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https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 06:42:12 +00:00
add tags for Doom and Heretic monsters
Why? So mods that reveal enemy names don't show internal monster class names. Tags are based on language.enu lump: - Tags for Doom/Doom 2 monsters are referring directly to CC_* strings. - Tags for Heretic monsters are based on obituaries. - All tags match corresponding obituaries.
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26 changed files with 67 additions and 0 deletions
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@ -598,6 +598,27 @@ CC_SPIDER = "THE SPIDER MASTERMIND";
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CC_CYBER = "THE CYBERDEMON";
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CC_HERO = "OUR HERO";
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// Friendly names
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FN_ZOMBIE = "Zombieman";
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FN_SHOTGUN = "Sergeant";
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FN_HEAVY = "Chaingunner";
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FN_IMP = "Imp";
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FN_DEMON = "Demon";
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FN_SPECTRE = "Spectre";
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FN_LOST = "Lost Soul";
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FN_CACO = "Cacodemon";
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FN_HELL = "Hell Knight";
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FN_BARON = "Baron of Hell";
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FN_ARACH = "Arachnotron";
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FN_PAIN = "Pain Elemental";
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FN_REVEN = "Revenant";
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FN_MANCU = "Mancubus";
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FN_ARCH = "Arch-vile";
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FN_SPIDER = "Spider Mastermind";
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FN_CYBER = "Cyberdemon";
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FN_WOLFSS = "Nazi";
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FN_DOG = "Dog";
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// New strings from BOOM
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PD_BLUEC = "You need a blue card to open this door";
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PD_REDC = "You need a red card to open this door";
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@ -1300,6 +1321,20 @@ TXT_IMTIME = "TIME";
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RAVENQUITMSG = "ARE YOU SURE YOU WANT TO QUIT?";
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// Friendly names
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FN_CHICKEN = "Chicken";
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FN_BEAST = "Weredragon";
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FN_CLINK = "Sabreclaw";
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FN_DSPARIL = "D'Sparil";
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FN_HERETICIMP = "Gargoyle";
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FN_IRONLICH = "Ironlich";
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FN_BONEKNIGHT = "Undead Warrior";
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FN_MINOTAUR = "Maulotaur";
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FN_MUMMY = "Golem";
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FN_MUMMYLEADER = "Nitrogolem";
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FN_SNAKE = "Ophidian";
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FN_WIZARD = "Wizard";
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// Hexen strings
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// Mana
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@ -21,6 +21,7 @@ class Arachnotron : Actor
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DeathSound "baby/death";
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ActiveSound "baby/active";
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Obituary "$OB_BABY";
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Tag "$FN_ARACH";
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}
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States
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{
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@ -25,6 +25,7 @@ class Archvile : Actor
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ActiveSound "vile/active";
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MeleeSound "vile/stop";
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Obituary "$OB_VILE";
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Tag "$FN_ARCH";
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}
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States
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{
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@ -22,6 +22,7 @@ class BaronOfHell : Actor
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ActiveSound "baron/active";
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Obituary "$OB_BARON";
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HitObituary "$OB_BARONHIT";
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Tag "$FN_BARON";
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}
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States
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{
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@ -72,6 +73,7 @@ class HellKnight : BaronOfHell
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DeathSound "knight/death";
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HitObituary "$OB_KNIGHTHIT";
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Obituary "$OB_KNIGHT";
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Tag "$FN_HELL";
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}
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States
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{
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@ -21,6 +21,7 @@ class Cacodemon : Actor
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ActiveSound "caco/active";
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Obituary "$OB_CACO";
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HitObituary "$OB_CACOHIT";
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Tag "$FN_CACO";
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}
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States
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{
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@ -27,6 +27,7 @@ class Cyberdemon : Actor
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DeathSound "cyber/death";
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ActiveSound "cyber/active";
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Obituary "$OB_CYBORG";
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Tag "$FN_CYBER";
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}
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States
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{
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@ -21,6 +21,7 @@ class Demon : Actor
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DeathSound "demon/death";
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ActiveSound "demon/active";
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Obituary "$OB_DEMONHIT";
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Tag "$FN_DEMON";
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}
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States
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{
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@ -71,6 +72,7 @@ class Spectre : Demon
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DeathSound "spectre/death";
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ActiveSound "spectre/active";
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HitObituary "$OB_SPECTREHIT";
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Tag "$FN_SPECTRE";
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}
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}
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@ -21,6 +21,7 @@ class DoomImp : Actor
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ActiveSound "imp/active";
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HitObituary "$OB_IMPHIT";
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Obituary "$OB_IMP";
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Tag "$FN_IMP";
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}
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States
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{
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@ -21,6 +21,7 @@ class Fatso : Actor
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DeathSound "fatso/death";
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ActiveSound "fatso/active";
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Obituary "$OB_FATSO";
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Tag "$FN_MANCU";
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}
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States
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{
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@ -22,6 +22,7 @@ class LostSoul : Actor
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ActiveSound "skull/active";
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RenderStyle "SoulTrans";
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Obituary "$OB_SKULL";
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Tag "$FN_LOST";
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}
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States
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{
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@ -20,6 +20,7 @@ class PainElemental : Actor
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PainSound "pain/pain";
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DeathSound "pain/death";
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ActiveSound "pain/active";
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Tag "$FN_PAIN";
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}
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States
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{
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@ -21,6 +21,7 @@ class ZombieMan : Actor
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DeathSound "grunt/death";
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ActiveSound "grunt/active";
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Obituary "$OB_ZOMBIE";
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Tag "$FN_ZOMBIE";
