- changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump.

This reinstates behavior of pre-OpenAL versions but still uses the FileReader interface to keep the simplified code of the OpenAL branch.
This commit is contained in:
Christoph Oelckers 2015-04-26 23:28:05 +02:00
parent 4294b94728
commit 13fb76db21
3 changed files with 46 additions and 1 deletions

View File

@ -2458,7 +2458,11 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
{
return false;
}
reader = Wads.ReopenLumpNum(lumpnum);
reader = Wads.ReopenLumpNumNewFile(lumpnum);
if (reader == NULL)
{
return false;
}
}
}
else

View File

@ -1228,6 +1228,17 @@ FWadLump *FWadCollection::ReopenLumpNum (int lump)
return new FWadLump(LumpInfo[lump].lump, true);
}
FWadLump *FWadCollection::ReopenLumpNumNewFile (int lump)
{
if ((unsigned)lump >= (unsigned)LumpInfo.Size())
{
return NULL;
}
return new FWadLump(lump, LumpInfo[lump].lump);
}
//==========================================================================
//
// GetFileReader
@ -1417,6 +1428,34 @@ FWadLump::FWadLump(FResourceLump *lump, bool alwayscache)
}
}
FWadLump::FWadLump(int lumpnum, FResourceLump *lump)
: FileReader()
{
FileReader *f = lump->GetReader();
if (f != NULL && f->GetFile() != NULL)
{
// Uncompressed lump in a file. For this we will have to open a new FILE, since we need it for streaming
int fileno = Wads.GetLumpFile(lumpnum);
const char *filename = Wads.GetWadFullName(fileno);
File = fopen(filename, "rb");
if (File != NULL)
{
Length = lump->LumpSize;
StartPos = FilePos = lump->GetFileOffset();
Lump = NULL;
CloseOnDestruct = true;
Seek(0, SEEK_SET);
return;
}
}
File = NULL;
Length = lump->LumpSize;
StartPos = FilePos = 0;
Lump = lump;
Lump->CacheLump();
}
FWadLump::~FWadLump()
{
if (Lump != NULL)

View File

@ -112,6 +112,7 @@ public:
private:
FWadLump (FResourceLump *Lump, bool alwayscache = false);
FWadLump(int lumpnum, FResourceLump *lump);
FResourceLump *Lump;
@ -185,6 +186,7 @@ public:
FWadLump OpenLumpNum (int lump);
FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); }
FWadLump *ReopenLumpNum (int lump); // Opens a new, independent FILE
FWadLump *ReopenLumpNumNewFile (int lump); // Opens a new, independent FILE
FileReader * GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD