Randy Heit
cb7bc7e66c
- Fixed: TAG_MINEKEY still contained the underscore character.
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SVN r4259 (trunk)
2013-05-12 18:41:44 +00:00
Randy Heit
404df07629
- Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
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SVN r4252 (trunk)
2013-05-07 01:57:05 +00:00
Randy Heit
8830d3a07a
- Fixed: Ever since r1078, D'Sparil has been too quiet.
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SVN r4249 (trunk)
2013-05-04 19:46:38 +00:00
Randy Heit
e9cd2777f3
- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
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SVN r4241 (trunk)
2013-04-30 04:49:24 +00:00
Randy Heit
77b57e2f98
- Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
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SVN r4226 (trunk)
2013-04-28 01:58:51 +00:00
Christoph Oelckers
9f71c7cb4e
- added Xaser's reactiontime for ACS and DECORATE expression patch.
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SVN r4222 (trunk)
2013-04-20 21:32:03 +00:00
Randy Heit
d99517292b
- Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
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SVN r4218 (trunk)
2013-04-16 20:26:35 +00:00
Christoph Oelckers
0d89183aa7
- ignoreteleporttags compatibility setting for a few maps.
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SVN r4208 (trunk)
2013-04-02 19:11:50 +00:00
Randy Heit
147da94e2f
- Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
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SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit
f9915d7cf2
- Added FDARI's A_CheckLOF, modified to use a Trace callback function.
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SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit
c54ea7f6b7
- Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
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SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit
53e73783e0
- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
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SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit
277d59b2bb
- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
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SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Christoph Oelckers
b0203c9f1d
- added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
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SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit
8410ac760a
- Added A_SetDamageType.
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SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Christoph Oelckers
33f363f4c6
- added TheFortuneTeller's NORANDOMPUFFZ submission.
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SVN r4170 (trunk)
2013-02-27 10:35:44 +00:00
Christoph Oelckers
81785124c5
- fixed: the ExplosiveBarrel's height was wrong.
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SVN r4161 (trunk)
2013-02-22 21:18:29 +00:00
Christoph Oelckers
071002c02b
- add weapon slots to key configuration menu.
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SVN r4154 (trunk)
2013-02-20 12:22:04 +00:00
Randy Heit
2e7ef2e019
- Added Brazilian Portuguese translation.
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SVN r4149 (trunk)
2013-02-19 02:59:40 +00:00
Randy Heit
f5891dea25
- Added time display for alt hud.
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SVN r4148 (trunk)
2013-02-19 02:58:03 +00:00
Randy Heit
bd601a1bc8
- Added NOTRAIL flag for PowerSpeed.
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SVN r4146 (trunk)
2013-02-19 02:44:49 +00:00
Christoph Oelckers
027a99d772
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
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SVN r4125 (trunk)
2013-02-10 08:53:03 +00:00
Randy Heit
9af00a22d3
- Fixed: Strife's slow Ceiling_CrushAndRaise lines do no actual damage.
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SVN r4124 (trunk)
2013-02-10 00:33:22 +00:00
Randy Heit
24edfd5c86
- Fixed translations of Heretic linetype's that perform Floor_LowerToHighest with an offset.
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SVN r4123 (trunk)
2013-02-10 00:26:47 +00:00
Randy Heit
65d2d0a5e5
- Added compatibility option for Claustrophobia 1024, map 01.
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SVN r4122 (trunk)
2013-02-09 23:18:34 +00:00
Randy Heit
afabf7e018
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
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red key won't leave you in the ground.
SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit
87b8b6201c
- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
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should be discarded.
SVN r4062 (trunk)
2013-02-05 02:27:35 +00:00
Randy Heit
5b97bf47de
- Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
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SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit
931357358d
- Reorder the althud level time map entries to match their displayed order.
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SVN r4048 (trunk)
2013-01-26 03:19:27 +00:00
Christoph Oelckers
6a1f28e400
- fixed some issues in the alternate HUD menu.
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SVN r4046 (trunk)
2013-01-25 14:50:09 +00:00
Randy Heit
9b5232a410
- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
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up because they no longer physically clip through the floor.
SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Randy Heit
7291a56335
- Shorten text of the longest lines in the gameplay options menu.
