Commit graph

336 commits

Author SHA1 Message Date
Magnus Norddahl
e21ffc131e - move camtex depthstencil to VkHardwareTexture 2019-05-05 13:36:03 +02:00
pkubaj
3d63f63fb2 Fix build on FreeBSD (#829)
On FreeBSD malloc.h is deprecated.
<cwctype> is needed for iswalpha.
2019-05-05 08:28:46 +03:00
Magnus Norddahl
e1ae8bbc59 - rendering to texture requires a separate depth/stencil image as the image used by the main view may be using multisampling 2019-05-05 01:58:36 +02:00
Magnus Norddahl
a6515765c8 - fix vkGetQueryPoolResults: parameter dataSize must be greater than 0 2019-05-03 16:10:14 +02:00
Magnus Norddahl
80c09c52bd - call SetActiveRenderTarget before drawing the software renderer scene 2019-05-03 16:05:41 +02:00
Magnus Norddahl
d1554aed37 - VMA_MEMORY_USAGE_CPU_TO_GPU does not require VK_MEMORY_PROPERTY_HOST_COHERENT_BIT to bet set. Current implementation requires this flag as vkFlushMappedMemoryRanges is never called. 2019-05-02 01:35:04 +02:00
Magnus Norddahl
ea9be6c225 - fix vulkan crash when changing resolution when using the software renderer 2019-05-02 00:30:54 +02:00
alexey.lysiuk
b23958b204 - fixed saved game thumbnails generation with Vulkan renderer
GZDoom aborts with 'Failed to submit command buffer' error on saving a game when open source Intel Vulkan driver (part of Mesa 3D package) is used on Linux
This driver generates VK_DEVICE_LOST error when vkWaitForFences() is called with zero fence count. It must be greater than zero according to Vulkan spec
2019-05-01 13:42:07 +03:00
Magnus Norddahl
1973001834 - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-05-01 00:55:31 +02:00
Magnus Norddahl
81e32ecc72 - implement stat gpu on vulkan and fix it on opengl 2019-04-30 22:55:35 +02:00
Magnus Norddahl
692aed0551 - add VulkanQueryPool::getResults 2019-04-30 21:11:44 +02:00
Magnus Norddahl
d504acad68 - add VulkanQueryPool and QueryPoolBuilder 2019-04-30 21:01:55 +02:00
Magnus Norddahl
23d0cce395 - fix shutdown crash due to GetVulkanFrameBuffer returning null when VulkanFrameBuffer is destroyed 2019-04-30 20:02:00 +02:00
Magnus Norddahl
ab8378152f - make the VkHardwareTexture and VKBuffer linked lists private 2019-04-30 19:49:29 +02:00
Magnus Norddahl
d985d98122 - release staging buffer after the frame it was used in 2019-04-30 19:36:34 +02:00
Magnus Norddahl
34a8e9050b - this should be better for when vsync is off if I read the vulkan spec correctly 2019-04-30 19:26:28 +02:00
alexey.lysiuk
dffe45835d - postponed destruction of Vulkan resources
Provided uniform way to handle lifetime of some of Vulkan resources
This helps to avoid issues like descriptor set that outlives its pool

https://forum.zdoom.org/viewtopic.php?t=64341
2019-04-30 18:43:41 +03:00
Magnus Norddahl
188714dc14 - the light storage buffer is not dynamic 2019-04-28 23:51:09 +02:00
Christoph Oelckers
15d2b47798 - fixed: RenderCommand::isCompatible failed to properly compare the SpecialColormap.
This resulted in always returning 'false' which prevented merging line draws, ultimately crashing the Vulkan renderer on a buffer overflow.
2019-04-24 20:35:10 +02:00
Christoph Oelckers
90cc0cf35b Merge remote-tracking branch 'remotes/origin/vulkan2' 2019-04-22 11:43:43 +02:00
Christoph Oelckers
0640a86c1e - removed InitPalette call from VulkanFrameBuffer constructor.
