Commit Graph

4353 Commits

Author SHA1 Message Date
Christoph Oelckers be4b253215 - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
Christoph Oelckers ebbaf2f1b7 Merge branch 'OldPlayer-Fix' of https://github.com/Edward850/zdoom 2014-10-25 17:38:48 +02:00
Christoph Oelckers b58595734d - removed accidental line duplication. 2014-10-25 17:37:45 +02:00
Edward Richardson 82ac6c999e Destroy old player mobjs when starting new games 2014-10-26 04:14:52 +13:00
Christoph Oelckers 85fae623c8 Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom 2014-10-25 16:50:17 +02:00
ChillyDoom 1b7c07df65 - Fixed: Bots added by different setting controllers could be assigned the same player number. 2014-10-25 14:58:10 +01:00
Christoph Oelckers 0124d41931 Merge branch 'Bloodtype' of https://github.com/Edward850/zdoom 2014-10-25 15:07:06 +02:00
Christoph Oelckers d4c50b1662 - fixed: AActor::IsTeammate must consider monsters friendly to a specific player as members of the same team as the owning player. Such monsters cannot be made members of a designated team, though, because their association needs to change if the player changes teams. 2014-10-25 14:59:30 +02:00
Edward Richardson 9435cdc5c9 Fixed NULL refrence in P_SpawnBlood 2014-10-26 01:09:19 +13:00
Christoph Oelckers 2e1fa70cbf - some parentheses to silence GCC. 2014-10-25 13:12:57 +02:00
Christoph Oelckers ad2e16576c - fixed_ P_ExplodeMissile skipped most of its logic when the missile got destroyed by having no death state.
Apparently a band-aid fix was applied to this function because AActor::Destroy could not be called on an already destroyed actor again which could happen here due to incorrect ordering of actions.
Moving the state change to a later point in this function - after hitting a sky has been checked and decals have been spawned - returns everything to a safe state and ensures that nothing gets skipped.
2014-10-25 13:10:38 +02:00
Christoph Oelckers edd53f22a1 - fixed: The buddha powerup set the wrong flag. 2014-10-25 12:34:46 +02:00
Christoph Oelckers dcc318fdee - print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows 2014-10-25 12:33:08 +02:00
Christoph Oelckers ef5707d73b - added a compatibility option for stopping sounds when the owning actor is destroyed. 2014-10-25 12:12:06 +02:00
Christoph Oelckers fc40e9723a - fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
2014-10-25 11:51:29 +02:00
Christoph Oelckers cfe97b0f0f - Fixed: Killing a morphed monster must trigger A_BossDeath on its unmorphed self. 2014-10-25 11:33:28 +02:00
Christoph Oelckers 0d3908a4f3 - fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit. 2014-10-25 10:44:00 +02:00
Christoph Oelckers 8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers 313245dd77 - added a Buddha powerup 2014-10-25 09:53:23 +02:00
MajorCooke a19620968d - Follow-up of the previous commit.
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
MajorCooke d1dc6fd59a - Added: BUDDHA and FOILBUDDHA.
- Fixed: mugshot didn't take the god2 cheat into account.
2014-10-25 09:39:00 +02:00
MajorCooke b980069367 - Added GOD2 and BUDDHA2 cheats.
- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers 1c500cead6 - fixed: A_Respawn did not restore the flags6 and flags7 fields. 2014-10-25 01:27:34 +02:00
Christoph Oelckers 5513966165 - fixed: Strife's peasants couldn't harm the player because they were defined as friendly. 2014-10-25 01:15:39 +02:00
Christoph Oelckers aa338a4dc6 - fixed: G_FinishTravel must synchronize the CF_FLY flag with MF2_FLY. 2014-10-25 01:00:40 +02:00
Christoph Oelckers 83be901ad6 - fixed: damage of amount TELEFRAG_DAMAGE should not be reduced by armors absorbing some damage, it'd lose its magic-ness, that is needed to ensure a guaranteed kill. The same applies to autousing health items. 2014-10-25 00:52:27 +02:00
Christoph Oelckers 5ac7e4fc38 - added HARMFRIENDS flag. 2014-10-25 00:30:36 +02:00
Christoph Oelckers b6f4862024 - fixed: A_Warp didn't initialize oldx/y/z in all situations. 2014-10-25 00:05:52 +02:00
Christoph Oelckers e81c404b04 - fixed some bad logic operations. 2014-10-25 00:01:04 +02:00
Christoph Oelckers e28234a8b8 - replaced pistol pickup sprite. 2014-10-24 23:19:57 +02:00
Christoph Oelckers 6f7b83faa1 - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
Christoph Oelckers 15b1c71257 - use proper CheckCheatMode semantics for throwing players out of chasecam mode if DF2_CHASECAM gets unset. 2014-10-24 23:02:02 +02:00
Christoph Oelckers e662e4321a - fixed: Creating an OPL MIDI device can fail if no GENMIDI lump is found, and an exception is thrown. We need to handle this exception to prevent an abort. 2014-10-24 22:56:10 +02:00
Christoph Oelckers 9402bcf6cd - fixed: The targeter must reset its HUD sprites when being reactivated during the blinking phase. 2014-10-24 22:47:40 +02:00
John Palomo Jr 4496885366 Added Inventory.AlwaysRespawn flag. 2014-10-24 04:46:43 -04:00
Christoph Oelckers 6824605154 - added pickup sprite and editor number for Heretic's gold wand. 2014-10-24 00:06:18 +02:00
Christoph Oelckers d6a33a601d - fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one. 2014-10-23 17:33:42 +02:00
ChillyDoom acd4a71de2 - Fixed: New DBot instances were missing write barriers. 2014-10-21 19:33:48 +01:00
ChillyDoom 6166e83d28 - Fixed: Only setting controllers should be able to remove bots. 2014-10-21 19:32:15 +01:00
ChillyDoom c9bc9b427c - Removed p_leader. 2014-10-21 19:31:11 +01:00
Christoph Oelckers fafb0a672c Merge branch 'handshake-hotpatch' of https://github.com/Edward850/zdoom 2014-10-21 14:28:50 +02:00
Christoph Oelckers ccbdcfea81 Merge branch 'master' of https://github.com/j-palomo/zdoom 2014-10-21 14:28:31 +02:00
Christoph Oelckers 09e0758507 Merge branch 'fix_cmake_unix' of https://github.com/alexey-lysiuk/gzdoom 2014-10-21 14:27:37 +02:00
Christoph Oelckers 20b740d5fc Merge branch 'DBot' of https://github.com/ChillyDoom/zdoom 2014-10-21 14:20:01 +02:00
Edward Richardson ed51083572 Change u_short as well. 2014-10-21 23:44:14 +13:00
Edward Richardson 759f1bb81b Fix handshakes between GCC and MSVC
u_long has two different sizes between Linux GCC and MSVC
Stopped netgames from starting up if player count wont fit
2014-10-21 23:38:45 +13:00
John Palomo Jr 82255c4dfd Using PickActor will only set the TID if the picked actor doesn't have a TID already. An optional 8th parameter (bool forceTID) was added to revert to the old behavior. 2014-10-19 20:52:48 -04:00
alexey.lysiuk 1715b25a3e Fixed Unknown CMake command "CHECK_LIBRARY_EXISTS" error on Unix targets
Previously it worked somehow but not with CMake 3.0.2
2014-10-18 12:33:39 +03:00
ChillyDoom c400dcf736 - Made DBot inherit from DObject. 2014-10-15 17:54:12 +01:00
ChillyDoom db323643f8 - Renamed FBot to DBot and made it inherit from DThinker.
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00