Christoph Oelckers
065c0a79cd
Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
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Conflicts:
src/d_main.cpp
src/info.cpp
src/info.h
src/p_acs.cpp
src/p_interaction.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_properties.cpp
(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
2604905b0c
- missed one compile error in last merge.
2015-04-28 12:03:06 +02:00
Christoph Oelckers
792cad89b3
Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
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Conflicts:
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_hexenspecialdecs.cpp
src/p_acs.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_expression.cpp
(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
6ebdf7396c
Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting
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Conflicts:
src/sc_man_tokens.h
src/thingdef/thingdef_exp.h
src/thingdef/thingdef_expression.cpp
(Scripting branch update part 3)
2015-04-28 10:59:50 +02:00
Christoph Oelckers
a13ada3b2d
Revert "Merge commit '173dbd6bcee02a9e9c12a4a74d1fffe3e081d162' into scripting"
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This reverts commit e9cbb0b223
, reversing
changes made to d6e3fc0567
.
The merge just copied the obsolete FxFloatCast from master without any conflict so it all had to be removed again.
2015-04-28 10:39:35 +02:00
Christoph Oelckers
e9cbb0b223
Merge commit '173dbd6bcee02a9e9c12a4a74d1fffe3e081d162' into scripting
2015-04-28 10:37:23 +02:00
Christoph Oelckers
d6e3fc0567
Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
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Conflicts:
src/info.cpp
src/thingdef/thingdef_expression.cpp
wadsrc/static/actors/constants.txt
(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
Christoph Oelckers
7898e189df
- fixed problems in CMake project files:
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* thingdef_function.cpp no longer exists
* the build rule for zcc-parse.c was not correct.
2015-04-28 09:40:57 +02:00
Christoph Oelckers
56989d3422
Merge commit 'ec5817869592660af6837b9f4e20ed140972a2b2' into scripting
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Conflicts:
src/p_enemy.cpp
src/p_enemy.h
wadsrc/static/actors/constants.txt
(Scripting branch update part 1)
2015-04-28 09:34:51 +02:00
Christoph Oelckers
a93c30238b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-27 20:38:09 +02:00
Christoph Oelckers
c6fe0835d3
- fixed: The check for unblocking overlapping actors was a bit too lax.
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The code never checked the starting position of the move and could be erroneously triggered in rare situations where the distance increased between actors but the hit boxes started overlapping because x or y distance got below the radius.
Changed it so that the code only gets executed when there's already an overlap before the move.
2015-04-27 20:37:01 +02:00
Braden Obrzut
9ba5e30bed
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
Christoph Oelckers
98029a12ec
Merge branch 'master' of https://github.com/rheit/zdoom into zmaster
2015-04-27 18:19:44 +02:00
Christoph Oelckers
ae16e5d195
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
2015-04-27 18:18:46 +02:00
coelckers
f3105797f4
Merge pull request #318 from edward-san/c++11_fixes
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- Fixed C++11 warnings from recent commits.
2015-04-27 17:38:50 +02:00
Edoardo Prezioso
346fcf584c
- Fixed C++11 warnings from recent commits.
2015-04-27 15:22:09 +02:00
Christoph Oelckers
47e7a30cab
- reshuffled some stuff to satisfy Linux compilers (hopefully)
2015-04-27 13:19:34 +02:00
Christoph Oelckers
d46ba7bfb7
- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
2015-04-27 10:24:49 +02:00
Christoph Oelckers
aedd8f89cb
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-27 08:58:06 +02:00
Christoph Oelckers
020808ff40
- updated pistol pickup sprite with one from original beta graphics.
2015-04-27 08:57:36 +02:00
Randy Heit
68e43fe65d
You never want to blindly switch between widechar and ANSI functions
2015-04-26 20:53:16 -05:00
Randy Heit
0380ba642b
Blur de hur
2015-04-26 20:43:01 -05:00
Christoph Oelckers
13fb76db21
- changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump.
...
This reinstates behavior of pre-OpenAL versions but still uses the FileReader interface to keep the simplified code of the OpenAL branch.
2015-04-26 23:28:05 +02:00
Christoph Oelckers
4294b94728
- since Wads.ReopenLumpNum already performs caching on the lump data it is not really necessary anymore to maintain a separate musiccache, so this code can be removed.
2015-04-26 22:09:19 +02:00
MajorCooke
43053b89a5
- Set the morphing and unmorphing actor as target for the teleport fog. This will allow for better interactions on what should happen between the morphee without needing to make monster AI needing to search for them in particular or rely upon TIDs.
2015-04-26 10:06:13 -05:00
Christoph Oelckers
aecff68a4d
- cleanup of sound system startup and menu handling:
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* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
2015-04-26 12:13:21 +02:00
Christoph Oelckers
8e70a9b894
- added a NULL check to FMODStreamCapsule destructor, just to be safe.