It is as wrong here as in OpenGL because it destroys already set up data.
2019-04-22 11:00:40 +02:00
Christoph Oelckers
ec13d0e4c1 Merge remote-tracking branch 'remotes/origin/vulkan2' 2019-04-22 10:45:32 +02:00
Christoph Oelckers
6f3982865f - refinement of font substitution logic. 2019-04-22 10:23:28 +02:00
Magnus Norddahl
09883431bf - fix wrong clamp mode used in OpenGL
- fix sampler array size on Vulkan
2019-04-20 19:19:34 +02:00
Magnus Norddahl
a3587009e7 - the semaphore should never be added when its the last submit before waiting 2019-04-20 16:42:52 +02:00
Magnus Norddahl
401a4944b4 - fix Queue is signaling semaphore that has not been waited on by any queue 2019-04-20 16:35:26 +02:00
alexey.lysiuk
d1e4b86b9e - fixed compilation with GCC and Clang
src/rendering/hwrenderer/scene/hw_walls.cpp:176:44: error: conditional expression is ambiguous; 'PalEntry' can be converted to 'int' and vice versa
2019-04-20 12:20:32 +03:00
Magnus Norddahl
6699cd5462 - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
Magnus Norddahl
da7a4ceb34 - change drawcalls to measure the Apply time rather than the individual draw calls (Apply is what costs something on vulkan while the draw call queuing is so cheap its an uninteresting thing to measure) 2019-04-20 00:38:38 +02:00
Magnus Norddahl
a8e7f38150 - minor code cleanup 2019-04-19 23:56:54 +02:00
Magnus Norddahl
779cb42578 - remove vk_submit_multithread again as it seemed to have no effect on performance and only complicated the code 2019-04-19 23:26:06 +02:00
Magnus Norddahl
458da39c39 - add vk_submit_multithread for doing command buffer submit calls on a worker thread
- add vk_submit_size for testing various command buffer sizes before flushing them
- add submitted command buffer count to renderstats
2019-04-19 22:42:32 +02:00
Magnus Norddahl
3957a19bd0 - flush the commands for every 1000th Apply call 2019-04-19 21:08:15 +02:00
Magnus Norddahl
8fadf3d9bd - add support for flushing commands during drawing 2019-04-19 20:55:15 +02:00
Magnus Norddahl
62fa74485d Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-19 18:49:00 +02:00
Christoph Oelckers
5e8aa0a963 - removed InitPalette call from OpenGLFrameBuffer's constructor.
This was destroying some already set up data like the special colormaps.
2019-04-19 10:36:34 +02:00
Christoph Oelckers
ac9133eda0 - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00
Magnus Norddahl
faac0805f0 - implement VKBuffer::Resize 2019-04-18 22:01:42 +02:00
Magnus Norddahl
e42d11cc34 - change padding to something else than __ since that is restricted 2019-04-18 19:57:03 +02:00
Magnus Norddahl
e332011995 - fix wrong model culling 2019-04-18 17:56:43 +02:00
Magnus Norddahl
47fa7dafe3 - fix shader timer not always being applied correctly 2019-04-18 17:14:26 +02:00
Magnus Norddahl
47f056e882 - improve shader error handling and attempt to remove some bogus declarations 2019-04-18 01:20:28 +02:00
Magnus Norddahl
d63513ec14 - fix normal vectors on models 2019-04-17 20:42:00 +02:00
Magnus Norddahl
15dae4cfe6 - rewrite depthblur.fp to workaround what seemed to be a bug in the NVidia driver 2019-04-16 16:17:23 +02:00
Magnus Norddahl
9d29a460de - simplify depthblur.fp into a single function 2019-04-16 08:59:29 +02:00
Magnus Norddahl
073f151761 - fix line that shouldn't have been committed 2019-04-16 07:30:13 +02:00
Magnus Norddahl
67490d13cb - add gl_ssao_debug mode showing the depth 2019-04-16 05:29:32 +02:00
Magnus Norddahl
558760c090 - fix the gl_ssao_debug cvar 2019-04-16 03:32:54 +02:00
Magnus Norddahl
06222a1fbf - update glslang to 7.11.3113 (stable release February 8, 2019). This fixes the SPIR-V validation error reported for the shadowmap shader 2019-04-15 04:53:43 +02:00
Magnus Norddahl
