Add stencil testing

This commit is contained in:
Magnus Norddahl 2016-12-12 10:44:34 +01:00
parent b0f3686bc6
commit bee363d79a

View file

@ -35,6 +35,7 @@
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "r_poly_triangle.h"
#include <immintrin.h>
int PolyTriangleDrawer::viewport_x;
int PolyTriangleDrawer::viewport_y;
@ -572,7 +573,7 @@ void PolyVertexBuffer::Clear()
}
/////////////////////////////////////////////////////////////////////////////
#if 1
#if 0
void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
const TriVertex &v1 = *args->v1;
@ -580,6 +581,11 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
const TriVertex &v3 = *args->v3;
int clipright = args->clipright;
int clipbottom = args->clipbottom;
int stencilPitch = args->stencilPitch;
uint8_t *stencilValues = args->stencilValues;
uint32_t *stencilMasks = args->stencilMasks;
uint8_t stencilTestValue = args->stencilTestValue;
ScreenTriangleFullSpan *span = FullSpans;
ScreenTrianglePartialBlock *partial = PartialBlocks;
@ -678,12 +684,27 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
mAxx = _mm_sub_epi32(mAxx, _mm_slli_epi32(mDY12, 7));
mBxx = _mm_sub_epi32(mBxx, _mm_slli_epi32(mDY23, 7));
mCxx = _mm_sub_epi32(mCxx, _mm_slli_epi32(mDY31, 7));
// Stencil test the whole block, if possible
int block = x / 8 + y / 8 * stencilPitch;
uint8_t *stencilBlock = &stencilValues[block * 64];
uint32_t *stencilBlockMask = &stencilMasks[block];
bool blockIsSingleStencil = ((*stencilBlockMask) & 0xffffff00) == 0xffffff00;
bool skipBlock = blockIsSingleStencil && ((*stencilBlockMask) & 0xff) != stencilTestValue;
// Skip block when outside an edge
if (a == 0 || b == 0 || c == 0) continue;
if (a == 0 || b == 0 || c == 0 || skipBlock)
{
if (span->Length != 0)
{
span++;
span->Length = 0;
}
continue;
}
// Accept whole block when totally covered
if (a == 0xffff && b == 0xffff && c == 0xffff && x + q <= clipright && y + q <= clipbottom)
if (a == 0xffff && b == 0xffff && c == 0xffff && x + q <= clipright && y + q <= clipbottom && blockIsSingleStencil)
{
if (span->Length != 0)
{
@ -713,9 +734,10 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
int CX2 = CY2;
int CX3 = CY3;
for (int ix = x; ix < x + q; ix++)
for (int ix = 0; ix < q; ix++)
{
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && ix < clipright && iy < clipbottom);
bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] == stencilTestValue;
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest);
mask0 <<= 1;
mask0 |= (uint32_t)covered;
@ -735,9 +757,10 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
int CX2 = CY2;
int CX3 = CY3;
for (int ix = x; ix < x + q; ix++)
for (int ix = 0; ix < q; ix++)
{
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && ix < clipright && iy < clipbottom);
bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] == stencilTestValue;
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest);
mask1 <<= 1;
mask1 |= (uint32_t)covered;
@ -797,6 +820,11 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
int clipright = args->clipright;
int clipbottom = args->clipbottom;
int stencilPitch = args->stencilPitch;
uint8_t *stencilValues = args->stencilValues;
uint32_t *stencilMasks = args->stencilMasks;
uint8_t stencilTestValue = args->stencilTestValue;
ScreenTriangleFullSpan *span = FullSpans;
ScreenTrianglePartialBlock *partial = PartialBlocks;
span->Length = 0;
@ -889,8 +917,15 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0;
int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3);
// Stencil test the whole block, if possible
int block = x / 8 + y / 8 * stencilPitch;
uint8_t *stencilBlock = &stencilValues[block * 64];
uint32_t *stencilBlockMask = &stencilMasks[block];
bool blockIsSingleStencil = ((*stencilBlockMask) & 0xffffff00) == 0xffffff00;
bool skipBlock = blockIsSingleStencil && ((*stencilBlockMask) & 0xff) != stencilTestValue;
// Skip block when outside an edge
if (a == 0x0 || b == 0x0 || c == 0x0)
if (a == 0 || b == 0 || c == 0 || skipBlock)
{
if (span->Length != 0)
{
@ -899,9 +934,9 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
}
continue;
}
// Accept whole block when totally covered
if (a == 0xF && b == 0xF && c == 0xF && x + q <= clipright && y + q <= clipbottom)
if (a == 0xf && b == 0xf && c == 0xf && x + q <= clipright && y + q <= clipbottom && blockIsSingleStencil)
{
if (span->Length != 0)
{
@ -916,46 +951,73 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
}
else // Partially covered block
{
x0 = x << 4;
x1 = (x + q - 1) << 4;
int CY1 = C1 + DX12 * y0 - DY12 * x0;
int CY2 = C2 + DX23 * y0 - DY23 * x0;
int CY3 = C3 + DX31 * y0 - DY31 * x0;
uint64_t mask = 0;
for (int iy = 0; iy < q; iy++)
uint32_t mask0 = 0;
uint32_t mask1 = 0;
for (int iy = 0; iy < 4; iy++)
{
int CX1 = CY1;
int CX2 = CY2;
int CX3 = CY3;
for (int ix = x; ix < x + q; ix++)
for (int ix = 0; ix < q; ix++)
{
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && ix < clipright && iy < clipbottom);
mask <<= 1;
mask |= (uint64_t)covered;
bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] == stencilTestValue;
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest);
mask0 <<= 1;
mask0 |= (uint32_t)covered;
CX1 -= FDY12;
CX2 -= FDY23;
CX3 -= FDY31;
}
CY1 += FDX12;
CY2 += FDX23;
CY3 += FDX31;
}
if (mask != 0xffffffffffffffffLL)
for (int iy = 4; iy < q; iy++)
{
if (span->Length != 0)
int CX1 = CY1;
int CX2 = CY2;
int CX3 = CY3;
for (int ix = 0; ix < q; ix++)
{
bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] == stencilTestValue;
bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest);
mask1 <<= 1;
mask1 |= (uint32_t)covered;
CX1 -= FDY12;
CX2 -= FDY23;
CX3 -= FDY31;
}
CY1 += FDX12;
CY2 += FDX23;
CY3 += FDX31;
}
if (mask0 != 0xffffffff || mask1 != 0xffffffff)
{
if (span->Length > 0)
{
span++;
span->Length = 0;
}
partial->X = x;
partial->Y = y;
partial->Mask0 = (uint32_t)(mask >> 32);
partial->Mask1 = (uint32_t)mask;
partial->Mask0 = mask0;
partial->Mask1 = mask1;
partial++;
}
else if (span->Length != 0)