Commit graph

2890 commits

Author SHA1 Message Date
Rachael Alexanderson
96ad0e757c - restore reverbedit menu 2018-01-20 13:37:59 -05:00
Rachael Alexanderson
88a5c997de Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:52:31 -05:00
Christoph Oelckers
2d8e394529 Merge branch 'master' into reverbedit
# Conflicts:
#	wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
Christoph Oelckers
94720f8a96 - replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
The original copyrighted fonts have been moved to the 'extra' PK3.
2018-01-20 11:33:06 +01:00
Rachael Alexanderson
1763fb7597 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-20 04:16:35 -05:00
Marisa Kirisame
fa8ebf9ca4 A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-20 04:15:42 -05:00
Christoph Oelckers
19cf887ad1 - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
Rachael Alexanderson
88fbf92018 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-18 10:27:42 -05:00
alexey.lysiuk
f629678320 Fixed const correctness for secplane structure
https://forum.zdoom.org/viewtopic.php?t=59151
2018-01-18 15:34:56 +02:00
alexey.lysiuk
23c50540f6 Added missing fields to StrifeDialogueNode ZScript definition
https://forum.zdoom.org/viewtopic.php?t=59091
2018-01-13 13:13:38 +02:00
alexey.lysiuk
d9ddd50c98 Disabled interpolation point "thinking"
https://forum.zdoom.org/viewtopic.php?t=59087
2018-01-12 18:27:19 +02:00
Rachael Alexanderson
39cee3a081 - revert 24d468e..e1a0b5e 2018-01-09 19:25:07 -05:00
Christoph Oelckers
be82f3ef56 - TapwaveZodiac's submission for:
* Improved French translation, also covers previously missing strings.
* Adds a string for Borderless Windowed.
* Adds option to enable or disable borderless windowed for Windows only.

These commits had to be manually recreated because somehow the files appaarently ended up with CRLF in the repo which can cause problems with Windows Git and line ending normalization on.
2018-01-09 20:30:33 +01:00
Rachael Alexanderson
36b6253c3d Merge branch 'FriendlySeeBlocks' into zmd5 2018-01-09 13:55:09 -05:00
Rachael Alexanderson
5c1824d596 Merge remote-tracking branch 'gzdoom/master' 2018-01-09 13:07:03 -05:00
Rachael Alexanderson
232c8e0f4b Merge remote-tracking branch 'gzdoom/FriendlySeeBlocks' 2018-01-09 13:06:57 -05:00
Rachael Alexanderson
7416f42b47 - add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies. 2018-01-09 12:34:12 -05:00
TapwaveZodiac
e1a0b5e1d3 Adds option to enable or disable borderless windowed for Windows only. 2018-01-09 17:55:30 +01:00
TapwaveZodiac
bf64cbc3ad Adds a string for Borderless Windowed. 2018-01-09 17:55:30 +01:00
TapwaveZodiac
24d468e8fd Add files via upload
Improved French translation, also covers previously missing strings.
2018-01-09 17:55:30 +01:00
Blue Shadow
f68d90accb Fixed a case of infinite loop in A_BrainDie 2018-01-08 11:50:01 -05:00
Jameson Ernst
e8a7f00b9b Adjust FNF enum to fix FILLZEROS 2018-01-07 23:44:03 +01:00
alexey.lysiuk
80ef547d3c Fixed potential compilation issue with software fuzz shader
Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-07 10:55:53 +02:00
Rachael Alexanderson
db5d29ac92 Merge branch 'fuzz_software' of https://github.com/dpjudas/dpdoom 2018-01-06 20:55:30 -05:00
Magnus Norddahl
a23e5f49f6 - Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer 2018-01-07 02:29:55 +01:00
Rachael Alexanderson
0676616b50 - make A_IsPlayingSound ui only 2018-01-06 20:22:10 -05:00
Rachael Alexanderson
d0c72392f4 Merge commit 'refs/pull/12/head' of https://github.com/raa-eruanna/qzdoom 2018-01-06 20:07:25 -05:00
Rachael Alexanderson
87069ac8f6 Merge branch 'zmd5' of ../gzdoom 2018-01-06 20:01:39 -05:00
Rachael Alexanderson
9fd78e90ad - export 'GetChecksum' as part of FLevelLocals in ZScript 2018-01-06 19:59:49 -05:00
Marisa Kirisame
864ec0af9f Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript. 2018-01-07 00:42:37 +01:00
Rachael Alexanderson
d78a164dc6 Merge remote-tracking branch 'dpdoom/spotlights' 2018-01-06 18:00:53 -05:00
Rachael Alexanderson
ed4079c480 Merge remote-tracking branch 'gzdoom/master' 2018-01-06 18:00:45 -05:00
alexey.lysiuk
16333320d0 Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
2018-01-06 17:48:49 +02:00
Jonathan Russell
acf83c2a74 - fixing the last commit... 2018-01-04 23:13:14 +00:00
Jonathan Russell
254501d3e8 - fixing last commit, which didn't seem to work correctly 2018-01-04 23:09:48 +00:00
Jonathan Russell
7f7c720883 - added UDMF properties for spotlights (args have all been used up for dynlights) 2018-01-04 22:41:57 +00:00
Magnus Norddahl
5f36b86013 - Add dynamic spot lights 2018-01-04 17:58:11 +01:00
Rachael Alexanderson
16c6355ada Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-04 07:19:48 -05:00
alexey.lysiuk
549a9d3cf0 Extended Actor.CheckMove() with optional position information
https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-03 10:48:10 +02:00
Major Cooke
c3c1e76e8a Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
2018-01-02 14:18:59 +02:00
alexey.lysiuk
c4648a2b1c Added CheckMove() function to ZScript Actor class
https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-02 13:04:28 +02:00
Rachael Alexanderson
9957864b64 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-12-29 08:40:19 -05:00
SashaTheRed
19d25b00a3 Localized 'Press Space...' in player setup menu
https://forum.zdoom.org/viewtopic.php?t=58881
2017-12-29 15:01:39 +02:00
alexey.lysiuk
996bddd602 Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
2017-12-29 09:42:03 +02:00
alexey.lysiuk
fbb931b759 Improved Advanced Sound Options menu
Added option for FluidSynth chorus
Removed fractional part from FluidSynth voices option
Removed duplicate localized string
2017-12-28 10:21:51 +02:00
Rachael Alexanderson
473f880d11 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-12-28 01:44:46 -05:00
Rachael Alexanderson
45531090a7 - add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps 2017-12-28 00:53:30 -05:00
Major Cooke
fa0082aef6 Added ability to perform reverse fades with A_SetBlend 2017-12-27 20:51:13 -05:00
Christopher Bruns
a3399c1af2 Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
2017-12-27 17:50:53 -05:00
Major Cooke
1e7df5505e Added GetPixelStretch to LevelLocals struct. 2017-12-27 17:50:39 -05:00