Christoph Oelckers
39d2945016
fixed two more places where a negative pitch was calculated:
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- A_CustomRailgun when missing the target.
- A_FaceMovementDirection which ironically had some bad compensation inside. It is not restored to how the code looked in 2.8.1.
2016-12-24 18:10:37 +01:00
Rachael Alexanderson
101108877a
- Reimplemented rgb555 into all drawers in r_draw_pal.cpp including span drawers. All that remains now are the 4col drawers in r_drawt_pal.cpp.
2016-12-24 11:40:15 -05:00
Christoph Oelckers
287974968a
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
Rachael Alexanderson
80482e98a3
- renamed r_blendmode to r_blendmethod
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- did another drawer
2016-12-24 10:15:02 -05:00
Rachael Alexanderson
4e100fc9a1
Merge branch 'master' of https://github.com/rheit/zdoom into zdoom-rgb666-take3
2016-12-24 10:11:53 -05:00
Christoph Oelckers
b807f50bde
- fixed: AimBulletMissile used negative pitch to calculate the projectile's trajectory, presumably because A_Face calculated it wrong in recent devbuilds.
2016-12-24 15:10:07 +01:00
Christoph Oelckers
d4c0ee9e43
- address bad use of pitch in A_CustomMissile.
...
This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match.
Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function.
All internal uses of A_CustomMissile have been replaced as well.
2016-12-24 14:46:34 +01:00
Magnus Norddahl
b04ac8f346
Rounded particles
2016-12-24 14:45:56 +01:00
Rachael Alexanderson
88b6038999
- More rgb555 reimplements.
2016-12-24 04:35:05 -05:00
Rachael Alexanderson
9d2128a4f4
- Fixed compile errors.
2016-12-24 04:01:50 -05:00
Rachael Alexanderson
8de11ee81a
- Begin reimplementing rgb555 again.
2016-12-24 03:52:18 -05:00
Rachael Alexanderson
4755d56bbe
Merge https://github.com/rheit/zdoom
2016-12-24 02:31:38 -05:00
Rachael Alexanderson
fa622710f1
Merge https://github.com/coelckers/gzdoom
2016-12-24 02:31:36 -05:00
Magnus Norddahl
52892cb7ef
Move particle drawing to a command to prevent pipeline stalls
2016-12-24 01:50:54 +01:00
Magnus Norddahl
2bb2395569
Add menu option to enable dynamic lights (independent of the OpenGL setting so that you can have it on in OpenGL and off in Software)
2016-12-23 23:44:52 +01:00
Rachael Alexanderson
ddee869350
Merge branch 'zdoom-rgb666' into zdoom-rgb666-take2
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# Conflicts:
# src/r_draw_pal.cpp
2016-12-23 16:17:54 -05:00
Magnus Norddahl
8cc4c8a192
Merge remote-tracking branch 'upstream/master' into zdoom-rgb666-take2
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# Conflicts:
# src/r_draw_pal.cpp
2016-12-23 21:27:50 +01:00
Rachael Alexanderson
6f06cac987
Merge commit '5d85990d5f1bc3a6456ee2c195c6615774001d3a' into zdoom-rgb666-take2
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# Conflicts:
# src/v_video.cpp
# src/v_video.h
2016-12-23 11:41:54 -05:00
Rachael Alexanderson
821b10a254
- Implementing RGB666 colormatching to replace less precise RGB555 in some parts of the code.
2016-12-23 11:41:10 -05:00
Christoph Oelckers
4fcf9933f0
- copy target to a local variable in A_VileAttack so that it remains accessible if A_Explode destroys the actor.
2016-12-23 16:34:02 +01:00
Christoph Oelckers
78737f9bc7
- fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied.
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- do not clamp the cycler's output to a byte.