b5e0451805 - change the wrap mode for custom textures in custom postprocess shaders to repeat 2019-04-14 19:00:29 +02:00
Rachael Alexanderson
b8dfb3c136 Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-14 06:12:32 -04:00
Christoph Oelckers
d73f8faafa - added monospacing support to Screen.DrawText and its native counterparts. 2019-04-13 12:17:38 +02:00
Rachael Alexanderson
3deda0efd2 Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-11 17:45:35 -04:00
Rachael Alexanderson
482e9c0f2c - fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders. 2019-04-11 13:21:40 -04:00
Magnus Norddahl
40a72c71f5 - fix shutdown crash 2019-04-11 18:21:51 +02:00
Magnus Norddahl
1e7911d1f9 - we cannot recover from this 2019-04-11 05:36:36 +02:00
Magnus Norddahl
59904faff4 - slightly adjust AcquireImage to avoid border cases in the spec 2019-04-11 05:28:37 +02:00
Magnus Norddahl
a0f618311a - change SubmitCommands to handle all parts of the present 2019-04-11 04:52:57 +02:00
Magnus Norddahl
095ea3ce76 - apply vk_hdr immediately and delay initial swapchain creation until first image needs to be acquired 2019-04-11 04:26:43 +02:00
Christoph Oelckers
28c8bb47fb - added generic font support for intermission text screen. 2019-04-11 00:14:53 +02:00
Christoph Oelckers
9e096c62fd - allow the automap HUD to use the VGA font. 2019-04-10 20:39:15 +02:00
Magnus Norddahl
5f70ce2148 - fix SubmitCommands bug if it no swapchain image was acquired 2019-04-10 16:39:33 +02:00
Magnus Norddahl
85b754b9ca - fix model rendering glitch 2019-04-09 18:19:14 +02:00
Magnus Norddahl
d413581ee2 - fix model shutdown crash 2019-04-09 17:06:54 +02:00
Magnus Norddahl
eb9f6ec313 - remove the 6 layer texture descriptor set limitation 2019-04-09 16:30:49 +02:00
Magnus Norddahl
c9dbb589e2 - once the Vulkan backend booted all the remaining vulkan calls are unrecoverable (unless the code calling it gets actively involved, which means that particular action is not exceptional in nature and shouldn't be done as an exception) 2019-04-09 14:25:18 +02:00
Magnus Norddahl
d47891d20a - allocate new texture descriptor pool if it is full 2019-04-09 14:06:24 +02:00
Magnus Norddahl
2cbd1c4736 - Fix inverted check in last commit 2019-04-09 12:41:05 +02:00
Magnus Norddahl
d3dacfc2cb - improve error handling during vulkan initialization 2019-04-09 12:28:25 +02:00
Christoph Oelckers
ab256945aa - use I_Error for throwing errors in the Vulkan backend and print the message if one gets thrown during init. 2019-04-08 23:48:46 +02:00
Magnus Norddahl
2694b0a167 - workaround for drivers that bug by never acquiring an image 2019-04-08 21:01:40 +02:00
Magnus Norddahl
c98dfd1790 - improve swap chain resize and handle the edge cases for the swap chain 2019-04-08 19:23:37 +02:00
Magnus Norddahl
20fde9f8be - clean up swapchain class 2019-04-08 18:14:07 +02:00
Magnus Norddahl
b9900450c7 - remove unused function declaration 2019-04-08 05:31:20 +02:00
Magnus Norddahl
afbd45e1b1 - fix uniform aligment bug for vec3 2019-04-08 05:27:35 +02:00
Magnus Norddahl
a488034065 - fix null pointer crash 2019-04-08 04:57:46 +02:00
Magnus Norddahl
b30ed99672 - remove the old OpenGL postprocess custom shader implementation 2019-04-08 01:31:22 +02:00
Magnus Norddahl
d114575bd1 - implement custom post process shaders for vulkan backend 2019-04-08 00:47:55 +02:00
Magnus Norddahl
d1378364b5 - fix bloom pass regression 2019-04-07 20:52:04 +02:00
Magnus Norddahl
f7069c4ddc - there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial.. 2019-04-04 15:58:48 +02:00
Rachael Alexanderson
ead3695844 Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
# Conflicts:
#	src/posix/sdl/gl_sysfb.h
2019-03-31 03:49:08 -04:00
Christoph Oelckers
2dc12aef71 - removed the NetUpdate calls from the software renderer.