2015-04-26 09:58:10 +02:00
Christoph Oelckers
a23afbd7ce
Merge branch 'master' into openal
2015-04-26 09:37:49 +02:00
Christoph Oelckers
46e975418d
- fixeed: Sound sequence overrides took the parameter from the wrong data structure.
2015-04-26 08:48:49 +02:00
Christoph Oelckers
6bb79be85c
- got rid of std::auto_ptr, courtesy of Blzut3's patch.
2015-04-25 17:50:57 +02:00
coelckers
b9fdc21547
Merge pull request #317 from Edward850/master
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Slightly more information on ACS serialize errors
2015-04-25 13:14:58 +02:00
Christoph Oelckers
d880783784
- make OpenAL and the decoder libraries delay loaded so that ZDoom can still start without them being present.
...
This required the addition of a few exception handlers so to avoid #ifdef overuse I also added some #defines for non-Windows systems that allow using __try and __except directly in the code without #ifdef'ing them out.
2015-04-25 12:25:10 +02:00
Christoph Oelckers
12118550d2
- fixed some warnings in OpenAL code.
2015-04-25 10:34:47 +02:00
Christoph Oelckers
dccd35ef29
- uncoupled OpenAL music updates from UpdateSounds.
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UpdateSounds will not be called during screen wipes and the entire setup of this function suggests that this is not advisable at all.
The OpenAL stream updates were done deep inside this function implicitly.
This caused music to stop while a wipe was in progress. So in order to allow uninterrupted music playback during screen wipes the music updates need to be handled separately from sound updates and be called both in the main loop and the wipe loop.
I think that the OpenAL music updating should be offloaded to a separate thread but at least it's working now without causing interruptions during wipes.
2015-04-25 10:26:14 +02:00
Christoph Oelckers
54c2a14145
Merge branch 'master' into openal
2015-04-25 09:13:11 +02:00
Christoph Oelckers
682f3e230a
- fixed: We should not try calling unicode functions on ASCII strings.
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Should ZDoom ever switch to unicode I_GetLongPathName will have to be adjusted, but for now it must call GetLongPathNameA, not GetLongPathNameW.
2015-04-25 09:08:59 +02:00
Edward Richardson
0fd93cc033
Slightly more information on ACS serialize errors
2015-04-25 18:10:26 +12:00
Braden Obrzut
75471df787
- Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix)
2015-04-24 23:07:32 -04:00
Christoph Oelckers
0da6939e84
- unmark OpenAL as 'advanced' in CMake so we can set its include and library paths in the IDE without having to enable the advanced display which isn't really helpful.
2015-04-24 22:30:28 +02:00
Christoph Oelckers
c91745c714
- some fixes to make OpenAL branch compile with VC++ 2013 and OpenAL support.
2015-04-24 17:42:56 +02:00
Christoph Oelckers
1f2a431d15
Merge branch 'master' into openal
2015-04-24 09:21:06 +02:00
Christoph Oelckers
920a4fbf45
- fixed: The HashTags function considered sector and line #0 invalid.
2015-04-23 21:27:36 +02:00
coelckers
45b006252a
Merge pull request #316 from Doom2fan/RailgunSpiralOffset
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Added SpiralOffset parameter to railgun functions.
2015-04-23 21:17:41 +02:00
Chronos Ouroboros
6a6836b1e7
Added SpiralOffset to railgun functions.
2015-04-23 15:11:54 -03:00
Christoph Oelckers
a54404074a
- fixed: IDs that map to nothing must be removed from the spawn/conversation ID maps.
2015-04-23 20:09:12 +02:00
Randy Heit
8d501fdb9f
Fix some issues with changing player viewheight at runtime
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- Viewheight change was delayed: Viewheight must be copied to player
structure as well as the PlayerPawn. Not sure if should actually use
deltaviewheight to spread the change out over a few tics instead of
being instant.
- Viewheight not preserved when travelling: player->viewheight must be
restored from pawn->ViewHeight, because the temporary player set it back
to the default viewheight.
2015-04-22 23:22:27 -05:00
Randy Heit
ca16d99445
Fixed: FOptionMenuItem::GetIndent() did not handle localized strings
2015-04-22 22:57:15 -05:00
Randy Heit
0cbb3132e6
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
Randy Heit
d6b8603cb6
Ignore sv_unlimited_pickup on items that stay
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- See http://forum.zdoom.org/viewtopic.php?f=2&t=47790
2015-04-22 22:27:56 -05:00
Randy Heit
03c3621bb4
Use a different var to track unset DTA_FillColor instead of a default value
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- If palette index 255 happens to be white (e.g. as in Hexen), trying to
use white with DTA_FillColor would treat it as if you had never passed
it to DrawTexture().
2015-04-22 22:18:44 -05:00