raa-eruanna
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a4ccbddfd6
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- Menudef: Split Truecolor options into their own menu.
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2016-10-07 02:38:08 -04:00 |
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raa-eruanna
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e75cf42756
|
- Forgot to add language entries.
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2016-10-07 00:35:06 -04:00 |
|
raa-eruanna
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a80c67c2ca
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- Backported blood_fade_scalar from Skulltag
- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
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2016-10-07 00:35:06 -04:00 |
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raa-eruanna
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e592473f57
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Merge http://github.com/rheit/zdoom
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2016-10-05 21:36:23 -04:00 |
|
Christoph Oelckers
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5b350dcdd5
|
- gave Boom's point pusher and puller things the NOCLIP flag so that they won't get moved around by scrollers.
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2016-10-05 16:27:12 +02:00 |
|
Christoph Oelckers
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2d320a2e86
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- added an option to disable the pickup screen flash.
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2016-10-05 09:59:19 +02:00 |
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raa-eruanna
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4d1ea5c477
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Added language entry for Linear skies. (oops)
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2016-10-03 21:52:25 -04:00 |
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raa-eruanna
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b9a644e762
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Added menu option for Linear sky.
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2016-10-03 21:41:37 -04:00 |
|
Magnus Norddahl
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e9d13e5d74
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Remove gl_light_math (reverts last remains of old lightmath branch)
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2016-10-04 00:25:35 +02:00 |
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Magnus Norddahl
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51f867bc6c
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Merge branch 'ssao' into qzdoom
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
# wadsrc/static/shaders/glsl/main.fp
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2016-10-04 00:16:05 +02:00 |
|
Magnus Norddahl
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ecb57d6cd9
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Merge remote-tracking branch 'gzdoom/master' into ssao
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_shader.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
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2016-10-04 00:01:03 +02:00 |
|
Magnus Norddahl
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bcb64a3445
|
Merge branch 'ssao' into qzdoom
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_ambientshader.cpp
# src/gl/shaders/gl_ambientshader.h
# src/gl/system/gl_cvars.h
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
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2016-10-03 23:47:09 +02:00 |
|
Christoph Oelckers
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4eb5f10b02
|
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
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2016-10-03 16:09:32 +02:00 |
|
raa-eruanna
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267b131c03
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Merge http://github.com/rheit/zdoom
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2016-10-02 23:10:28 -04:00 |
|
raa-eruanna
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c6408e92e2
|
Merge http://github.com/coelckers/gzdoom
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
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2016-10-02 23:10:07 -04:00 |
|
Christoph Oelckers
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2da18bfa56
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2016-10-03 00:56:55 +02:00 |
|
Major Cooke
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201ae3c60f
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Added OverlayID() for retrieving psprite layer numbers.
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2016-10-03 00:44:06 +02:00 |
|
alexey.lysiuk
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c68aa2b241
|
Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
|
2016-10-03 00:15:45 +02:00 |
|
Christopher Bruns
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0240cdef18
|
Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window.
|
2016-10-02 16:10:58 -04:00 |
|
Christopher Bruns
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fcbf9342d6
|
Compute row location using gl_FragCoord.
|
2016-10-02 16:10:39 -04:00 |
|
Christopher Bruns
|
460b653709
|
Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode.
|
2016-10-02 16:10:21 -04:00 |
|
Christopher Bruns
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960d4d6755
|
Create TopBottom3D mode and begin sketching RowInterleaved3D mode.
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2016-10-02 16:09:02 -04:00 |
|
Christoph Oelckers
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0bce6e3925
|
- added ACS and DECORATE setter functions for named translations.
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2016-10-02 14:09:45 +02:00 |
|
raa-eruanna
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ff0d409e2b
|
Merge http://github.com/rheit/zdoom
|
2016-10-01 19:06:43 -04:00 |
|
Christoph Oelckers
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51ffd6d9c6
|
- fixed some warnings.
- A_SetRenderStyle should not default to STYLE_None.