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
2019-03-31 09:02:11 +02:00
alexey.lysiuk
df8fa90a34 - fixed compilation warnings reported by Clang
src/rendering/vulkan/renderer/vk_renderpass.cpp:44:22: warning: comparison of integers of different signs: 'std::__1::vector<FVertexBufferAttribute, std::__1::allocator<FVertexBufferAttribute> >::size_type' (aka 'unsigned long') and 'int' [-Wsign-compare]
src/rendering/vulkan/system/vk_framebuffer.cpp:860:55: warning: format specifies type 'int' but the argument has type 'VkDeviceSize' (aka 'unsigned long long') [-Wformat]
src/rendering/vulkan/system/vk_objects.h:471:23: warning: suggest braces around initialization of subobject [-Wmissing-braces]
2019-03-30 11:15:49 +02:00
Christoph Oelckers
4619fc5622 - removed unused (now always active) gl_trimsprites option from the menu. 2019-03-29 19:10:10 +01:00
Magnus Norddahl
4cc9880f50 Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-26 13:08:59 +01:00
Magnus Norddahl
9f0f659db0 - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
Magnus Norddahl
6078428b84 - fix typo in sleep 2019-03-26 10:46:31 +01:00
Magnus Norddahl
9f758b0032 - implement vid_maxfps 2019-03-26 10:40:43 +01:00
Christoph Oelckers
b40983be61 - fixed bad Printf formatter. 2019-03-26 08:48:10 +01:00
usernameak
95bcc46acc Fixed postprocess shaders with 2 or more textures 2019-03-25 22:12:00 +01:00
Magnus Norddahl
1c9bf262e6 - hook up VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT 2019-03-25 21:30:03 +01:00
Magnus Norddahl
7256af0b32 - fix sort bug 2019-03-25 20:41:53 +01:00
Magnus Norddahl
2d8516b2ca - make shaderClipDistance optional 2019-03-25 19:44:46 +01:00
Magnus Norddahl
be74675e5e - change vk_hdr default to false 2019-03-25 01:41:16 +01:00
Magnus Norddahl
c010c5e818 - fully enable vk_hdr as a feature since it works now after the queue family selection was improved 2019-03-25 01:39:27 +01:00
Magnus Norddahl
954b72915c - improve the queue family selection process to pick first entry in the list over later ones 2019-03-24 18:33:59 +01:00
Magnus Norddahl
0be5cc7d1d - initialize array 2019-03-24 18:32:36 +01:00
Magnus Norddahl
88355393df - implement queue family transfers 2019-03-24 18:03:10 +01:00
alexey.lysiuk
90c4e62e67 - removed duplicated expressions 2019-03-24 16:09:01 +02:00
Magnus Norddahl
0c6d0de3ab - do not use persistent buffers for models as it is a limited resource where each consumes a vkDeviceMemory object 2019-03-23 14:58:37 +01:00