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- fixed : Decals used the wrong texture variant.
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@ -112,7 +112,7 @@ void GLWall::ProcessDecal(HWDrawInfo *di, DBaseDecal *decal, const FVector3 &nor
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zpos = decal->Z + frontsector->GetPlaneTexZ(sector_t::ceiling);
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}
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}
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FMaterial *tex = FMaterial::ValidateTexture(texture, true);
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FMaterial *tex = FMaterial::ValidateTexture(texture, false);
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// now clip the decal to the actual polygon
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