Commit Graph

9612 Commits

Author SHA1 Message Date
Rachael Alexanderson c6f7848a09 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-11 11:39:53 -05:00
Magnus Norddahl 6989b7037e Fix stencil write bug 2016-11-11 10:25:40 +01:00
nashmuhandes fd31c84745 Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
Magnus Norddahl 529a93b680 Sky rendering fixes 2016-11-11 10:15:27 +01:00
Magnus Norddahl 373038231c More stencil sky stuff 2016-11-10 13:58:03 +01:00
Magnus Norddahl 049ceecca5 Toying with stencils 2016-11-10 10:44:35 +01:00
Magnus Norddahl 204d09efde Add a stencil buffer 2016-11-10 08:08:37 +01:00
Magnus Norddahl b94096ffe1 Crash fixes 2016-11-10 05:30:33 +01:00
Magnus Norddahl 6c52e1e52b Draw sky in a very expensive way 2016-11-10 05:01:33 +01:00
Magnus Norddahl 9820a6cb88 Request GL BSP instead of requiring automap texturing to be on 2016-11-09 12:07:07 +01:00
Magnus Norddahl dc0e6d40a4 Distance sort sprites 2016-11-09 11:38:07 +01:00
Rachael Alexanderson 83b3169ed5 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-08 19:52:20 -05:00
Magnus Norddahl cffdfdf7fd Cull bsp using solid segments 2016-11-09 01:33:40 +01:00
Magnus Norddahl 95df9bf48e Fix crash bug in 8 bit drawer 2016-11-09 00:35:41 +01:00
Magnus Norddahl 968150ceff Seems there could be more than 6 vertices 2016-11-09 00:22:05 +01:00
Magnus Norddahl 7d3e8d1414 Fix triangle drawer clipping bug 2016-11-08 23:08:25 +01:00
Rachael Alexanderson 9413ea6edf - Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues. 2016-11-08 15:35:51 -05:00
Rachael Alexanderson d36993a03b - Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues. 2016-11-08 15:05:23 -05:00
Magnus Norddahl 6ef8fe2da5 Add diminishing lighting 2016-11-08 18:08:13 +01:00
Rachael Alexanderson 74977486c3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-08 12:02:04 -05:00
Magnus Norddahl c1d496c17f A little bit of SSE to speed it slightly more 2016-11-08 17:38:19 +01:00
Magnus Norddahl 466274d7f6 Remove floats from the inner block loop 2016-11-08 16:46:15 +01:00
Magnus Norddahl 28d1cdc1cc Add TriUniforms and move light to it 2016-11-08 16:16:24 +01:00
Magnus Norddahl 6620d99fbb Fix frame buffer bounds and access errors 2016-11-08 15:27:45 +01:00
Christoph Oelckers 5c7affd102 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-08 14:31:10 +01:00
Magnus Norddahl cb4b74e0c3 Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads 2016-11-08 14:28:58 +01:00
Rachael Alexanderson dffba5267d - Full freelook is now enabled if r_newrenderer is set to true. 2016-11-08 00:44:53 -05:00
Magnus Norddahl 2e2d6da00f Only draw thing if its in the subsector 2016-11-08 05:48:45 +01:00
Magnus Norddahl d0f0500f0d Draw things 2016-11-08 05:17:29 +01:00
Magnus Norddahl b9d6fc6856 Add some light and transparency 2016-11-08 02:48:14 +01:00
Magnus Norddahl 237f54f4be Toying with triangle drawer and GL BSP nodes 2016-11-07 09:25:12 +01:00
Magnus Norddahl 47cc110498 Add true color triangle drawer 2016-11-07 05:24:17 +01:00
Magnus Norddahl 4e717cd9ee Merge remote-tracking branch 'origin/triangledrawer' into qzdoom 2016-11-07 04:30:28 +01:00
Magnus Norddahl 92be8f401c Remove old triangle version 2016-11-07 04:27:55 +01:00
Magnus Norddahl 3ea9d7cf04 Move software renderer transform to TriMatrix 2016-11-07 03:34:59 +01:00
Rachael Alexanderson 8e7e1b48e9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-06 19:54:08 -05:00
Braden Obrzut 640bf2a6d4 - Fixed: SBarInfo didn't support animated images in some places. 2016-11-06 17:07:44 -05:00
Rachael Alexanderson 9f9e4ea19d - Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well. 2016-11-06 08:58:06 -05:00
Rachael Alexanderson 901727a7f8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-06 08:11:04 -05:00
Magnus Norddahl 3a7532fd9b Improve flat mipmap selection 2016-11-06 11:39:28 +01:00
Magnus Norddahl aad2cde332 Oops, forced all sandy bridge CPUs to westmere instead of just Pentium G840 2016-11-06 07:37:18 +01:00
Magnus Norddahl 70d4097b34 Fix clamping bug when r_mipmap is off 2016-11-06 07:33:17 +01:00
Marisa Heit 55ee78fc0b Add bottomclip parameter to FillSimplePoly() for the software implementation
- Polygons will be clipped to bottomclip. If this is zero or below, they
  will be clipped to the bottom of the screen instead. This keeps the
  polygons from overwriting the status bar border for sofware 2D. The
  hardware version ignores it, since it always draws the status bar border
  every frame.
2016-11-05 22:49:33 -05:00
Rachael Alexanderson 5e547e9455 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_segs.cpp
#	src/v_draw.cpp
2016-11-05 23:38:50 -04:00
Marisa Heit dbc54fbca0 Fix FillSimplePoly() for 1-pixel tall or wide textures 2016-11-05 22:30:16 -05:00
Marisa Heit ae28c9b29c Fix divide by 0 in new wallscan functions with 1-pixel tall textures 2016-11-05 22:09:38 -05:00
Magnus Norddahl d084f77546 Fix mipmap generation bug
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
Rachael Alexanderson d4aed28260 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-05 08:18:53 -04:00
Magnus Norddahl 4b18530047 Add linear filtering to column drawers and fix offsetting bug with wall/span linear filters 2016-11-05 11:29:50 +01:00
Christoph Oelckers 9ab779fd61 Merge commit '60ae4a8568d9fc929c803036fa16fa0f9bfb68a2' 2016-11-05 10:39:13 +01:00