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- print out FriendlySeeBlocks on 'info' ccmd
- not setting FriendlySeeBlocks on UDMF now causes the actor to use its ZScript default
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2 changed files with 4 additions and 2 deletions
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@ -6029,7 +6029,8 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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mobj->SpawnPoint = mthing->pos;
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mobj->SpawnAngle = mthing->angle;
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mobj->SpawnFlags = mthing->flags;
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mobj->friendlyseeblocks = mthing->friendlyseeblocks;
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if (mthing->friendlyseeblocks > 0)
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mobj->friendlyseeblocks = mthing->friendlyseeblocks;
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if (mthing->FloatbobPhase >= 0 && mthing->FloatbobPhase < 64) mobj->FloatBobPhase = mthing->FloatbobPhase;
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if (mthing->Gravity < 0) mobj->Gravity = -mthing->Gravity;
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else if (mthing->Gravity > 0) mobj->Gravity *= mthing->Gravity;
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@ -8466,5 +8467,6 @@ void PrintMiscActorInfo(AActor *query)
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Printf("\nSpeed= %f, velocity= x:%f, y:%f, z:%f, combined:%f.\n",
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query->Speed, query->Vel.X, query->Vel.Y, query->Vel.Z, query->Vel.Length());
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Printf("Scale: x:%f, y:%f\n", query->Scale.X, query->Scale.Y);
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Printf("FriendlySeeBlocks: %d\n", query->friendlyseeblocks);
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}
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}
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@ -1831,7 +1831,7 @@ void P_LoadThings2 (MapData * map)
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mti[i].Alpha = -1;
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mti[i].Health = 1;
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mti[i].FloatbobPhase = -1;
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mti[i].friendlyseeblocks = 10;
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mti[i].friendlyseeblocks = -1;
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}
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delete[] mtp;
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}
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