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Simplified base class checks in AActor::GiveInventory()
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@ -823,7 +823,7 @@ bool AActor::GiveInventory(PClassActor *type, int amount, bool givecheat)
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item->ClearCounters();
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if (!givecheat || amount > 0)
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{
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if (type->IsDescendantOf (PClass::FindActor(NAME_BasicArmorPickup)) || type->IsDescendantOf(PClass::FindActor(NAME_BasicArmorBonus)))
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if (type->IsDescendantOf(NAME_BasicArmorPickup) || type->IsDescendantOf(NAME_BasicArmorBonus))
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{
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item->IntVar(NAME_SaveAmount) *= amount;
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}
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