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SVN r4035 (trunk)
2013-01-23 03:54:14 +00:00
Randy Heit
5f4bcaac3d
- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
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before entering its Chase state.
SVN r4033 (trunk)
2013-01-23 03:38:13 +00:00
Randy Heit
5cbdc3382d
- Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect
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the speeds of the equivalent player weapons.
SVN r4023 (trunk)
2013-01-06 04:32:27 +00:00
Randy Heit
7f74d28638
- Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
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SVN r4022 (trunk)
2013-01-06 04:20:37 +00:00
Randy Heit
7fb0d37d99
- Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
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not continue to punch air if it starts attacking while its target is in melee range and
then moves out of it.
SVN r4021 (trunk)
2013-01-06 04:15:28 +00:00
Randy Heit
0d47c6cbc8
- Added bright flags to the scripted marines' BFG and railgun attacks.
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SVN r4020 (trunk)
2013-01-06 04:06:19 +00:00
Randy Heit
dfe470e5f2
- Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
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something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
latter intentionally checks to the sides of the aimed line.
SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Christoph Oelckers
b3ada01bbd
- Added Gez's patch to show the berserk icon on the alt. HUD and added a menu option for this setting.
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SVN r4002 (trunk)
2012-12-22 22:37:58 +00:00
Randy Heit
92a07ab8b4
- Fixed: The Fist had the wrong Tag string.
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SVN r3996 (trunk)
2012-12-22 00:21:18 +00:00
Christoph Oelckers
7aa4c55bfc
- added Gez's patch to fix map checksum calculation.
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SVN r3970 (trunk)
2012-11-19 00:43:45 +00:00
Randy Heit
5627a7ebd7
- Added the Java OPL3 emulator to the menu.
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- Added full panning support to the Java OPL3 emulator.
SVN r3969 (trunk)
2012-11-17 05:26:03 +00:00
Randy Heit
3f02444ffe
- Fixed: ArtiTeleport was missing its SpawnID.
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SVN r3966 (trunk)
2012-11-13 04:59:38 +00:00
Randy Heit
b0e70f8f87
- Added compatibility kludge for Khorus map08.
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SVN r3965 (trunk)
2012-11-13 04:55:03 +00:00
Randy Heit
2ce1debe8d
- Added FDARI's get actor height and radius patch.
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SVN r3955 (trunk)
2012-11-09 23:06:40 +00:00
Randy Heit
6c64f19a7e
- Enable Doom 1.1 status bar support.
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SVN r3954 (trunk)
2012-11-09 23:03:53 +00:00
Randy Heit
68b3c4860f
- Remove redundant redundancy in the PigPlayer definition.
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SVN r3950 (trunk)
2012-11-09 05:02:05 +00:00
Randy Heit
3ec387ac32
- Renamed opl_stereo to opl_fullpan, since DOSBox's core is emulating an OPL3, which is stereo
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but only supports three pan positions and not the full 127 MIDI pan positions.
- Added opl_core cvar to select emulator core. 0 is MAME and 1 is DOSBox.
- Added DOSBox's LGPL OPL core, distantly related to one adlibemu.c written by Ken Silverman
(not to be confused with the ancient MAME-derived and GPL-licensed core also found in DOSBox).
I believe this corresponds to their "compat" emulator, but I'm not sure.
SVN r3946 (trunk)
2012-11-08 05:45:58 +00:00
Randy Heit
12ee3271c4
- Replaced the opl_onechip cvar with opl_numchips. You can now emulate up to 8 of them for MIDI
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playback. (Raw OPL playback will still clamp it to 2, since there's no use for more than that
with any of the raw OPL formats.)
SVN r3945 (trunk)
2012-11-06 06:10:04 +00:00
Randy Heit
3b0ad55285
- Since our OPL chips are emulated, we can give them a feature that real OPL2 chips lacked:
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Full stereo panning for the MIDI player. (The raw OPL players are unaffected.) To get the
mono output back, you can set opl_stereo to false.
- Changed SoftSynthMIDIDevice::OpenStream() to allocate the same number of samples for stereo
and mono streams.
SVN r3929 (trunk)
2012-11-02 03:25:50 +00:00