2016-12-23 15:25:39 +01:00
alexey.lysiuk
2327359d74
Fixed sector floor offset compatibility parameter after floatification
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See https://forum.zdoom.org/viewtopic.php?t=54690
2016-12-23 10:21:53 +01:00
Rachael Alexanderson
06bc911828
Merge https://github.com/coelckers/gzdoom
2016-12-22 22:03:01 -05:00
Magnus Norddahl
175701ac5d
Fix lights not being copied when a visplane is duplicated
2016-12-23 03:54:57 +01:00
Magnus Norddahl
b0a96af220
Improve dynamic light performance by only including lights if they touch a column or span
2016-12-22 21:34:03 +01:00
Magnus Norddahl
9a529192b0
Switch to the lower precision rsqrtss instruction as it is faster, especially on older Intel architectures and on AMD
2016-12-22 21:21:57 +01:00
Christoph Oelckers
a825d1d92f
Merge branch 'ssao' of https://github.com/dpjudas/dpDoom
2016-12-22 12:40:57 +01:00
Rachael Alexanderson
fa66ca214e
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/win32/zdoom.rc
2016-12-22 06:24:47 -05:00
Christoph Oelckers
f6b9944169
- light definition update for Doom and Heretic to reduce the use of strong primary light colors.
2016-12-22 11:41:25 +01:00
Christoph Oelckers
3b823fa3eb
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Christoph Oelckers
18242ab0cf
- removed obsolete project files from VC++ 2005.
2016-12-22 11:28:04 +01:00
Rachael Alexanderson
3810328193
- More options for the IWAD picker.
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- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
# Conflicts:
# src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
cb2c1e591a
- Added Zandronum-specific copyright notices for IWAD picker.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
5fa6094e4f
- Changed QZDoom messages to GZDoom.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
240f973f0c
- Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
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(cherry picked from commit 578e3270e2
)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
8a9ea2eda8
- Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
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(cherry picked from commit b3bed807de
)
2016-12-22 11:26:23 +01:00
Christoph Oelckers
36f87b7135
- removed gl_light_ambient.
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This really serves no use anymore and is mostly a remnant of old times with dark CRT monitors. The default ambient level was set at 20, meaning a sector light level of 40. This is a value actual levels rarely get to, except when using some lighting effects - but it's for those that the ambient clamping did the most damage.
2016-12-22 11:14:13 +01:00
alexey.lysiuk
7dd51d6d1c
Fixed infinite execution of error CCMD
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https://forum.zdoom.org/viewtopic.php?t=54659
2016-12-22 10:33:21 +01:00
Rachael Alexanderson
ea1aeb3cdc
- reversed sub and revsub in LLVM drawers
2016-12-22 03:35:59 -05:00
Magnus Norddahl
62724c2161
Fix light color indexing bug
2016-12-22 08:50:52 +01:00
Magnus Norddahl
4f7c1dfdf5
Dynamic lights on flats
2016-12-22 08:42:21 +01:00
Magnus Norddahl
fcbacf8cac
Plane dynlight setup
2016-12-22 07:06:18 +01:00
Magnus Norddahl
5cfe0cc955
Remove some whitespace
2016-12-22 05:20:53 +01:00
Magnus Norddahl
4551052174
Fix dynamic light calculations to be unaffected by wall clipping
2016-12-22 03:02:58 +01:00
Magnus Norddahl
6fe124d937
Fixed TriLight struct declaration bug
2016-12-21 18:48:26 +01:00
Magnus Norddahl
22f07b06cd
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-21 18:38:09 +01:00
Magnus Norddahl
62716c3d91
Fix drawing dormant lights
2016-12-21 18:38:01 +01:00
Rachael Alexanderson
cd3fc2d6b8
- More options for the IWAD picker.
...
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
2016-12-21 05:11:29 -05:00
Rachael Alexanderson
dcd0ab98cc
- Added Zandronum-specific copyright notices for IWAD picker.
2016-12-21 02:18:49 -05:00
Magnus Norddahl
4e56c9a41a
Hooked up dynamic light on walls
2016-12-21 07:33:28 +01:00