- fixed : Decals used the wrong texture variant.

This commit is contained in:
Christoph Oelckers 2018-07-02 19:12:48 +02:00
parent c29651da95
commit 158890e0ce

View file

@ -112,7 +112,7 @@ void GLWall::ProcessDecal(HWDrawInfo *di, DBaseDecal *decal, const FVector3 &nor
zpos = decal->Z + frontsector->GetPlaneTexZ(sector_t::ceiling);
}
}
FMaterial *tex = FMaterial::ValidateTexture(texture, true);
FMaterial *tex = FMaterial::ValidateTexture(texture, false);
// now clip the decal to the actual polygon