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DropItem "Clip";
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}
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States
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@ -84,6 +85,7 @@ class ShotgunGuy : Actor
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DeathSound "shotguy/death";
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ActiveSound "shotguy/active";
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Obituary "$OB_SHOTGUY";
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Tag "$FN_SHOTGUN";
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DropItem "Shotgun";
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}
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States
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@ -147,6 +149,7 @@ class ChaingunGuy : Actor
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ActiveSound "chainguy/active";
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AttackSound "chainguy/attack";
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Obituary "$OB_CHAINGUY";
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Tag "$FN_HEAVY";
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Dropitem "Chaingun";
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}
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States
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@ -209,6 +212,7 @@ class WolfensteinSS : Actor
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ActiveSound "wolfss/active";
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AttackSound "wolfss/attack";
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Obituary "$OB_WOLFSS";
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Tag "$FN_WOLFSS";
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Dropitem "Clip";
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}
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States
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@ -24,6 +24,7 @@ class Revenant : Actor
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MeleeSound "skeleton/melee";
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HitObituary "$OB_UNDEADHIT";
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Obituary "$OB_UNDEAD";
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Tag "$FN_REVEN";
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}
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States
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{
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@ -26,6 +26,7 @@ class SpiderMastermind : Actor
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DeathSound "spider/death";
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ActiveSound "spider/active";
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Obituary "$OB_SPIDER";
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Tag "$FN_SPIDER";
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}
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States
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{
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@ -19,6 +19,7 @@ class Beast : Actor
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DeathSound "beast/death";
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ActiveSound "beast/active";
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Obituary "$OB_BEAST";
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Tag "$FN_BEAST";
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DropItem "CrossbowAmmo", 84, 10;
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}
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States
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@ -256,6 +256,7 @@ class Chicken : MorphedMonster
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DeathSound "chicken/death";
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ActiveSound "chicken/active";
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Obituary "$OB_CHICKEN";
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Tag "$FN_CHICKEN";
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}
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States
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{
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@ -17,6 +17,7 @@ class Clink : Actor
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DeathSound "clink/death";
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ActiveSound "clink/active";
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Obituary "$OB_CLINK";
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Tag "$FN_CLINK";
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DropItem "SkullRodAmmo", 84, 20;
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}
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States
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@ -36,6 +36,7 @@ class Sorcerer1 : Actor
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ActiveSound "dsparilserpent/active";
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Obituary "$OB_DSPARIL1";
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HitObituary "$OB_DSPARIL1HIT";
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Tag "$FN_DSPARIL";
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}
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@ -237,6 +238,7 @@ class Sorcerer2 : Actor
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ActiveSound "dsparil/active";
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Obituary "$OB_DSPARIL2";
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HitObituary "$OB_DSPARIL2HIT";
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Tag "$FN_DSPARIL";
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}
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@ -26,6 +26,7 @@ class HereticImp : Actor
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ActiveSound "himp/active";
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Obituary "$OB_HERETICIMP";
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HitObituary "$OB_HERETICIMPHIT";
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Tag "$FN_HERETICIMP";
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}
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States
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@ -23,6 +23,7 @@ class Ironlich : Actor
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ActiveSound "ironlich/active";
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Obituary "$OB_IRONLICH";
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HitObituary "$OB_IRONLICHHIT";
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Tag "$FN_IRONLICH";
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DropItem "BlasterAmmo", 84, 10;
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DropItem "ArtiEgg", 51, 0;
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}
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@ -20,6 +20,7 @@ class Knight : Actor
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ActiveSound "hknight/active";
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Obituary "$OB_BONEKNIGHT";
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HitObituary "$OB_BONEKNIGHTHIT";
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Tag "$FN_BONEKNIGHT";
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DropItem "CrossbowAmmo", 84, 5;
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}
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@ -19,6 +19,7 @@ class Mummy : Actor
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DeathSound "mummy/death";
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ActiveSound "mummy/active";
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HitObituary "$OB_MUMMY";
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Tag "$FN_MUMMY";
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DropItem "GoldWandAmmo", 84, 3;
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}
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States
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@ -60,6 +61,7 @@ class MummyLeader : Mummy
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Health 100;
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Painchance 64;
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Obituary "$OB_MUMMYLEADER";
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Tag "$FN_MUMMYLEADER";
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}
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States
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{
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@ -16,6 +16,7 @@ class Snake : Actor
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DeathSound "snake/death";
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ActiveSound "snake/active";
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Obituary "$OB_SNAKE";
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Tag "$FN_SNAKE";
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DropItem "PhoenixRodAmmo", 84, 5;
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}
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States
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@ -22,6 +22,7 @@ class Wizard : Actor
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ActiveSound "wizard/active";
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Obituary "$OB_WIZARD";
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HitObituary "$OB_WIZARDHIT";
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Tag "$FN_WIZARD";
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DropItem "BlasterAmmo", 84, 10;
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DropItem "ArtiTomeOfPower", 4, 0;
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}
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@ -30,6 +30,7 @@ class Minotaur : Actor
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DropItem "PhoenixRodAmmo", 84, 10;
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Obituary "$OB_MINOTAUR";
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HitObituary "$OB_MINOTAURHIT";
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Tag "$FN_MINOTAUR";
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}
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States
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@ -16,6 +16,7 @@ class MBFHelperDog : Actor
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PainSound "dog/pain";
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SeeSound "dog/sight";
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Obituary "$OB_DOG";
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Tag "$FN_DOG";
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}
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States
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{
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