Christoph Oelckers
158890e0ce
- fixed : Decals used the wrong texture variant.
2018-07-02 19:12:48 +02:00
alexey.lysiuk
c29651da95
- restored initial grayscale conversion in fragment shader
...
Accidental change of red color multiplier was discovered during investigation of https://forum.zdoom.org/viewtopic.php?t=61126
2018-07-02 17:31:48 +03:00
Magnus Norddahl
2e5b7a7d8b
- softpoly: fix sprites still lit when dynlights off
2018-07-01 20:53:50 +02:00
Magnus Norddahl
6d6ee1281e
- softpoly: fix normal walls not getting rendered for subsectors with poly objects in them
2018-07-01 14:41:35 +02:00
Magnus Norddahl
4482ad2b78
- fix saved texture bindings to work for any number of binds
2018-07-01 14:31:30 +02:00
alexey.lysiuk
0a139e90fb
- restored initial clamping for blend colors
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https://forum.zdoom.org/viewtopic.php?t=61134
2018-06-30 20:27:04 +03:00
Magnus Norddahl
5b3212df13
Merge remote-tracking branch 'gzdoom/modern' into hw_postprocess
2018-06-30 16:47:06 +02:00
Magnus Norddahl
c0c7573788
- fix black ssao bug
2018-06-30 16:46:33 +02:00
Magnus Norddahl
8eb825e25a
- fix some postprocess bugs
2018-06-30 16:44:09 +02:00
Magnus Norddahl
ba09af7cbb
- add GL debug group for the 2D drawer
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- remove pointless opengl calls from effects that are doing nothing
2018-06-30 15:41:12 +02:00
Magnus Norddahl
723b18f2cd
Merge branch 'hw_postprocess' of https://github.com/coelckers/gzdoom into hw_postprocess
2018-06-30 15:24:25 +02:00
Magnus Norddahl
35c13763db
- convert the SSAO pass to use hw_postprocess
2018-06-30 15:24:13 +02:00
alexey.lysiuk
43b94d829e
- fixed crash when actor is destroyed during spawning
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This only applies to spawning via summon... CCMDs
Now 'summon decal 0' no longer crashes the game
2018-06-30 15:11:21 +03:00
alexey.lysiuk
5d27c16f30
- disabled default values for out parameters
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https://forum.zdoom.org/viewtopic.php?t=61128
2018-06-30 11:44:22 +03:00
alexey.lysiuk
1d937b9f3c
- removed Class identifier workaround from Cocoa backend
2018-06-30 11:43:30 +03:00
alexey.lysiuk
49f2e75ee4
- removed support of legacy OpenGL profile in Cocoa backend
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Minimum OpenGL version is now 3.3 and so, the given legacy fallback doesn't make any sense
This increases required macOS version to 10.9 as on previous versions nothing but a black screen was rendered
2018-06-30 11:13:12 +03:00
alexey.lysiuk
a1d5833c8a
- reset framebuffer pointer on destruction in Cocoa backend
...
Added debug validation of framebuffer pointer as well
2018-06-30 11:06:41 +03:00
alexey.lysiuk
da005fa7fc
Fixed compilation warnings reported by Clang
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hwrenderer/postprocessing/hw_postprocess.cpp:22:3: warning: delete called on non-final 'PPEffectManager' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
hwrenderer/postprocessing/hw_postprocess.h:64:5: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
hwrenderer/postprocessing/hw_postprocess.h:75:3: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
hwrenderer/postprocessing/hw_postprocess.h:85:4: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
2018-06-30 10:51:47 +03:00
Magnus Norddahl
ecb5d69ae3
- Simplify FGLRenderer::PostProcessScene
2018-06-29 21:55:46 +02:00
Magnus Norddahl
a7529ce3b4
Merge remote-tracking branch 'gzdoom/modern' into hw_postprocess
2018-06-29 20:24:32 +02:00
alexey.lysiuk
651e735246
Merge branch 'master' into modern
2018-06-29 17:51:10 +03:00
alexey.lysiuk
ecb5bfec13
- removed obsolete code from POSIX backends
2018-06-29 17:50:19 +03:00
alexey.lysiuk
1ebc169d56
- fixed potential crash on fatal error in Cocoa backend
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Early fatal error can be triggered when native OpenGL frame buffer is not created yet and DDummyFrameBuffer is still used
2018-06-29 17:50:19 +03:00
alexey.lysiuk
907ce777a3
- added extra validation for status bar classes
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Print a message when status bar class defined in GAMEINFO is missing or when it's not derived from BaseStatusBar
Validate internal status bar classes for basic consistency in Debug configuration
2018-06-29 13:47:06 +03:00
alexey.lysiuk
0703030be3
- simplified key repeat detection in SDL backend
2018-06-29 12:26:30 +03:00
alexey.lysiuk
0342bf532d
- fixed excess keyboard events in SDL backend
...
