8667987cd6
- DWaitingCommand needs to serialize its unsafe state.
2018-01-08 18:13:02 +01:00
Blue Shadow
f68d90accb
Fixed a case of infinite loop in A_BrainDie
2018-01-08 11:50:01 -05:00
alexey.lysiuk
6370594e17
Fixed crash on finishgame CCMD before starting new game
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https://forum.zdoom.org/viewtopic.php?t=59045
2018-01-08 17:16:03 +02:00
alexey.lysiuk
b008426ed7
Added propagation of unsafe execution context to waiting command
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Thanks Edward-san for pointing this out
2018-01-08 10:41:31 +02:00
Jameson Ernst
e8a7f00b9b
Adjust FNF enum to fix FILLZEROS
2018-01-07 23:44:03 +01:00
alexey.lysiuk
059e40e2d5
Prohibited setting of non-mod CVARs from unsafe alias
2018-01-07 15:04:50 +02:00
alexey.lysiuk
f25a5ea2bc
Marked a few commands as unsafe
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This process of finding unsafe commands is not complete!
2018-01-07 15:03:49 +02:00
alexey.lysiuk
6d37a67027
Added unsafe execution context for console commands
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Some console commands are insecure because they access user's file system
Such commands cannot be executed from MENUDEF and KEYCONF aliases
2018-01-07 15:02:22 +02:00
Magnus Norddahl
a23e5f49f6
- Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer
2018-01-07 02:29:55 +01:00
Rachael Alexanderson
9fd78e90ad
- export 'GetChecksum' as part of FLevelLocals in ZScript
2018-01-06 19:59:49 -05:00
Magnus Norddahl
56db2b02cc
- Fix psprite not appearing when invulnerability effect is active with bloom turned on
2018-01-06 17:21:02 +01:00
alexey.lysiuk
16333320d0
Fixed transfer of count secret flag from random spawner
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https://forum.zdoom.org/viewtopic.php?t=59013
2018-01-06 17:48:49 +02:00
alexey.lysiuk
83cd53c9b1
Added partial bounds check for instruction pointer in ACS VM
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This change adds verification of instruction pointer for indirect usages only, i.e. via NEXT...() macros
2018-01-06 13:26:51 +02:00
alexey.lysiuk
44f01e1dc6
Added bounds check for local variables in ACS VM
2018-01-06 12:13:15 +02:00
Magnus Norddahl
f88d9a02df
Remove bloom effect on psprites
2018-01-06 05:11:12 +01:00
alexey.lysiuk
df0cddb35d
Do not output empty conversation replies to console
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https://forum.zdoom.org/viewtopic.php?t=58992
2018-01-05 16:26:31 +02:00
Jonathan Russell
67e3106254
- add the default spotlight apertures in FMapThing
2018-01-04 23:31:10 +00:00
Jonathan Russell
e754fe04ef
- removed the 0 check on the UDMF property, so 0 can be a valid aperture
2018-01-04 23:22:45 +00:00
Jonathan Russell
acf83c2a74
- fixing the last commit...
2018-01-04 23:13:14 +00:00
Jonathan Russell
254501d3e8
- fixing last commit, which didn't seem to work correctly
2018-01-04 23:09:48 +00:00
Jonathan Russell
7f7c720883
- added UDMF properties for spotlights (args have all been used up for dynlights)
2018-01-04 22:41:57 +00:00
Magnus Norddahl
79440d7014
- Fix sprite spot light calculation
2018-01-04 19:42:52 +01:00
Magnus Norddahl
bae3620540
- Added spot light support to gl_SetDynSpriteLight
2018-01-04 19:27:03 +01:00
Magnus Norddahl
f398286162
- Fix wrong spot direction
2018-01-04 19:09:12 +01:00
Magnus Norddahl
5f36b86013
- Add dynamic spot lights
2018-01-04 17:58:11 +01:00
alexey.lysiuk
4b044e30d7
- ACS stack checking (proxy commit by Rachael)
2018-01-03 23:35:57 -05:00
Rachael Alexanderson
6aa724a9b4
- add 'gl_riskymodernpath' for computers that worked before the GL >= 3.3 modern path enforcement, since some did, but they seemed to be the exception rather than the rule.
2018-01-03 21:46:04 -05:00
alexey.lysiuk
549a9d3cf0
Extended Actor.CheckMove() with optional position information
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https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-03 10:48:10 +02:00
SashaTheRed
4a71493a54
Fixed sprite offsets
2018-01-02 14:09:57 +01:00
SashaTheRed
a280cbc62c
Add sprite support for French and Portugese languages
2018-01-02 13:56:37 +01:00
Major Cooke
c3c1e76e8a
Added vector diff functions to ZScript LevelLocals class
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Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
2018-01-02 14:18:59 +02:00
alexey.lysiuk
c4648a2b1c
Added CheckMove() function to ZScript Actor class
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https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-02 13:04:28 +02:00
Rachael Alexanderson
d8aa53f5b1
- whitelisted openmenu
2018-01-01 14:51:32 -05:00
alexey.lysiuk
be8147406e
Fixed initialization of BlockThingsIterator objects
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https://forum.zdoom.org/viewtopic.php?t=58945
2018-01-01 11:11:21 +02:00
alexey.lysiuk
2c4eae7487
Applied vertical offset to transferred sky in OpenGL renderer
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https://forum.zdoom.org/viewtopic.php?t=58934
2017-12-31 21:29:27 +02:00
alexey.lysiuk
8f70d70dd6
Generalized maximum amount for give cheat
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https://forum.zdoom.org/viewtopic.php?t=58930
2017-12-31 15:25:51 +02:00
alexey.lysiuk
294bf6ed53
Simplified base class checks in AActor::GiveInventory()
2017-12-31 15:23:54 +02:00
alexey.lysiuk
de4fc97ac6
Fixed ammo limit for give cheat
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https://forum.zdoom.org/viewtopic.php?t=58930
2017-12-31 13:30:30 +02:00
alexey.lysiuk
40fd816d54
Improved compatibility of blocking lines handling
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Only the first blocking line changes contact state during line iteration
This reverts 3b818171d5
https://forum.zdoom.org/viewtopic.php?t=57870
2017-12-31 11:34:12 +02:00
Rachael Alexanderson
a5ded11994
- load translator from gameinfo instead of Doom for UMAPINFO
2017-12-30 16:36:29 -05:00
Rachael Alexanderson
340f1fce30
- load Doom translations when parsing UMAPINFO in order to activate the correct boss specials
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- one typo (only on a comment) change
2017-12-30 16:21:02 -05:00
alexey.lysiuk
8f7ca00d19
Added optional angles to player's coordinates display
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Set hud_showangles CVAR to display pitch, yaw, roll below player's coordinates
2017-12-30 12:10:39 +02:00
alexey.lysiuk
a3d1efc8d6
Better angle selection for rotated automap sprites
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https://forum.zdoom.org/viewtopic.php?t=58348
2017-12-30 12:08:32 +02:00
SashaTheRed
19d25b00a3
Localized 'Press Space...' in player setup menu
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https://forum.zdoom.org/viewtopic.php?t=58881
2017-12-29 15:01:39 +02:00