Rachael Alexanderson
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6235b12cfc
|
- No matter how many drawers you have, you have more drawers to do.
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2016-12-17 21:26:08 -05:00 |
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Magnus Norddahl
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fc54f6746a
|
Merge remote-tracking branch 'origin/setcolormaplight' into qzdoom
# Conflicts:
# src/r_draw.cpp
# src/r_draw.h
# src/r_main.h
# src/r_plane.cpp
# src/r_things.cpp
# src/v_draw.cpp
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2016-12-17 23:10:32 +01:00 |
|
Magnus Norddahl
|
bb3fa15bed
|
Removed leftovers from QZDoom
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2016-12-17 22:57:57 +01:00 |
|
Magnus Norddahl
|
1ec06463d9
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
- Move texture and span management into R_DrawMaskedColumn
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2016-12-17 22:34:36 +01:00 |
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Christoph Oelckers
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98e549246d
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2016-12-17 17:39:57 +01:00 |
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Rachael Alexanderson
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179c7dba83
|
- Yeah, it's time to take a break. Have fun with this! :D
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2016-12-17 10:25:35 -05:00 |
|
Rachael Alexanderson
|
2ba402dc74
|
- Implementing RGB666 colormatching to replace less precise RGB555 in some parts of the code.
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2016-12-17 04:31:47 -05:00 |
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Magnus Norddahl
|
d5d6bcc0fa
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-17 04:24:39 +01:00 |
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Magnus Norddahl
|
afe5d0fcdc
|
Simplify light calculation slightly
|
2016-12-17 04:24:28 +01:00 |
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Rachael Alexanderson
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4e86af5428
|
Merge https://github.com/rheit/zdoom
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2016-12-16 22:00:42 -05:00 |
|
Magnus Norddahl
|
ddb18d8e32
|
Add dynamic colormaps support
|
2016-12-17 02:10:52 +01:00 |
|
Magnus Norddahl
|
6e8174d9b4
|
More psprite stuff
|
2016-12-16 23:02:34 +01:00 |
|
Edoardo Prezioso
|
14c282da30
|
- Upgrade bzip2 to version 1.0.6.
Includes a fix for CVE-2010-0405.
|
2016-12-16 22:58:25 +01:00 |
|
Magnus Norddahl
|
ecebeed296
|
Fix player sprites disappearing when a texture camera is visible
|
2016-12-16 22:16:24 +01:00 |
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Magnus Norddahl
|
d5a4d50970
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-16 20:53:04 +01:00 |
|
Magnus Norddahl
|
b5f3f63b93
|
Minor bug fixes
|
2016-12-16 20:52:56 +01:00 |
|
Rachael Alexanderson
|
7c1744a565
|
Merge https://github.com/rheit/zdoom
|
2016-12-16 14:39:07 -05:00 |
|
Magnus Norddahl
|
e1a8749586
|
Wrong type
|
2016-12-16 19:28:25 +01:00 |
|
Magnus Norddahl
|
9302b3b8bf
|
Fix 64 bit building
|
2016-12-16 19:09:17 +01:00 |
|
Edoardo Prezioso
|
7aaa03d3e0
|
- Import GME fix to critical security bug.
Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
|
2016-12-16 17:00:36 +01:00 |
|
Magnus Norddahl
|
a360a1963f
|
Move setup triangle stuff to its own file
|
2016-12-16 15:25:03 +01:00 |
|
Rachael Alexanderson
|
ace380d5fc
|
Merge https://github.com/rheit/zdoom
|
2016-12-16 06:39:16 -05:00 |
|
Christoph Oelckers
|
7ca5851f78
|
- fixed a second spot in RapidJSON where a bad NaN check was done.
|
2016-12-16 08:05:29 +01:00 |
|
Magnus Norddahl
|
6d295a25c2
|
Minor tweaking
|
2016-12-16 06:21:17 +01:00 |
|
Magnus Norddahl
|
9b98c4d512
|
Fix out of bounds bug
|
2016-12-16 05:01:49 +01:00 |
|
Rachael Alexanderson
|
0b4fd6c766
|
Merge https://github.com/rheit/zdoom
|
2016-12-15 20:07:10 -05:00 |
|
Magnus Norddahl
|
adb65ce72a
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
|
Christoph Oelckers
|
9ef551b84a
|
- fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given.
|
2016-12-16 00:28:16 +01:00 |
|
Magnus Norddahl
|
99435f5018
|
Remove TriDrawVariant from LLVM codegen
|
2016-12-15 23:29:31 +01:00 |
|
Rachael Alexanderson
|
8fede44c3d
|
- fixed: Some RenderStyles would crash ZDoom.
|
2016-12-15 18:55:20 +01:00 |
|
Rachael Alexanderson
|
e556fb16bd
|
Merge https://github.com/rheit/zdoom
|
2016-12-15 03:42:58 -05:00 |
|
Magnus Norddahl
|
c3cb9d20fb
|
Fix uncleared buffer when upscaling the cursor
|
2016-12-15 09:30:45 +01:00 |
|
Magnus Norddahl
|
823dc6ea00
|
Clamp RGB values in pal mode
|
2016-12-15 02:39:55 +01:00 |
|
Magnus Norddahl
|
c643238b86
|
Rewrote the LLVM triangle drawer to use the data from the triangle setup function
|
2016-12-15 01:33:26 +01:00 |
|
Magnus Norddahl
|
145c0a6d9e
|
Prepare triangle setup to be used by LLVM drawers
|
2016-12-13 19:26:13 +01:00 |
|
Magnus Norddahl
|
be357e1c98
|
Triangle setup function for subsector based drawing
|
2016-12-13 12:57:04 +01:00 |
|
Rachael Alexanderson
|
dfc43bcb83
|
Merge https://github.com/rheit/zdoom
|
2016-12-12 20:22:55 -05:00 |
|
Magnus Norddahl
|
c1e2c25907
|
Stencil close
|
2016-12-13 02:13:48 +01:00 |
|
Magnus Norddahl
|
022368d349
|
Stencil write
|
2016-12-13 00:55:29 +01:00 |
|
Magnus Norddahl
|
5277d4ae28
|
Diminishing light test
|
2016-12-12 22:42:42 +01:00 |
|
Magnus Norddahl
|
9cfee05102
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-12 21:34:29 +01:00 |
|
Magnus Norddahl
|
afb946d586
|
Added texturing
|
2016-12-12 21:34:22 +01:00 |
|
Rachael Alexanderson
|
5e171824ac
|
- "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
|
2016-12-12 15:22:56 +01:00 |
|
Rachael Alexanderson
|
b50ff986a6
|
Merge https://github.com/rheit/zdoom
|
2016-12-12 08:26:19 -05:00 |
|
Christoph Oelckers
|
f3762934e3
|
- fixed: A_AlertMonsters lost one 'self.' during conversion.
|
2016-12-12 12:50:17 +01:00 |
|
Magnus Norddahl
|
79ad5d2a2a
|
Write out subsector info
|
2016-12-12 12:39:25 +01:00 |
|
Magnus Norddahl
|
e016a96efe
|
Use less triangles for the sky
|
2016-12-12 12:38:46 +01:00 |
|
Christoph Oelckers
|
56a42a26b2
|
- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
|
2016-12-12 12:32:48 +01:00 |
|
Magnus Norddahl
|
bee363d79a
|
Add stencil testing
|
2016-12-12 10:44:34 +01:00 |
|
Magnus Norddahl
|
b0f3686bc6
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-12 01:34:00 +01:00 |
|