https://forum.zdoom.org/viewtopic.php?t=61104
2018-06-29 12:20:49 +03:00
alexey.lysiuk
6e4c0fc416
- disabled annoying macOS spaces in SDL backend
2018-06-29 12:20:49 +03:00
alexey.lysiuk
c30505d02a
- fixed excess keyboard events in Cocoa backend
...
https://forum.zdoom.org/viewtopic.php?t=61104
2018-06-29 12:20:49 +03:00
alexey.lysiuk
a968aeba8a
- added detection of macOS Mojave
2018-06-28 11:06:19 +03:00
Erick Tenorio
245801ca17
Removed useless SetLineActivation
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SPAC_Use removed as the line in fth666.wad MAP12 is not facing front.
2018-06-27 23:26:15 +02:00
Erick Tenorio
43919ead40
Various map fixes
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Map fixes for the following maps:
MAP33: Betray (Doom II: BFG Edition)
Icarus: https://www.doomworld.com/idgames/themes/TeamTNT/icarus/icarus
Flashback to Hell: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fth666
Hell to Pay (HTP-RAW.WAD)
2018-06-27 23:26:15 +02:00
Alexander
97aba0c416
add tags for Doom and Heretic monsters
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Why? So mods that reveal enemy names don't show internal monster class names.
Tags are based on language.enu lump:
- Tags for Doom/Doom 2 monsters are referring directly to CC_* strings.
- Tags for Heretic monsters are based on obituaries.
- All tags match corresponding obituaries.
2018-06-27 21:04:00 +02:00
Christoph Oelckers
cbe4c9c5c1
Added lump size validation to the WAD loader
2018-06-27 08:51:45 +02:00
Christoph Oelckers
8ac864b007
Merge branch 'master' into modern
2018-06-26 09:28:23 +02:00
Christoph Oelckers
446be98f37
- fixed light application logic for flats.
...
The light mode check wasn't done properly anymore after merging GLPASS_ALL and GLPASS_PLAIN.
2018-06-26 09:28:10 +02:00
Christoph Oelckers
0ed1077f29
- correct checks for HasDynamicLights
2018-06-26 08:51:21 +02:00
Christoph Oelckers
e402babfc0
Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights.
2018-06-26 08:23:07 +02:00
Magnus Norddahl
f8272287d2
- make softpoly use the r_dynlights cvar
2018-06-26 02:19:47 +02:00
Magnus Norddahl
1c5f73727e
- fix missing include
2018-06-26 02:14:08 +02:00
Magnus Norddahl
61d69f5561
Merge remote-tracking branch 'gzdoom/modern' into hw_postprocess
2018-06-26 02:12:49 +02:00
Christoph Oelckers
ff1eb7f3f2
- calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code
2018-06-25 10:27:02 +02:00
Christoph Oelckers
5d14ae68a6
- missed two added files.
2018-06-24 23:54:25 +02:00
Christoph Oelckers
daf8703fc9
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
Christoph Oelckers
66d13b6e80
- renamed another file.
2018-06-24 20:55:05 +02:00
Christoph Oelckers
1519514dd7
- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
2018-06-24 20:47:00 +02:00
Christoph Oelckers
c2d24e1dd3
- renamed a file.
2018-06-24 20:31:35 +02:00
Christoph Oelckers
e7365be0d1
- renamed SystemFrameBuffer to SystemGLFrameBuffer.
...
... because with Vulkan there needs to be some hint what API this is for.
2018-06-24 20:16:30 +02:00
Christoph Oelckers
52102f3d4a
- moved the Win32GLVideo class to its own file.
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This and SystemFrameBuffer need splitting up to support both Vulkan and OpenGL
2018-06-24 20:11:08 +02:00
Magnus Norddahl
32d837cdf1
Merge remote-tracking branch 'gzdoom/modern' into hw_postprocess
2018-06-24 17:57:02 +02:00
Christoph Oelckers
491898fe2c
- fixed calculation of projection matrix for weapon sprites.
...
- fixed color mask for green/magenta.
- fixed crash when initializing video, because it was accessing 'screen' before it was set from within the framebuffer's constructor.
2018-06-24 17:16:07 +02:00