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2016-10-02 01:00:07 +02:00 |
|
Christoph Oelckers
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80f2f5829f
|
- added A_SetRenderStyle function which replaces A_SetTranslucent. A_SetTranslucent had to be deprecated due to obsolete semantics of the renderstyle argument.
|
2016-10-02 00:43:05 +02:00 |
|
Marisa Heit
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62769fa5ea
|
Fixed: Heretic platforms make a mid-move sound, unlike Doom's
|
2016-09-28 06:40:55 -04:00 |
|
Christoph Oelckers
|
d5e31aff1b
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-09-28 08:27:55 +02:00 |
|
Marisa Heit
|
59e52b3e9b
|
Fixed: Heretic platforms make a mid-move sound, unlike Doom's
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2016-09-27 18:40:36 -05:00 |
|
raa-eruanna
|
ed07ff1bdd
|
Merge http://github.com/dpjudas/dpdoom
|
2016-09-25 02:19:39 -04:00 |
|
raa-eruanna
|
9ecb7d44f7
|
Merge http://github.com/coelckers/gzdoom
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2016-09-24 23:36:47 -04:00 |
|
Magnus Norddahl
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979e70ca8f
|
Add gl_ssao_portals for controlling how many portals gets SSAO
|
2016-09-25 00:22:38 +02:00 |
|
Magnus Norddahl
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3f11c0562c
|
Add ssao quality setting
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2016-09-25 00:22:38 +02:00 |
|
Magnus Norddahl
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d774136282
|
Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it
|
2016-09-25 00:22:32 +02:00 |
|
Magnus Norddahl
|
9af34bac69
|
Add gbuffer pass support to FShaderManager and FRenderState
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2016-09-25 00:22:32 +02:00 |
|
Magnus Norddahl
|
0a8cc1b74c
|
Fix depth blur
|
2016-09-25 00:22:31 +02:00 |
|
Magnus Norddahl
|
24ab13f1ce
|
Fix stripes in the reconstructed normals due to down scaling
|
2016-09-25 00:22:31 +02:00 |
|
Magnus Norddahl
|
e025f6e54b
|
Mark portals in scene alpha channel for the SSAO pass
|
2016-09-25 00:22:31 +02:00 |
|
Magnus Norddahl
|
c7c0ffadb5
|
Move SSAO pass to be before translucent rendering
Fix depth sampling location when not using fullscreen scene
|
2016-09-25 00:19:16 +02:00 |
|
Magnus Norddahl
|
09bec67821
|
Resolve multisampling depth in shader
|
2016-09-25 00:19:16 +02:00 |
|
Magnus Norddahl
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a246b58673
|
Change SSAO blur to be depth aware
|
2016-09-25 00:19:16 +02:00 |
|
Magnus Norddahl
|
723eb746f6
|
Add ssao random texture
|
2016-09-25 00:19:15 +02:00 |
|
Magnus Norddahl
|
9076d46261
|
Added SSAO pass
|
2016-09-25 00:19:15 +02:00 |
|
Magnus Norddahl
|
5ef46d1730
|
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2016-09-24 09:37:18 +02:00 |
|
Christoph Oelckers
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6b02ea9871
|
Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
# CMakeLists.txt
|
2016-09-24 09:28:09 +02:00 |
|
Major Cooke
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dfa4f38c8f
|
Updated to new save game code.
|
2016-09-24 09:17:18 +02:00 |
|
Magnus Norddahl
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c21090333f
|
Merge remote-tracking branch 'qzdoom/master' into dpdoom
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2016-09-24 08:17:49 +02:00 |
|
Magnus Norddahl
|
d126e91ded
|
Merge remote-tracking branch 'gzdoom/master' into lightmath
# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
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2016-09-24 08:12:12 +02:00 |
|
Christoph Oelckers
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6bfbe30b99
|
Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
# src/CMakeLists.txt
# src/g_level.cpp
# src/p_saveg.cpp
# src/r_defs.h
# src/version.h
(note that this commit will not compile!)
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2016-09-24 00:40:15 +02:00 |
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Christoph Oelckers
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d28d02839e
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- fixed: An actor's default stencil color should be set in DECORATE instead of doing some hackery elsewhere to compensate for the lack of initialization.
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2016-09-23 19:19:26 +02:00 |
|