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Plane dynlight setup
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parent
5cfe0cc955
commit
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5 changed files with 120 additions and 0 deletions
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@ -1129,6 +1129,9 @@ void R_Subsector (subsector_t *sub)
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portal
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) : NULL;
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if (ceilingplane)
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R_AddPlaneLights(ceilingplane, frontsector->lighthead);
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if (fixedlightlev < 0 && frontsector->e && frontsector->e->XFloor.lightlist.Size())
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{
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light = P_GetPlaneLight(frontsector, &frontsector->floorplane, false);
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@ -1166,6 +1169,9 @@ void R_Subsector (subsector_t *sub)
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portal
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) : NULL;
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if (floorplane)
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R_AddPlaneLights(floorplane, frontsector->lighthead);
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// kg3D - fake planes rendering
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if (r_3dfloors && frontsector->e && frontsector->e->XFloor.ffloors.Size())
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{
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@ -1223,6 +1229,9 @@ void R_Subsector (subsector_t *sub)
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frontsector->sky,
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NULL);
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if (floorplane)
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R_AddPlaneLights(floorplane, frontsector->lighthead);
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R_FakeDrawLoop(sub);
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fake3D = 0;
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frontsector = sub->sector;
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@ -1284,6 +1293,9 @@ void R_Subsector (subsector_t *sub)
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frontsector->sky,
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NULL);
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if (ceilingplane)
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R_AddPlaneLights(ceilingplane, frontsector->lighthead);
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R_FakeDrawLoop(sub);
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fake3D = 0;
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frontsector = sub->sector;
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@ -63,6 +63,7 @@ namespace swrenderer
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double dc_texturemid;
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FLightNode *dc_light_list;
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visplane_light *ds_light_list;
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int ylookup[MAXHEIGHT];
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uint8_t shadetables[NUMCOLORMAPS * 16 * 256];
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@ -20,6 +20,7 @@ EXTERN_CVAR(Int, r_columnmethod);
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namespace swrenderer
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{
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struct vissprite_t;
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struct visplane_light;
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struct ShadeConstants
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{
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@ -37,6 +38,7 @@ namespace swrenderer
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extern double dc_texturemid;
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extern FLightNode *dc_light_list;
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extern visplane_light *ds_light_list;
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namespace drawerargs
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{
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@ -59,6 +59,7 @@
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "r_draw_rgba.h"
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#include "gl/dynlights/gl_dynlight.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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@ -255,6 +256,50 @@ void R_MapPlane (int y, int x1)
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R_SetDSColorMapLight(basecolormap, GlobVis * fabs(CenterY - y), planeshade);
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}
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if (r_swtruecolor)
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{
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// Find row position in view space
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float zspan = (float)((CenterY - y - 0.5) * InvZtoScale / planeheight);
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dc_viewpos.X = (float)((x1 + 0.5 - CenterX) / CenterX * zspan);
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dc_viewpos.Y = zspan;
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dc_viewpos.Z = (float)planeheight;
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dc_viewpos_step.X = (float)(-zspan / InvZtoScale);
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static TriLight lightbuffer[64 * 1024];
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static int nextlightindex = 0;
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// Setup lights for column
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dc_num_lights = 0;
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dc_lights = lightbuffer + nextlightindex;
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visplane_light *cur_node = ds_light_list;
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while (cur_node && nextlightindex < 64 * 1024)
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{
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uint32_t red = cur_node->lightsource->GetRed();
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uint32_t green = cur_node->lightsource->GetGreen();
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uint32_t blue = cur_node->lightsource->GetBlue();
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double lightX = cur_node->lightsource->X() - ViewPos.X;
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double lightY = cur_node->lightsource->Y() - ViewPos.Y;
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double lightZ = cur_node->lightsource->Z() - ViewPos.Z;
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nextlightindex++;
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auto &light = dc_lights[dc_num_lights++];
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light.x = (float)(lightX * ViewSin - lightY * ViewCos);
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light.y = (float)(lightX * ViewTanCos + lightY * ViewTanSin) - dc_viewpos.Y;
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light.z = (float)(lightZ - dc_viewpos.Z);
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light.radius = 256.0f / cur_node->lightsource->GetRadius();
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light.color = 0xff000000 | (red << 16) | (green << 8) | blue;
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// Precalculate the constant part of the dot here so the drawer doesn't have to.
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light.y = light.y * light.y + light.z * light.z;
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cur_node = cur_node->next;
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}
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if (nextlightindex == 64 * 1024)
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nextlightindex = 0;
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}
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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@ -284,6 +329,47 @@ void R_MapColoredPlane(int y, int x1)
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R_DrawColoredSpan(y, x1, spanend[y]);
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}
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//==========================================================================
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namespace
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{
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enum { max_plane_lights = 32 * 1024 };
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visplane_light plane_lights[max_plane_lights];
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int next_plane_light = 0;
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}
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void R_AddPlaneLights(visplane_t *plane, FLightNode *node)
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{
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while (node)
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{
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if (!(node->lightsource->flags2&MF2_DORMANT))
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{
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bool found = false;
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visplane_light *light_node = plane->lights;
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while (light_node)
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{
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if (light_node->lightsource == node->lightsource)
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{
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found = true;
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break;
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}
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light_node = light_node->next;
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}
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if (!found)
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{
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if (next_plane_light == max_plane_lights)
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return;
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visplane_light *newlight = &plane_lights[next_plane_light++];
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newlight->next = plane->lights;
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newlight->lightsource = node->lightsource;
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plane->lights = newlight;
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}
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}
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node = node->nextLight;
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}
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}
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//==========================================================================
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//
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// R_ClearPlanes
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@ -336,6 +422,8 @@ void R_ClearPlanes (bool fullclear)
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? (ConBottom - viewwindowy) : 0);
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lastopening = 0;
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next_plane_light = 0;
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}
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}
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@ -363,6 +451,8 @@ static visplane_t *new_visplane (unsigned hash)
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freehead = &freetail;
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}
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check->lights = nullptr;
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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@ -1815,6 +1905,8 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1))
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int t2 = pl->top[x];
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int b2 = pl->bottom[x];
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ds_light_list = pl->lights;
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if (b2 > t2)
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{
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fillshort (spanend+t2, b2-t2, x);
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@ -1861,6 +1953,8 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1))
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{
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mapfunc (--b2, pl->left);
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}
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ds_light_list = nullptr;
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}
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//==========================================================================
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@ -26,10 +26,18 @@
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#include <stddef.h>
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class ASkyViewpoint;
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class ADynamicLight;
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struct FLightNode;
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namespace swrenderer
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{
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struct visplane_light
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{
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ADynamicLight *lightsource;
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visplane_light *next;
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};
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//
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// The infamous visplane
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//
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@ -39,6 +47,7 @@ struct visplane_s
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FDynamicColormap *colormap; // [RH] Support multiple colormaps
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FSectorPortal *portal; // [RH] Support sky boxes
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visplane_light *lights;
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FTransform xform;
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secplane_t height;
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@ -89,6 +98,8 @@ void R_InitPlanes ();
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void R_DeinitPlanes ();
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void R_ClearPlanes (bool fullclear);
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void R_AddPlaneLights(visplane_t *plane, FLightNode *light_head);
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int R_DrawPlanes ();
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void R_DrawPortals ();
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void R_DrawSkyPlane (visplane_t *pl);
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